
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 47% | — | $0 |
| Free | 16.6Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nunca falla, más fácil e intuitivo. 6/10
Элементы мобильного гринда: прогрессия усложнена обилием систем прокачки экипировки (уровни оружия, тактические модификации), превращающими игру в ежедневную рутину.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 2.5K | 74% | — | |
| $17.5M | 115.1K | 78% | $9.99 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu globalement même si y'a pas mal de choses a dire, le plus important a savoir c'est que ce jeu est juste une version cheap de Divsion 1, mais pas si mauvais eque ça
An sich ist The Division Resurgence von der Grundidee her wirklich gut. Leider merkt man aber schon nach wenigen Minuten deutlich, dass das Spiel ursprünglich für Smartphones entwickelt wurde. Menüs, Animationen, Grafik und teilweise auch das gesamte Spielgefühl wirken auf dem PC einfach zu sehr nach Mobile-Game. Gerade bei einer Marke wie The Division hätte ich deutlich mehr erwartet. Für die PC-Version hätte Ubisoft technisch viel stärker auf The Division 2 aufbauen oder das Spiel wesentlich umfangreicher für den PC überarbeiten sollen, anstatt es in diesem Zustand zu veröffentlichen. Once Human zeigt meiner Meinung nach ziemlich gut, wie man ein Spiel für Mobile und PC anbieten kann, ohne dass sich die PC-Version permanent wie ein hochskaliertes Handyspiel anfühlt. Davon hätte Ubisoft sich definitiv eine Scheibe abschneiden können. Besonders schade ist es, weil das Division-Universum und die Grundidee extrem viel Potenzial haben. Dazu kommen noch Bugs und technische Probleme, wodurch das Ganze teilweise einfach unfertig wirkt. Grundidee gut, aber die Umsetzung auf dem PC ist enttäuschend. Da wäre deutlich mehr drin gewesen.
Muito bom
As a fan of division series this game is a disaster. Mobile game ported to pc with terrible controls, mid graphics (also game locks you out of possibility to change anything graphics related even resolution until you finish the tutorial and first cutscenes) and is laggy as hell
ദ്ദി (ᵔᗜᵔ)
horrivel
Dafür, dass es nichts kostet, ist die Grafik und generrelles Gameplay Fänomenal
This basically The DIvision 1.5, if you really enjoy the series this is worth a play even just for the experience, forget about the microtransaction, passes, bad quality voice lines, etc. Took me about 40 hours for the whole story, max character, high-end/exotic gear, up to Heroic difficulty, and all achievements (minus PvP, not for me).
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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