
Turn-based RPG, inspired by classic titles from the golden age of handheld gaming. But make no mistake: This ain't no f@#%ing kid's game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About












Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 235reviews | 89% | — | $30.5K |
| $5.99−70% | 9ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, the game is fine. If you like low effort humor and nostalgia for nostalgia's sake, then go for it. You'll probably enjoy yourself. I can't forgive the pacing though. This games runtime needed to be chopped in half. Not to mention that some of the later game dungeons are an absolute slog. The warp panel dungeon in particular was horrendous. To the point that I wonder if it was even play tested. I tapped out just before the end, which is a shame. There are things to like about it, but this is one of those games that walks a fine line between fun and annoying. And it very much became the ladder for me.
Quite fun, very raunchy (putting it lightly). Movement is smooth and travelling becomes a breeze once you finish a certain side quest but never ran into an issue where something it studdery. Game doesnt exactly take 20h+ to finish, just trying to 100% might. Gameplay-wise, it is a psudo pokemon game, except you are the ones beating up on monsters and capturing none. there is also no encounter zones even though there is grass around, you can get into an encounter anywhere on any non town or sanctum map, though the encounter rate is low (for better or for worse). You get a miriade of skills from weapons and stat gains from gear and though you can run anything you want, you'll likely find yourself gravitating more towards either burn and sleep builds since they reduce atk/def and matk/mdef respectfully, and is the most damage you could be doing. Progression-wise, its pretty linear with a lot side quests you can be doing, getting hints from your dog as you beat bosses on where to go next, you can also freely teleport (though have to beat the boss in a dungeon if in one) to any key location you've at least entered so getting around isnt that bad. There are hidden areas here and there but unless you are specifically looking for them then you might miss a bunch, and it's not until way later do you get an item that helps you see the hidden spakle better. These areas mostly just have a single piece or gear (or 2), which is another skill or more stats, so not the worst thing to miss. Those areas also scale with your level. Music-wise outside of battle they are mostly short loops but don't get gratting if you are just running through. Its not really until you are running back and forth looking for certain encounters that it gets bad. Best to mute and play your own in that case. things i like: - movement is fluid and there isnt much interuptions from exploring and mass opening chests outside of required bosses and mimics respectfully. - You get stronger the more you put into it, so going out of your way to master things is helpful in the long run - levels are frequent, which refills hp and remove ailments so they are nice to get, especially before boss fights. - lots of synergies and wepons with matching ailments are close together, though later ones has the trade off of a higher infliction chance for a lower hit accuracy. It does let you try things, even if certain synergis are much harder hitting. - story is interesting, so going out of your way to learn more about the world in game can be fun in it's own way. and now for things i didnt like: - There isnt really a tracker so if you are going for 100%, its really hard to figure out what you are missing because even with a guide there is no way to sort items so in the event you are checking what you are missing via an alphabatised list. You are then spending the next few hours either checking items off one at a time, or spending hours sorting your gear list one item at a time to match to the list. - Missions that require very rare enemies and are not guarenteed drops from them, ideally you omit them to not sell as junk as you find them, but unless you are following a guide then you might not know what you need (especially since some of those are worth the most to sell), wish the sell all junk option sold all but 1 instead since money early to mid is quite needed. - Since the encounter rate is quite low, it takes forever to find certain mosters either for drops or beastiary (satyr took me 2 hours to find for instance), game could use either an encounter rate slider or a dedicated button to force encounters, if it seems too broken this could also lower the exp gained equivalent to how much increased. - Some skills are so over tuned that trying much of anything else but it is definitely more of a pain then it's worth (ex: guard was in my 2nd skill slot from the moment i got it until the end of the game, and when you have to setup synergies or need to run, then there is no reason not to use it). All in all fun game. Very crass, very raunchy, but more then anything the interest to keep ging was there since i was curious where the story was going with my single random fisherman character going around beating up demons, angels, furries and dragons.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, French
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel hat schon eine gute Abwechslung zu den Kreaturensammler-Games. Statt Kreaturen sammelt man hier Gegenstände, welche dem Character bestimmte Attacken geben. Finde ich gut. Allem in allem schon interessant. Die Sprache hat wohl manche bei den Rezensionen negativ aufgeschlagen, was ich bedingt nachvollziehen kann. Aber das Spiel hat eine Demo, welche man ja kostenfrei anspielen kann :)
Ich habe das Spiel schon auf Gog gespielt und nun auch hier. Ich konnte damals nichts mit Pokemon anfangen und war daher skeptisch aber es hat mich direkt abgeholt und ich war sofort drin. Was mir am besten gefiel, man ist direkt drin dazu die tolle Gameboy Grafik aber ohne die Batterie Probleme die man damals hatte 😁 Von mir eine ganz klare Empfehlung und sein Geld absolut Wert.
der humor war zu lustig musste an vielen stellen lachen
Absolute Empfehlung für Fans von Retro-RPGs und schwarzem Humor! The Edge of Allegoria hat mich von Anfang bis Ende begeistert. Besonders der herrlich respektlose 18+-Humor und die unzähligen popkulturellen Anspielungen haben bei mir immer wieder für laute Lacher gesorgt. Das Spiel nimmt sich selbst nicht zu ernst und genau das macht seinen Charme aus. Der Grafikstil hat bei mir sofort nostalgische Gefühle geweckt. Er erinnert stark an die alten 8-Bit-Pokémon-Spiele der Game-Boy-Ära wie Pokémon Rot, Blau und Grün. Wer mit diesen Spielen aufgewachsen ist, wird sich sofort zuhause fühlen. Ich habe das Spiel auf 100 % abgeschlossen. Das war stellenweise etwas grindlastig, aber für mich hat sich der Aufwand trotzdem gelohnt, weil mir die Welt, die Charaktere und der Humor so viel Spaß gemacht haben. Ich würde mich riesig über ein weiteres Spiel oder eine Fortsetzung freuen – am besten mit genau demselben Humor, Stil und Charme wie The Edge of Allegoria. Solche Spiele gibt es leider viel zu selten. Klare Empfehlung!
nach 14h kann man mal eine Rezension schreiben... Am Anfang ganz witzig, doch dann eher langwierig. Die Monster sind einfach unverhältnismäßig stark, auch wenn man schon schon 10LVL über denen ist. Wenn man sich denkt: "Ich farme noch ein ein wenig, dann schaff ich den Boss schon." Ist es nur so, dass der Boss dann in der Zeit auch stärker wird, was das grinden, natürlich Sinnlos macht. Das anpassen der Fähigkeiten um sie gemeinsam zu nutzen, hat kaum Effekt, wie ich finde. Man müllt auch sein ganzes Inventar zu und kann Waffen oder Rüstung die man nicht nutzen will auch nicht verkaufen. So scrollt man durch seine Items und sucht so lange, bis man es hat. Ich will es eig. noch zu Ende machen, aber momentan keine Lust. Keine Kaufempfehlung.
Great game, with minor bugs. It plays out like a GB Pokemon game without the captures and the puzzles do get harder the longer you play. The little animations details help grab attention to anything that you may not see or things you should spot. All in all great for gameplay and references. Remember to save your game... I beat the boss at the end didn't save since 5 hours into the game. I was level 104 I'm back down to 17.. save your game.... autosaves don't exist... save your game
Wer die OG PKM Games mag und auf "Erwachsenen" jokes steht, wird dieses Game lieben! Liebevoll gestaltete Level, dungeons, Monster und Storys sowie einige Überraschungen mehr bis auf 1-2 Frustrationen hat mir das Game mega gefallen. die Deutsche Übersetzung war auch Top bis auf 1-2 Kleine Fehler was aber das Spielerlebnis 0 beeinträchtigt hat Für manche Achievements muss man bischen rumprobieren oder knobeln da es noch wenig inhalt zu dem game in Foren/Youtube und co gibt ^^ Alles in allem für mich eine Gelungene 10/10 Indigame-Perle
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Players by region
Where this game's players are, estimated from review languages.
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