
Explore a vast, mysterious castle riddled with secret rooms and challenging puzzles in this award-winning puzzle adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.88/day in the week to Jul 19 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the visuals are great in this game, the puzzles are pretty much useless. Most are redundant. If you have to keep going to Youtube to understand what they were thinking for EVERY puzzle, I don't want to play that kind of game. Stick to The Room series or The House of Davinci. At least they make sense.
Ce jeu est vraiment sympa je recommande pour les passionnés du genre :)
the scenery is fantastic. I like that the cursor changes when you are over an object of interest. the puzzles have been mostly solvable and the in game clues have been helpful without being too revealing. I disliked that in some cases you have to go back to a previous place that you had finished, because the game added a new puzzle where there hadn't been one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French*, Italian*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese**languages with full audio support
| $14.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game had good puzzles and quite challenging at times.
It's not bad at all
While it has it's fair share of problems, I think it's still worth buying if you like first person puzzle games. The puzzle do get difficult in a pretty harsh way toward the end.
Enjoyable. Solid game. Most puzzles were logical, and not too obscure, and had a good sense of progression. My biggest gripe, though not a large one is there is a fair bit of "hidden object" type searching which isn't my favorite. Most of the time it's fine, but sometimes (and given your perspective allows for 360 degree panning), it can be quite difficult to find all items from a POV. As an example, having the sliver of a corner of a book being your only hotspot in a sea of books... even with cursor hints on, many times these require a guide to locate.
I found this really difficult to get into.I found it a real slow starter and after chapter 2, I've decided it's not for me (I might return to it, but unsure). The game felt a little laggy and not as smooth. Game play was fine, but some of the tasks are far from obvious, and whilst i love a challenge, some of these I wouldnt have known (I did have to refer to the walkthrough). For some this is a great play, but for me not so much.
I desperately wanted to enjoy this game. For the first six hours, I was having a great time. The atmosphere is excellent, the puzzles are satisfying, and uncovering the castle's secrets felt genuinely rewarding. Unfortunately, there came a point where the puzzle design crossed the line from challenging to needlessly convoluted. Progress became less about logical deduction and more about trying to guess what obscure connection the game wanted me to make. Instead of feeling clever when I solved something, I mostly felt frustrated and increasingly stuck. I probably should have walked away sooner, but I kept pushing through, convinced I was missing something obvious. By the end, I wasn't having fun anymore—I was questioning my own sanity. There's a fantastic puzzle game in here, but for me the later sections became so obtuse that they overshadowed everything I had enjoyed earlier.
Je suis pas mal partagé sur TEOA. Pendant un peu moins d'une dizaine d'heures, les énigmes sont bien dosées, et le background est suffisamment bien pensé pour entretenir le mystère. C'est sur le dernier tiers que le jeu m'a perdu. On sent que la difficulté va crescendo, mais même en étant habitué à la mécanique, ça devient très laborieux et la lassitude prend le pas. L'exploration également. Ca devient ennuyeux de fouiller une, deux, trois fois les pièces au peigne fin. Surtout quand on apprend que récupérer tout les objets disséminés est indispensable pour terminer le jeu. Moi qui adore fouiller, prendre le temps, explorer de fond en comble, j'ai préféré laisser tomber au bout d'un moment car ça n'avait plus trop de sens. Le jeu fait le choix de la difficulté plutôt que la fluidité, et pour moi c'est l'histoire et le mystère qui en souffrent. Vraiment dommage, car la DA est pas mal.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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