
The Doors of Trithius is an open-world RPG roguelike. Engage in tactical turn-based combat in a living world of warring factions, wandering behemoths, and ancient magic. Level your skills, cook, craft, and explore dungeons. Will you follow the story, or let adventure be your guide?
Modeled estimate, not a reported figure. How we estimate →
About
The Doors of Trithius combines classic roguelike ruthlessness with the freedom and depth of an expansive, open-world RPG.
Explore a vast, procedurally generated world that doesn't hold your hand. Here you'll need all your skill and strategic prowess to overcome the ancient dungeons, faction armies, and wandering behemoths found in the unpredictable and mysterious realm of Enalia.

Random Generation: Each adventure is unique as towns, dungeons, and the world map are newly generated on every playthrough.
Exploration: Navigate a vast, dangerous world where survival is key. Establish campsites, forage for sustenance, and manage your weariness to endure the wilderness. Every tile on the world map can be explored and persists across time.
Warring Factions: As factions war for territory, regions on the world map evolve. These conflicts impact a region's prosperity, affecting available goods and quests in its settlements. Join battles to influence the outcome.
Varied Enemy Types: Over 100 unique enemy types with customized AI challenge your skills and adaptability.
Challenging Dungeons: Test your mettle against 8 unique dungeon types, each with custom layouts and room types, including castles, caves, fortresses, hideouts, and temples.

Turn-Based Combat: Our tick-based time system brings a fresh twist to turn-based combat. Turn priority hinges on your movement, weapon speed, and action speed, emphasizing the importance of tactical decisions.
Combat Options: Customize your strategy with over 200 combat abilities, and 12 weapon skill types, each with a unique playstyle.
Dungeon Events: The world is brimming with life and at times, special events can trigger in dungeons requiring quick thinking and perhaps, eyes in the back of your head!
Skills: Experience 14 non-combat skills such as Medicine, Alchemy, Quartermastery, Athletics, and Reading. Level skills through use and strategic focus point allocation, unlocking abilities and passives to tailor your character to your playstyle.

Expansive Loot: Hundreds of items including potions, armor, recipes, and in-game readable lore books. Stumble upon rare enchantments or learn to enchant your items yourself.
Questing: Complete quests for rewards and to increase your reputation among the locals, unlocking exclusive benefits. On top of the hand-designed quests, towns and cities generate dynamic quests based on NPC roles in each town.
In-Depth Crafting: Craft food, potions and medicine; upgrade and maintain your armor with salvaged materials. Enhance your crafting skills by purchasing or finding recipe scrolls.
Character Customization: Shape your character's destiny with 7 background choices and over 30 starting traits.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Czech, Dutch +5 more
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es excelente, espero, salgan nuevos contenidos brevemente porque la verde me tiene fascinado, desde la estructura de la libertad que tiene y ese arte 2D que mezcla lo detallista con la simpleza. Tremendamente recomendado si son fan de lo retro y Rouge
I do like. Time well spent
Had a lot of fun with it doing my first playthrough as a farmer with no skills trying to figure out all of the game mechanics and things. The game is early access so a lot of the non story quests are repeats and many of the story quests end abruptly due to them being unfinished. Overall very fun with the ability to incorporate many different playstyles into a character with minimal effort. I was able to swap from a greatsword wielding tank to a dagger wielding assassin very easily. My only gripe about the game as it is is that many of the artifact items I encountered were very easy to get and abuse, which was something I overall did like the capability to do but I think some of the recipes need changed to require harder materials. For context I was able to stack around 120 snake dice which made me essentially unhittable regardless of the +10% increased damage taken for each one
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
장점은 이걸 왜해야하나 하지만 하다보면 시간순삭.. 콘솔치트 있음.. 단점만 이야기함 스팀 클라우드 문제있음 노트북 2대돌리는데 저장파일자체가 너무 많아서 그런건지 저장 불러오기 자체가 불가능하고 시간도 걸리고 계속 꼬임 야영지에 물건 많이 넣어서 그런건지 몰라도 튕기면 복구 불가능 저장파일이 한캐릭만 되서 아쉬움 클래스 자체가 나중엔 의미가 없어서 컨셉따라 다캐릭 키우고 싶지만 불가능 레벨이나 클래스 제한이 있는게 좋을듯 게임 구조는 어느정도 만들어진것같은데 아직 스토리가 나오다 말음 계속 업데이트 해줘 너무 재미있음
very fun game, great vibe and easy to get into
Me ha gustado mucho este juego, buen sistema de poder. Aunque tengo algunas recomendaciones y quejas: 1.º Por favor, poned más interacción entre la ciudad de los NPC y el jugador, aparte de tener casa, para que se puedan hacer más cosas o más ciudades con mecánicas nuevas. 2.º Más magia, por favor; me parece que os falta por completar el sistema mágico, por lo menos la parte de elementos. 3.º ¿Solución a qué pasa si hemos llenado el árbol de habilidades y ya no quedan puntos? ¿A lo mejor un bonus a la experiencia del árbol?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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