
The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Fable: Manga Build Roguelike combines manga, tactical puzzles, and roguelike gameplay into one thrilling experience. Enjoy stylish pixel-art action while testing your flexible thinking and precise strategy!


Collect manga “panels” and arrange them on a page to fight!
Each turn, you receive new panels. Placing them on the page creates your action sequence. Place panels according to the situation, build the ultimate page, and defeat your enemies!


Experience three unique characters, each with their own style:
Akira – A genius hitman who masters gunfire and melee.
Yoko – Akira’s partner who uses mobile attacks to outsmart enemies.
Suzuki – A cold-blooded assassin who uses traps and bullets to defeat enemies.


Damage during battles is represented as holes in the page.
You cannot place panels in areas where there are holes.
Carefully evaluate each situation and defeat all enemies within the turn limit!


Between tense battles, relax with surreal little mini-game events.
Score high, and you’ll have a chance to earn powerful new panels!


For players who want to push their wit to the limit, there’s Puzzle Mode.
Use the given panels to defeat all enemies within a single page.
(Even the developers don’t know how much thought and time the hardest puzzles will take to solve. But don’t give up—there’s always a solution!)


And of course, it wouldn’t be The Fable without him—Yuki, the playboy. At the bar, he challenges the beautiful Yoko to a drinking match. Can this reckless, foolish man impress the Drunk Queen Yoko, or will he just crash and burn?
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−30% | 246reviews | 91% | — | $64.5K |
| $6.99−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好看不好玩
マンガを駒に埋めていく斬新な方式ではあるのだが、ルールはとてもわかりやすい! すぐに順応できますよ。 画面デザインのセンスも良く、操作性も良い。 ギャラリーのコーナーがあって色々クリアしていくと解除されて多くの画像が見れるようになるのでファブルのファンならやりこむと思いますが、それ以外の人だと面白いけど飽きるのも早いかな。別にそんな画像見たいとも思わんし。 ファブルは深夜アニメで観て面白いと思ったけどファンではない私の意見です。
粉丝向作品,但意外的还挺有可玩性。 扮演的主角通过排列和拼凑漫画格在一回合中做出攻击移动BUFF操作,受到伤害不是减少血量而是减少当前页面可供摆放的漫画格。肉鸽模式需要你在五页(五回合)内完成战斗,通过摆列摆布来击败所有对手。 游戏有卡牌肉鸽的框架,也有小游戏来穿插增加趣味,解锁的不同人物和难度也提供了挑战乐趣,作为粉丝向大幅的高清插画也相当让人满足。 完成一次游戏之后可以解锁解密模式,要求你根据环境和卡牌来动态安排,一回合之内解决所有敌人,一回杀的体验。 一款对的起价格的策略肉鸽游戏,优先推荐给喜欢这个玩法的漫画粉丝。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't have a single clue who came up with the idea of making a manga into a roguelite deckbuild puzzle game, but it works very well. The mechanics are cool. My only discontent is that all the bosses and the battles are the same, there is nothing random and each run have the same enemies on the same places. Which again works well, because everything is carefully placed and calculated to be fun.
牛的,还挺好玩的
ギリギリおすすめしない。 ゲームをあまりしない原作好きな人にも遊べるようにという配慮なのか 分かりやすさを重視して面白さは後回しになっている感じ。 ・最初にプレイするアキラがつまらない→銃での攻撃が2段階必要で面倒なのと移動に自由がない ・ミニゲームが異常なほどつまらない ・デッキ構築系というほど攻撃・防御・その他の手段の種類がない ・パズルモードはほとんど四則演算をやらされてる感じ 原作は見たことがあるが、思い入れはないのでちょっと残念でした。 このゲームの本格的なバージョンがやりたい人は Fights in Tight Spaces をどうぞ。
Good Strategy Roguelike game
只有解密和小游戏能玩 普通模式就是坨屎 内容很少难度很高容错很低
I dig it. Interesting mechanics that are sort or a cross between adaptive puzzle and beat-em-up style fighting. Has enough differentiation from what I've played before that I actually like to think about it. It's almost a coding game where you program your character on the fly using random "cards" from your "deck". Are you into finding solutions to problems just so you can occupy your mind? This isn't a terrible way to do it, feels fresh and has some good humor to it. It reminds me of the first gameboy Wario minigames thing from forever ago. Probably better on sale at 50% off if this is strictly a value based proposition.
Pretty simple, but overall decent for what it is. Wouldn't really rate it up or down - there's so much rich content in the series that I feel like they underserved it, but also I'm starved for manga games that aren't the worst, so, probably a me problem.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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