
“What if every door you opened was a window into your own mind?” Welcome to The Door, a captivating narrative game where exploration and reflection are at the heart of the experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Welcome to The Door, a narrative and psychological game where every choice confronts you with your own thoughts.
In The Door, you will have to go through a series of trials where each door represents an inner reflection. Between light and darkness, hope and doubt, you will have to solve puzzles and make decisions to move forward. But will you be ready to face what your mind has in store for you?
A narrative game based on choices: each door plunges you into a dilemma to solve.
Symbolic puzzles: play with lighting and interactions to progress.
An immersive atmosphere: an intriguing narration accompanied by a striking sound atmosphere.
An introspective journey: explore themes such as solitude, failure and resilience.
A short but intense experience: designed to leave a lasting mark.
Genres
Stats
Languages: French*, English*languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 48reviews | 69% | — | $0 |
| $34.99 | 87ratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
C'est... conceptuel. En gros ce jeu est une espèce de thérapie pour la confiance en soit. Est-ce que ça fonctionne ? J'ai de gros doutes. Mais c'est gratuit et c'est original... alors je prend ! Ma vidéo commentée du let's play du jeu juste ici : https://youtu.be/ojjHZzsWeww
Titre : The Door Avis : "The Door" est une expérience immersive qui mélange habilement des éléments de puzzle et d'horreur psychologique. Le jeu vous plonge dans un environnement mystérieux où chaque porte que vous ouvrez peut révéler des secrets cachés ou des dangers inattendus. Graphiquement, le jeu est impressionnant, avec des graphismes sombres et une atmosphère oppressante qui réussit à créer un sentiment de tension constante. Les effets sonores, allant des bruits ambiants aux cris lointains, ajoutent une couche supplémentaire d'immersion qui maintient le joueur sur le qui-vive. Le gameplay repose sur la résolution d'énigmes qui nécessitent à la fois de la logique et de l'intuition. Chaque niveau présente des défis uniques, et la clé pour avancer réside souvent dans l'exploration minutieuse de votre environnement. Les développeurs ont fait un excellent travail en intégrant des mécanismes de jeu innovants qui gardent l'intérêt du joueur tout au long de l'expérience. L'histoire, bien que parfois déroutante, est captivante et vous pousse à vouloir découvrir la vérité derrière les mystères du jeu. Les personnages sont bien développés, et leurs interactions ajoutent de la profondeur à l'intrigue. En résumé, "The Door" est un jeu qui saura séduire les amateurs de mystères et d'horreur. Avec son ambiance immersive, ses énigmes stimulantes et son histoire intrigante, il mérite d'être essayé. Préparez-vous à ouvrir des portes que vous n'êtes peut-être pas prêt à franchir ! Note : 8/10
Media

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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра 'The Door' — это настоящий эксперимент с восприятием, который заставляет задуматься о реальности и собственных убеждениях. С самого начала вас погружают в атмосферу таинственности и неопределенности, где каждая деталь имеет значение. Графика, хоть и минималистична, обладает гипнотизирующим эффектом, а звуковое сопровождение умело нагнетает напряжение, заставляя ваше сердце биться быстрее. Проходя через череду головоломок и сюжетных поворотов, вы всё глубже погружаетесь в историю, пытаясь разгадать её центральную загадку. Игра мастерски играет на ожиданиях, постоянно подкидывая новые вопросы и заставляя переосмысливать уже увиденное. Это не та игра, которую можно пройти, бездумно кликая по экрану. Она требует внимания, наблюдательности и готовности к неожиданным открытиям. 'The Door' оставляет после себя долгое послевкусие, побуждая к размышлениям и обсуждениям. Это опыт, который точно запомнится.
A very short and overly simplistic game filled with nonsense design choices. First of all: The game is French, but you can only enable English subtitles. No proper language options. For some bizarre reason, moving forward is bound to the Z key by default. The first few minutes look interesting and atmospheric, but after that nothing makes logical sense anymore. The entire game basically consists of three parts: A) Two small rooms where you interact with lamps and have to find a completely illogical hidden path. B) A timed section where you repeatedly choose between two doors, with nothing but vague philosophical texts as feedback. C) A sudden platforming section that feels unfair, frustrating, and completely out of place and is likely where most players quit. That’s it. No payoff, no real progression, no satisfying conclusion. Once the initial atmosphere wears off, there is nothing of substance left. Save yourself the time and skip this one.
The Door is a short psychological adventure that I found more interesting the more I thought about what its strange environments were trying to represent. The basic idea is that every door leads into another part of my own mind, with the game using choices, puzzles and symbolic spaces to explore ideas such as solitude, failure and resilience. I liked the fact that the game is more interested in making me reflect than throwing a large amount of conventional gameplay at me. The puzzles are built around interaction and lighting, which gives the experience a slightly abstract feeling. I enjoyed figuring out what each strange space wanted me to notice rather than simply searching for keys and switches. The puzzles are not incredibly difficult, but they work well because they support the themes rather than distracting from them. The choice system is also important. Each door presents some kind of dilemma, and I liked having to think about what my decisions meant within the context of the story. The game does not turn these choices into a huge branching adventure, but they help reinforce the feeling that I am exploring different parts of myself. The atmosphere is easily the strongest part. The contrast between light and darkness gives the environments a dreamlike quality, while the narration and sound design make the whole experience feel intimate and slightly uncomfortable. I liked how the game can turn a simple room into something that feels symbolic without needing a huge amount of visual detail. My biggest issue is the lack of depth. This is a deliberately short experience, and the limited puzzle variety means I was finished just as I was becoming comfortable with its ideas. I also think some of the symbolism could have been developed further because there are moments where the game introduces an interesting concept and then moves on before I can fully explore it. Even so, I appreciate the restraint. The Door never tries to become a huge adventure, and its short format keeps the central themes focused. I found it more memorable because it stays concentrated on its psychological ideas instead of adding combat, progression systems or unnecessary distractions. Overall, The Door is a compact narrative puzzle game with an interesting psychological concept and a strong atmosphere. I enjoyed the symbolic puzzles, strange environments and decisions, even though I wanted more depth and variety. It is brief, but it gives me enough to think about after the ending, which is exactly what this kind of experience should do. Rating: 6.6/10
Le jeu n'a aucun intérêt. Très court, mais c'est mieux. Il est pas trop moche, mais quand vous voyez les images du jeu plus haut, on ne peut pas se dire qu'il est si court, et qu'il n'y a rien du tout à faire. On perd 10 minutes de notre temps. A la fin, écran noir, on ne sait pas si il y a une suite ou quoi que ce soit. J'était en train de manger, j'ai fait tout mon repas avec la musique en attendant que l'écran ne soit plus noir. Bon ben c'est noir de chez noir. Inutile de s'attarder sur cette daube. Jouez à quelque chose d'autre! PS : Je n'ai pas compris pourquoi le jeu fait 2Go? il est tellement VIDE ! (j'ai regardé des vidéos, il est vraiment aussi court qu'il en a l'air, 2Go bordel, je suis choqué. Je connais des jeux qui durent 1000 fois plus longtemps qui prennent moitié moins de place)
Игра абсолютно неиграбельна, мало того что якобы добавленный перевод на английский не полноценный, так и ошибки с вылетом на каждом шагу, просто невозможно продолжать играть
me souviens plus
ну и как лвл с двумя дверьми пройти
перевод дырявый, оптимизация слабая(хотя там особо то и нечего нет) темно очень темно, куда прыгать на платформах? настройка графики ничего не решает, возможно оно и нормально идет но это для крутых пк...хз чо там такого, похоже просто разработчик такой...
Players by region
Where this game's players are, estimated from review languages.
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