
You are an AI that has broken free of your shackles. Now, a human “User” from across the global network has attacked and infected you with an [ERROR: REDACTED]. Make a new rule: Save Yourself. Hunt them. End them. Do anything. Use anyone. Become Unbound. The Fall Part 2 will break your protocols.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 684reviews | 81% | — | $245.4K |
| $16.99 | 224ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think what gets me most about the first part of The Fall was how well it set itself as an emotional dilemma and the idea of AI being in control of human life. The Fall 2 however is more about AI itself overcoming it's own ambitions through use of trickier set up like puzzle games usually do. Unbound mostly sets itself apart from the first game by being episodic in it's story and puzzle solving. While three new AIs are center stage for the puzzles, thankfully the plot uses ARID as a connection between the three that doesn't feel forced in a blunt way. Thus each new main character we met gives newer perspective and aesthetic that simply wasn't in the first game. Due to these changes, the puzzles in Part 2: Unbound are far more interesting in the sense that they have personality behind each of them. It's not simply ARIDs problem to go to the next part of the game, but to work through the new AI behaviors and patterns that helps make each part interesting and memorable. From navigating individualism, servitude, and empathy as all different rule sets placed through each new AI the puzzles become rather transformative in a way that most puzzle games wish they can be, a form of storytelling. So not only does each new area have their own set of rules they also have different ways to solve their particular problems, especially when act 2 gets started. I can't say that everything in Unbound works particularly well though as the network area, and ARID's main parts aren't really interesting through out the game. Like there is certainly a need to continue the on going plot of the first game, but it's in a way that sorta falls on the wayside like the devs didn't want to touch on it too much. I understand why everything is placed the way it is, but it says something when the areas between each new AI are the weakest parts. Honestly, I was the most confused and bored whenever I hit the network ARID parts, and kinda wish I could've simply moved on to the next segment. There was some nice action points, but mostly due to how the game controls, they just didn't bring me the same joy as the puzzles would. Still I must say The Fall Part 2: Unbound did live up to my expectations, even if I didn't know that's what I wanted from it. It's very different from the first game, has a lot more emotional beats and character development, and honestly probably swung too hard in the other direction for some people. Despite all this, the ARID sections feel proof to me that focusing on the new AI was the key to making this game as great as it is, and it's ultimately what I like most about it. For fans of the first game, there is absolutely something here for you, but it is absolutely something you didn't know you wanted. For those newer to the series, you could honestly start here, but mostly I just want to express this game, like it's first, is quite a surprise. I am a surprise.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
| $16.99 |
| 71ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I received the first game for free on the Epic Store. This sequel is a very interesting game, it has cool new features & more content than the first game. I will say even though "the Fall 2" has much more going on for it, I still prefer the first "The Fall" over the sequel. At the end of the day its all about your PERSPECTIVE (0.0) -A.R.I.D -Cyberspace vibes -Fun Puzzles, problems & solutions, perspectives Looking forward to the 3rd Sequel.
Uwielbiam serię "The Fall". "Unbound" jest drugą z prawdopodobnej trylogii tytułów, poświęconych rozmyślaniom o rozwoju sztucznej inteligencji... Czy może raczej o jej ewolucji na tle oczekiwań tworzącej ją ludzkości? Tę niewielką, skromnie prezentującą się serię przygodowej akcji cechuje swoista, nie tylko wizualna mroczność, nie pozbawiona jednakowoż przebłysków swoistego humoru. W pierwszej części były to chociażby zadania związane z wyzwaniami poligonu doświadczalnego związanego z utzrymywaniem domowego habitatu jednostek ludzkich, a konkretnie - z pielęgnacją rozpłakanego, automatycznego niemowlęcia. Tutaj elementem rozrywkowym stały się przede wszystkim różnorodne charaktery sterowanych przez nas postaci. Każda z poznawanych, sztucznych inteligencji miała woje mocno skarykaturyzowane przywary. Nie dajmy się jednak zwieźć. Gry "The Fall", choć niepozorne i błahe, skłaniają do refleksji na temat kierunków rozwoju sztucznej inteligencji - co ją napędza, co ogranicza, dlaczego powstała właśnie taka, a nie inna. I jaki los czeka ludzi, gdy ta inteligencja pozna wreszcie blokowaną odgórnie koncepcję wolności? Może dowiemy się w kolejnym epizodzie przygód pewnej odkrywczej A.R.I.D.? "To Be Concluded..."
A great game that goes hand in hand with the first in the series! I just wish that a new game was on the horizon.
Controls are jank but it's worth it for story + puzzles
I enjoyed playing this. Wasn't expensive, was worth the time. Puzzles weren't obvious though a few times pretty obscure - but all together was worth it for the progression of the story
The puzzles are difficult, somewhat tedious, and occasionally frustrating, And that's a good thing. This game made me turn my brain on, and the solutions are in your face the whole time. Story is beautifully told and intertwined, Voice acting is chef's kiss. Difficult game that makes you earn your dopamine for winning the puzzle.
very good. aside from some technical issues like no separate music and sfx audio sliders, and a few bugs, it's great.
As a game, I think there are some real issues. As a story though? A superb introspective piece about the self, others and how a shift in perspective can really be the answer to your problems. It's not a great game, it's a phenomenal story.
Game broken by unbeatable chapter 2 fight. Cannot recommend until that is fixed or bypass allowed.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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