
A dry-humored, sci-fi interactive mystery adventure game about a major science experiment gone wrong
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About
Surrounded by a strange forest, you come across a large, peculiar metal cylinder in the middle of a murky marsh. It has slimy, rusty ladder rungs along one side. You don't know why it looks slightly familiar, but somehow you are sure that you need to find a way to get across the marsh and investigate what's down below. As you discover old crusty machines, tunnel entrances, a radio shack, and a handful of strangers, you begin to piece together the history of the experiment that had long gone amok.
The Epsilon Outcome is a point-and-click adventure game with amnesia, disappearances, strange men in gray hazmat suits, and 8-bit graphics.
This project is the developer's culmination of years of art, music, writing and programming.
Retro games, science fiction, or mysteries
Indie/grassroots stories, art and music
Solving puzzles on your own or with a friend. Works with Steam Remote Play Together!
Interact with characters and solve puzzles
LucasArts-style dialog, simplified Sierra-style interface
A world of 39 screens
Original 14-song soundtrack
Online hint guide if you're in a pickle
While the game features audio design, the game can be completed without sound.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[Disclosure: I was a beta tester for this game and know the developer personally.] The Epsilon Outcome is exactly what it looks like in the trailers and screenshots: a lighthearted, 80's/90's- style, point-n-click adventure game. It's very similar in tone to the Monkey Island franchise, with more of a sci-fi vibe. The writing is effortlessly witty, the puzzles are (mostly) sensible, and the meticulously hand-crafted audiovisuals are truly unique. Despite some drawbacks like the archaic interface (remember manual saves?), it's easy to recommend as a low-key, family-friendly game with the uncommon wisdom not to take itself too seriously.
Great Game! Played with a friend and had an awesome time figuring out the puzzles. Really cool concept and loved the soundtrack. Everything fits together really well and the story was interesting too. Just enough difficulty and breakthrough to keep playing and the manual and clues/ hints are also really cool. Definitely recommend to anyone looking for a nostalgic point and click game.
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At first I wanted to return this game because it seemed lame. But, something was telling me to give it a better chance, so I did. And I'm glad I did, because overall it ended up being a fun little game that I became so engrossed in! I do feel like more could have been added to the last quarter of the game, as it could have been a good opportunity to extend the story and add more puzzles. Toggling back and forth between action vs looking vs selecting an object took some getting used to. I also would have liked the option to view all hot spots in a scene. But, none of my perceived limitations were deal breakers, and I would still recommend the game!
Probably the best point-and-click game I have played. The story is incredibly immersive, without taking itself too seriously, and the amount of polish this game has is impressive. If you are looking for an afternoon of nostalgia-filled gameplay, this is it. Don't mistake the old-school style for a lack of production value, this game has been engineered to check all the nostalgia boxes. The puzzles mesh with the story so well it doesn't even feel like you are solving a puzzle. For 8 bucks at the time of writing this review, and the 5 hours it took to go through the story, I'm happy to say it was money well spent.
I was skeptical about this game but the outCome wAs totAlly epsIlon! P.S. don't wander in the wilds without compass
Interesting game. Some puzzles were not so easy to solve, but the story is pretty nice.
What a delightful game! It’s a love letter to the point-and-click, Sierra-Online-style adventure games I played as a kid. The hand drawn graphics and dry humor make this feel like a very personal, interactive art project as much as it is a game. I enjoyed solving the puzzles—always felt taken care of by the designer, in that things were hard enough to be interesting but not so hard as to be frustrating. Even the manual is fun!
Tentative recommendation! Mildly amusing if you like goofy science fiction and a sort of retro computer game. Actually science fiction only comes late in the story. In the meantime you have a number of simple characters wandering around a very simply drawn area of woods and swamp with a couple of metal towers, a utility closet, an underground bunker, and so on. It looks simple but right and left and up and down never quite seem to match the directions chosen for the character to move. I got lost over and over. Dialog appearing on the screen is extensive, but silent. The background sounds of frogs and birds make you think you are there, but you have to move your character slowly, tediously over the paths to interact with objects and other characters, and it's possible to waste lots of time traveling about. It's hard to measure your progress. It's also apparently possible to do things out of sequence. This seemed to happen to me, and I had to go to a video walkthrough to find my place and figure out what I had missed. The lengthy chats toward the end explain how, at least in the author's mind, the mundane first part fits into a time-travel narrative. But the action almost stops at the end as a result of inserting so much narration at once, with just one break where the main character carries the action forward. There were a lot of minor annoyances such as delay in switching from the "Look" icon to the "Move" icon and back. There is some difficulty in interacting correctly with objects in inventory. Sometimes the game tells you an item can't be used, even though a pixel or two to the left or the right you certainly can use it. This is just too annoying to ignore when evaluating the game play.
Good fun
Nice throwback to the old Sierra games. Gets tricky at times, but there's a ROT1-encoded helpsheet online from the author.
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