
Your right hand gets it. Your left hand won’t cooperate. Control two characters independently—one with each hand—in this single-player action game. Move, jump, and dash your way through the confusion, then savor the moment it all clicks. Your experiment starts here.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You mean to move one character, but move the other instead.
Focus on one, and you lose track of the other.
All you have to do is guide two characters to their goals.
The catch? You control both of them yourself.
Control two characters independently with your left and right hands in this top-down action game.
Your left hand controls the man connected to the red line. Your right hand controls the woman connected to the blue line. Move, jump, and dash as you coordinate their movements through each stage.
In this experiment, we will measure the ability to transmit information from vision to the brain and from the brain to the hands using a game. We will also verify the improvement in this ability through repeated trials.
The game involves controlling two hands, one with your left hand and the other with your right hand, to reach the goal on the stage. The hands can change their movement direction, jump, and run.
While the game is primitive, controlling two characters independently with separate hands may cause significant stress to participants. Please do not continue the experiment if you find it too stressful, and take breaks as needed.
Each stage features mechanisms associated with red or blue.
Discover how each character interacts with the matching mechanisms as you make your way forward. Guide the man to the red circle and the woman to the blue circle. Get both to their goals to advance to the next stage.
Either character looks easy enough to control.
Try controlling both, and the confusion begins.
Which one should move? Where should you jump? Which hand are you focusing on right now?
You can see what needs to happen. Getting your hands to do it is another matter.
That disconnect turns familiar moves and jumps into a fresh challenge.
Detailed information about the game is provided below. Please review it before participating.
In the game, you will control a male hand with watch connected to the red line with your left hand and a female hand with bracelet connected to the blue line with your right hand. You will use their movements to progress through the stages.

Keyboard
Change direction for left hand: WASD
Jump for left hand: F
Dash for left hand: C
Change direction for right hand: OKL;
Jump for right hand: J
Dash for right hand: M
Open menu: ESC
GamePad(Xbox)
Change direction for left hand: Left stick, D-Pad
Jump for left hand: Left trigger
Dash for left hand: Left bumper
Change direction for right hand: Right stick, Face button(XYAB/○△□×)
Jump for right hand: Right trigger
Dash for right hand: Right bumper
Open menu: Start button(XBox:Menu/Switch:+/DualShock:Option)
Each stage in the game has a goal. The red circle represents the male character's goal connected to the red line, and the blue circle represents the female character's goal connected to the blue line. Reaching the goal will advance you to the next stage.
There are gimmicks corresponding to each color.
Try interacting with them using the hand of the same color.

You are welcome to post gameplay videos and livestream this game.
Please include a link to the game’s Steam store page in your description to help new participants discover the experiment.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 62reviews | 97% | — | $2.1K |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]操作するのは二つ、認識できるのはいくつ?[/h2] 二人のキャラクターを自身の両手で同時に操作するアクションゲーム 片方に気を取られてもう一つの操作があやふやになりやすいので想像以上に難しいです 自分はハードモード達成が限界でした。流石にSランクは厳しかったです できればプレイ中のタイマーも欲しかったかな 何度もミスをすれば遅くなるのは親切 腕に自信のあるプレイヤーは挑戦してみてはどうでしょうか 操作の難しさを正攻法のダブル操作で補うのも良いですが、あえて片方を留まらせたり広い通路で反復動作させるという奇策を考えるのも楽しいゲーム(思考実験?)でした
[h1]作者がテストプレイしてない[/h1] 先程修正されたのですが、ギミックの配置ミスにより正攻法ではクリア出来ないステージがありました。 これは自分でプレイしたなら100%気づくもので、作者がテストプレイしていないことがわかります。 この手の高難易度ゲームをちゃんとクリアすることなくリリースすることはレベルデザインの放棄であり、プレイヤーに対する背信行為だと思います。 そんな作者はSNSで「血管がブチ切れそうなギミックを作ろうと思う」と発信していましたが、完成した暁にはデモムービーとして自身の手でクリアした動画を公開してほしいものですね。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームやってるとずっと手と脳が喧嘩してる ハードモードむずすぎて諦めた() 2人でやったら全実績解除楽勝かな?
자기 혼자 초와 갈을 플레이하여 골에 도달하는 게임입니다. 더럽게 어렵습니다 퉤퉤
エンドロールまで見たのでレビューします。 両の手を、キーボードの 左手操作:WASD(移動)、F(ジャンプ)、C(ダッシュ) 右手操作:OKL;(移動)、J(ジャンプ)、M(ダッシュ) というとてつもなくやりにくい操作方法で両の手を使って操ってゴールを目指すゲームです。 お手ては自動で移動し続け、両の手にリソースを割きながら様々なギミックを乗り越えていくのは、脳がいい感じにバグりとてもイライラさせられます。 ただエンドロール見るまでは高難易度ってわけでもなく値段相応なゲームという感じなので(もう少しやすくてもいいか?)ちょっとした隙間時間やるゲームがない場合にやってみるといいかもしれません。
[h3]パートナーと歩調を合わせることの大切さが実感できます[/h3] 見た目ほどイライラしないゲームです。 むしろ上手くいかないのが面白い、なんかわかんないけど勝手に手が動くようになってきた、という脳のレベルアップ感が味わえます。 タイムスコアを気にしないなら微妙にズルも可能なので、ゴール自体は難しくないのではないでしょうか。 動きがコミカルなため画面映えがしやすく、見ていても楽しめます。 ゲーム内にRTAランキングがあり、自分はキーボードでクリアに2時間以上かかったので諦めましたが 腕に自慢があるならRTAもぜひオススメします。
とんでもなく脳がバグる! わかっているはずなのに逆の手を動かしてしまう わかってるはずなのに動けない それが悔しくてついつい続けてしまう…難易度もゲームとしても試みとしても面白いゲームでした 既に4人にギフト送り付けました 皆も脳をバグらせればいいんだ
最初は絶対無理だろとおもいましたがプレイしていくうちにだんだん思い通りに動かせるようになってきて楽しくクリアできました。新しいステージを是非追加してください。 最高のゲームをありがとうございました。
想像の通り頭が混乱します。 ただ慣れてくると右手、左手少しずつ遅らせながら走らせる小技が使えます。 ピアノが得意な人は楽勝かもしれない。
アップデートにより扉をジャンプで飛び越えることができなくなったのでランキング上位の記録が機能しなくなったことに留意が必要です
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 33% | $24.99 | |
| $1.2K | 6 | 100% | $7.99 | |
| $319 | 22 | 68% | $0.99 | |
| $56 | 1 | 100% | $2.99 | |
| $0 | 0 | — | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 62 | 65% | $0.99 | |
| $2.1K | 100 | 94% | $1.99 | |
| $2.1K | 52 | 73% | $1.99 | |
| $2.1K | 76 | 55% | $0.99 | |
| $2.1K | 132 | 77% | $0.99 | |
| $2.1K | 81 | 74% | $0.99 |