
Enter the world of The Eminence in Shadow: Master of Garden, a multiplayer, narrative driven, action-RPG where players form their own party from a deep roster of unique characters, voiced by the actors from the anime, and engage in new stories, to take down the world-threatening Cult of Diabolos.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Stats
Languages: Japanese*, English*languages with full audio support
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Run, if you value your life. The frenzy has begun. The moon is red. We are out of time.
The game itself is genuinely good. The art, voice acting, story, and overall presentation are all high quality, and the community is very engaged. Unfortunately, the management of the game is steadily ruining the experience. Communication is extremely poor. Important information is delayed, unclear, or sometimes outright misleading. Feedback from players is consistently ignored, even when it concerns major issues affecting the game. Cheating is another serious problem that is not properly addressed/fully ignored, which makes ranking feel pointless for anyone trying to play seriously. The biggest issue, however, is the complete lack of consistency and reliability from the developers and publishers. Recent events have shown that official announcements cannot be trusted, as decisions are either poorly executed or contradicted by what actually happens in-game. There is also a clear and frustrating disparity between regions. The Japanese version of the game is consistently treated with care, attention, and responsiveness, while the global version is neglected. Player feedback on global is largely ignored, issues take far longer to be addressed(when they are addressed), and communication is significantly worse. At this point, it feels like global players are not being taken seriously at all, despite investing just as much time, effort, and money into the game. The game has strong foundations, but it is being actively undermined by poor management and a lack of accountability.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pity this game deserves a negative review in the end, despite the things I love about it. If you like Eminence in Shadow in any form, be it the anime, LN, or Manga, you'll already have some idea of what to expect here. And it delivers on that. The story is genuinely fun, as always, Cid is a blast, tons of events with fairly probable storylines, the "Chronicles" which covers the story of the Seven Shadows and forming/growing Shadow Garden in more depth, and entirely original MAJOR plotlines like the Apocrypha storyline, focussing on the distant past where the Three Heroes faced Diablos. The amount of story content in here is actually pretty impressive, and I'll probably play the game for as long as it exists just to do any new event stories when they come out, honestly. Characterization is done just as one would like to expect too, ofcourse some of the tropes are a tad overdone at times, but in general, you can really get a good look into the personality of all of the Seven Shadows, their interactions, and the world lore feels pretty fleshed out. The game also gets some pretty cool collabs with their own event stories, if that is your thing. Fire Force, Shangri-La Frontier, Hatsune Miku, Hololive, Rezero, Danmachi, this game seriously has a lot already, and will probably continue this over time. The music for the game isn't anything special for the most part, and the gameplay itself isn't something that feels enjoyable either, but neither of them are cons I would hold against this game. As for the aspects where this game is major scum, well... First and foremost: the most idiotic "collection" system I have ever seen. What kind of gacha game ONLY allows you to see all the units you have, and the other "locked" Standard units you can pull from all banners?! There is no database or anything else in game where you can actually view that an event character even exists or not, kit details, nothing unless their banner happens to be up at the time, or you already have the character. This would be annoying enough even if the game had only a few "Truly limited" units, but this game churns out a crap ton to the point this is downright infuriating. There are so many characters I don't have that I can't even take a look at any time. Atleast I know they exist I suppose thanks to events themselves being permanent stories, but collabs are mostly royally screwed over. Not a single collab character visible either, good luck even knowing what collabs existed unless you either played long enough or googled the ♥♥♥♥ out of it or something. Second: The pull economy is among the worst I've ever seen. And I'm saying this as an extreme gacha player, not just popular ones like Genshin, Star Rail or Wuwa. Easily in the hundreds. Could have spent time better? Yeah, but whatever. For reference, Genshin, probably the most well known and dogged upon gacha as "Greedy", gives 60 primos a day from dailies, and you need 160 for a pull. So a single day gives you over a third of a pull. Honestly, not that bad for a gacha, there will always be more generous ones to compare against. but this game? 30 Phantasm Gems out of 300 for a single pull. 10 days for a single pull. Sure weeklies gives you enough for a pull too, but this is still bloody terrible. Events aren't as rewarding either, and there aren't many other repeatable ways to get currency, mostly just one-time story or World Tree clearing rewards. Also not even big anyway. As for a pity? 200 pulls for the average banner to exchange points for a character copy. This mileage doesn't carry between banners, not even reruns of the same character, so unless you magically pull 200 pulls worth of currency out of your ass, irrelevant. Rates are still terrible too, no soft pity system, nothing. I don't think there is a single gacha I have played for even half as long as this game with ANYWHERE near as many characters I liked that I just could not pull, even if I skipped a lot of banners. Third, and far too minor compared to the other two but probably will bother a good few: This game does not feel optimized, and looks like a heavily upscaled version of the mobile game variant than an even remotely higher quality asset, which is quite the pity for a game this massive. Genuinely enjoyable story worthy of Shadow, some pretty creative character designs like the Apocrypha demon variants, mired with the worst corporate greed of Crunchyroll and their ilk, alongside other questionable aspects of game design. If you can ignore every single aspect of the game just for the story, I would recommend you to play this game as I do. But for pretty much every normal person, this is not a game I'd have anyone touch with a ten feet pole.
After the last update, my account is gone, little bit over a year's worth. I can't restore it either, since I didn't want to hand over even more of my data. The game itself was a standard anime gacha game, with lots of menus you have to learn to navigate at first. But interesting enough to stick with it, even as a f2p player.
Auto-battler with little depth. If you can't beat something, even with an elemental advantage, just get higher numbers. Have you gotten into the game despite the lack of gameplay depth? Better hope your account doesn't spontaneously delete itself.
this game is horrible, everything is way too expensive and there are cheaters all over the place also the main guild event „Armageddon“ cannot be played properly because the game support ♥♥♥♥♥ up everything
Failed to connect multiple times. I tried reinstalling it, Verify the files and all. Oh well.
bro my 20hours playtime just to download the data bruh
С#ка не пускает в игру, наиграное время это время которое я прождал в попытке зайти
Lost account, I have the account ID yet I cannot recover according to support, ♥♥♥♥ this
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 370 | 55% | — | |
| $0 | 0 | — | Free | |
| $1.8K | 81 | 88% | $0.99 | |
| $0 | 10.8K | 79% | Free | |
| $0 | 1.3K | 67% | Free | |
| $0 | 17 | 59% | Free |