
Take flight in this remastered 'stick control era' aerial combat RPG. Explore haunting landscapes, engage in epic dogfights, and uncover ancient secrets in a visually enhanced, rebalanced edition of the BAFTA-nominated, award-winning original.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
REMASTER OUT NOW! FREE as an update for all STEAM Falconeer owners.
You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history.
Progress through perilous missions and side quests, wielding your lightning caster to protect ships against pirates, kraken and other threats. Dive through the deep ocean depths, soar above the clouds to do battle with giant crab cities or engage in furious dogfights against the mysterious Mancer Order that controls and regulates technology.
Experience the free-flying escapism of flying a giant warbird across a stunning open world.
Discover a vast oceanic world filled with lost myths and breathtaking landscapes.
Soar above the clouds and engage in spectacular aerial dogfights.
Join and support your faction, taking on missions that may change the fate of your comrades as well as your own.
Experience life as a Falconeer from many different perspectives.
Survive and earn splinters to improve your gear and mount.
An incredible voice cast brings to life the world within the Falconeer.
Immerse yourself in the world of The Falconeer with an award-winning soundtrack.
The Falconeer is the sole vision of maverick independent developer, Tomas Sala.
The Falconeer in VR expands the boundaries of the Great Ursee offering fully immersive views of the oceanic world.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Как и Bulwark: Falconeer Chronicles, данная игра является достаточно уникальной и своеобразной. Здесь мы пилотируем гигантского сокола, сражаемся, выполняем задания и получаем удовольствие от этого замечательного мира (того же мира, который представлен в Bulwark: Falconeer Chronicles), который создал всего один разработчик. Мне просто очень нравится эта атмосфера. Недавно разработчик произвел ремастер данной игры как бесплатное обновление, что очень приятно. Tomas, большое вам спасибо!
If you like the idea of riding a giant bird, and shooting things, then this games for you, Not a bad story line. A little janky, and a few map bugs (like a floating statue in the sky). But nothing that stops the gameplay. I liked it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+++ Beautiful artstyle/visuals ++ Amazing music ++ Very unique world, interesting lore + Cool side-story setpieces * Bad difficulty and economy (get Magnetar Rifle 2* asap!) -- Combat and repeating noises -- Gameplay Thanks to the beautiful artstyle coupled with the grand visuals, this game is an actual screenshot-machine! There are a lot of cool locations and natural beauty to discover, and I never got bored of the atmosphere. Adding to this is the nordic/tribal/pagan-themed music, which is all around amazing and pretty memorable. The world itself is very unique and the lore revelations were very interesting, most of this happens at the tail-end of the main story though. Speaking of story: there were many side-stories, which ended in very cool setpieces and were interesting as well. My neutral point is about the difficulty and economy: the first campaign was HARD, since everything is very expensive and the rewards are laughable, but once I got a better weapon it flipped around completely. This got even worse in later campaigns. Since I retained my upgrades and money I breezed through the rest of the game. That isn't even bad in my opinion, because the combat and gameplay are pretty awful. You fly in circles to shoot enemies the entire time, hear weird screeching the entire time, hear the LOUD money-pickups the entire time, and hear the same voicelines the entire time ("NO!"). The combat is pretty mind-numbing and not very engaging. The negatives sadly extend to the gameplay: there are no breaks, which COMPLETELY WRECKS your controlability and maneuverability. Flying into stuff is not the exception, it is the norm. It's also the reason why "Dog"fighting is so awful, you permanently overshoot your targets and can't regulate your speed. Additionally the camera is half-locked to the front, meaning you have no 360° vision, more like 270°, this extends to the vertical camera as well. Looking up/down/behind feels very clunky and at times impossible because of this and drags down the combat and gameplay even further. Combat and gameplay are the worst parts of this experience, which is not a good look for a GAME. Overall, I still enjoyed my time, since I knew for what I was getting into this (passion project, visuals, music, atmosphere), and it fully delivered on that front.
This works with Arch Linux + Valve Index + NVIDIA 2070 + Proton 9. But it needs Launch Options to call OpenVR. I had a lot of bad luck with it a few years ago and left it unplayed in my library. But now it works. No idea what the game is like: at the time my kids were growing out of How To Train Your Dragon on the Wii. Maybe they'll like it I just care that it worked at last.
There is no mouse sensitivity control. It is impossible to move the bird in any controlled fashion. My controller does not work at all on it. I cannot even steer it at all. Unfortunately, most of the game revolves around maneuvering your bird. Impossible to play. Desperately needs a mouse sensitivity adjuster. 10/100
I just couldn't get into this game. It seemed far more interested in shoving voiced lore at me rather than providing information on game mechanics or even letting me play around to figure out the game mechanics myself. For example, when selecting a starting character, you're getting blasted with an audio history lesson that restarts with every choice, while all the falcon stats you're trying to choose between, abbreviated by letter codes, go completely unexplained. I'm not asking for "hand holding" here - I'm saying the stats should just go ahead and say what they are rather than using cryptic abbreviations that don't even reveal themselves as a tooltip. Then you start a game and every screen includes a voiceover to infodump about more world lore. Then you start playing and every 30 seconds someone is blabbing to you about game world politics. I don't think the game ever gave me 5 minutes of quiet to play in peace. Also, I recognize that the game encourages use of a controller, but there's really no good reason a mouse and keyboard shouldn't work. In fact they mostly do, but it's just frustrating enough in combination with the lack of explanations above that I gave up on it. If you don't start off with a controller plugged in, the game defaults to mouse and keyboard controls for aiming and firing but still defaulted to a controller I've never had for some of the other buttons... until I dug around in the settings and set the game to controller and then manually back to mouse and keyboard. And I've read complaints about the insanely high mouse sensitivity (completely true) with developer responses that it's somehow completely out of their hands... when PC games have had mouse sensitivity controls for literal decades; this isn't some novel, unsolved problem. If the game could just chill out with the voiced infodumps I might have been willing to push through some of the other issues, but as it was, I lost interest.
[h1][b]🎮 Reseña de The Falconeer: Revolution Remaster[/b][/h1] [h2]Resumen del Juego[/h2] The Falconeer: Revolution Remaster es ese tipo de mezcla rara (y muy Steam) donde te venden Acción + Aventura + Indie + Rol + Simulador… y tú terminas siendo un mensajero armado montado en un halcón gigante sobre un mundo marítimo que grita “épica” mientras tú gritas “¿por qué sigo chocando con el aire?”. La propuesta es clara: vuelo, exploración en mundo abierto, combates con vehículos en tercera persona y una vibra steampunk-filosófica que intenta sonar profunda sin pedirte permiso. Se juega mejor con mando (y se nota), tiene opciones modernas de accesibilidad (texto ajustable, comodidad de cámara, subtítulos, volumen por separado, dificultad ajustable) y se siente como un sandbox donde el océano es tu autopista… hasta que descubres que el GPS es tu paciencia. Primera impresión: bonito, raro, ambicioso. Segunda impresión: el tutorial te lleva de la mano… y luego te suelta al vacío para que “aprendas volando”. Literalmente. [h2]Canto del Halcón: Lo que te eleva y lo que te deja en picada[/h2] Lo Bueno: ✅ 🕹️ Compatibilidad total con mando: se siente como debe, no como castigo divino con teclado ✅ 🌊 Mundo abierto marítimo con exploración: aire (y agua) para perderte a gusto ✅ 🎚️ Buen paquete de opciones: dificultad ajustable, sin eventos rápidos, subtítulos y controles de volumen personalizados ✅ ☁️ Steam Cloud y Préstamo familiar: al menos tus decisiones cuestionables viajan contigo ✅ 🏆 29 logros: para justificarle a tu cerebro que “sí, sí estoy progresando” Lo No Tan Bueno: ❌ 🧍 Un jugador y comunidad mini: 5 jugadores actuales… esto está más solo que mi lista de amigos conectados ❌ 🎯 Combate aéreo/vehicular puede sentirse exigente: si vienes por “paseo zen”, el juego te da un bofetón con viento en contra ❌ 🧭 Mundo abierto con narrativa “buena trama” pero con vibra filosófica: a veces suena interesante, a veces suena a que alguien leyó dos frases profundas y se emocionó ❌ 🧑🏫 Tutoriales presentes, pero no milagrosos: te enseñan lo básico y luego te dicen “buena suerte, piloto” ❌ 🐭 Opción solo ratón: sí, existe… pero se siente como insistir en comer sopa con tenedor [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Volar y pelear engancha, pero exige cariño y práctica.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Ajustable, pero el reto a veces viene más del control/lectura que de la IA.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Mundo abierto y sandbox ayudan, pero no esperes un buffet infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Remaster que luce bien en su estilo: mar, cielo y metal con actitud.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Trama interesante, con ese toque “reflexivo” que divide opiniones.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Steampunk marítimo-fantástico: raro, coherente y memorable.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Explosiones, viento, agua: cumple y se luce cuando hay caos.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]De lo mejor: acompaña el vuelo como si fueras importante.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Correctas; no levantan el juego, pero tampoco lo hunden.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad de experiencia más por estilo/vehículos que por “de todo para todos”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para lo que propone; las opciones ayudan.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Explorar y completar cosas entretiene, pero no es un vicio eterno.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td][Comentario final]Un remaster sólido: especial, no masivo; encantador, no perfecto.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] The Falconeer: Revolution Remaster es para quien quiere algo distinto: un simulador de vuelo con alma indie, combate vehicular y una ambientación marítima steampunk que se siente más original que el promedio. Cuando funciona, se siente como surcar un mito. Cuando no, se siente como pelear con el aire por deporte. Ahora, seamos controversiales: que tenga 392 recomendaciones dice que gustó… pero ver 5 jugadores actuales es un recordatorio cruel de que este halcón no está de moda, está en su nido. Eso no lo hace malo, pero sí te avisa que esto es más “joya de nicho” que “fenómeno”. Si te atrae explorar, volar y pelear con mando, aquí hay una experiencia muy decente tirándole a memorable. Si buscas algo social, o un mundo abierto que te lleve de la mano con fuegos artificiales cada 10 minutos, este juego te va a decir “vuela tú, campeón”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 5 Descuento máximo registrado: -80% Veredicto: [i]Cómpralo si te gusta volar y explorar; evítalo si necesitas compañía o complacencia.[/i] Si te seduce la idea de un mundo abierto marítimo con combate aéreo y una atmósfera que se toma en serio a sí misma (a veces demasiado), vale la pena. Si tu tolerancia al aprendizaje y a lo “de nicho” es baja, mejor no te subas al halcón… porque te va a tirar sin paracaídas.
Какой смысл что-либо пытаться выразить словами? Меня эта игра чем-то поразила, и я не могу понять чем. Есть в ней что-то.. такое? Не травите птичек!
Absolutely recommended. A great fresh take on an acrade flight sim with a fantasy theme. Captivating and lots of fun. Great music and dense atmosphere. Solid mid-level graphics and quality controls. For a solo dev indie game pure genius. Ranks with the best / most fun games I ever played. Worth every penny and something you might consider to support in idie video game art.
The Falconeer is a weird little game, even for the arcade flight genre. You fly over an endless ocean, on a bird the size of a semitruck, listening to Mongolian throat singing while dogfighting bug people and their giant eels. Yet, somehow, words cannot begin to describe how much I love the setting; the only word I can use to describe it is mythological. And don't get me started on the graphics; it's beautiful! In terms of gameplay, The Falconeer is a bit lamer; most missions are essentially: go somewhere, kill thing, go back, and are very same-ie with very few proper "side-quests". Also, I highly recommend playing with either a controller or flight stick, keyboard is not good. In the end, for a one man indie dev, The Falconner is an amazing game I highly recommend.
Players by region
Where this game's players are, estimated from review languages.
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