
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 47% | — | $0 |
| Free | 16.5Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After playing 140 hours in the early access, I must say this is a very bad port from a mobile version, I was hoping that in the steam release, the game was fixed. However, it's the same early access issues, bugs, glitches, dumb enemies AI, caped daily progression, shield mobs too powerful (you spend all your ammo with it trying to kill), bad physics the bodies after kill are flying around. The developer have plenty of time to fix it, but released in this poor state. Very awful mobile to mouse/keyboard/controller translation support, too much clicks and very confusing menus, the forcing equip a new gear window so annoying while in gameplay (this issue never fixed, please remove it), many bugs and glitches (teleporting mobs and stutterings), very underwhelming rewards from events, very repetitive and boring grinding endgame, there's no stash to store all your gear and weapons, and there's no loadout manager. I can recomend because it's free, it has a decent campaign, can keep busy about 20 hours or so, It's fun until you reach the end-game, just be aware that are too many issues to fix it. Maybe they need more time to polish and fix it, should be a good game in a 1-2 years.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great graphics and easy to play solo!
not sure why this was released
Мобильная The Division, которая неожиданно нормально переносит стрельбу, лут и атмосферу Нью-Йорка в компактный формат, а теперь ещё и работает на PC. Но мобильные корни торчат отовсюду: упрощения, ежедневки, боевые пропуски, ресурсы и сервисная шелуха постоянно мешают воспринимать это как полноценную третью часть.
Truly, a copy and paste port from mobile. I don't recommend this game. Worst hour I ever spent in recent memory. I whether eat the poop lettuce this this.
Diffidate dalle recensioni critica, che è un gioco da mobile tutti lo sapevano, che non è The Division 3 tutti lo sapevano, che è free to play tutti lo sapevano. E' come ordinare un aglio olio peperoncino e lamentarsi che è piccante e ti rimane l'odore dell'aglio. Quindi tornando ad essere obbiettivi nella recensione, è un ottimo passatempo che gira molto bene su pc e Steam Deck, le animazioni sono fatte bene, i video anche, ha un ottima giocabilità e immagino che con il cross play tu abbia sempre qualcuno con qui giocare, la storia non manca, la personalizzazione non manca, lo shop è presente ma inficia relativamente, La pecca di The Division nei titoli successivi rispetto al primo è sempre la medesima, il late game e la Dark zone, in questo gioco penso che cambierà ben poco ma almeno il cross play renderà più viva la dark zone. Se stai cercando un gioco dove livelli, looti e aggiusti le tue build senza troppe pretese e con sessioni di gioco non troppo lunghe scaricalo e giocaci tanto è gratis. Se cerchi un gioco più profondo con sessioni di gioco più lunghe prendi The Division 2, oppure gioca a Arc Riders.
We could have been playing The Division: Heartland, but Ubisoft canceled it as part of its corporate cost-reduction strategy. Instead, the free-to-play Division game we got is a stripped-down version of The Division 1 that is heavily monetized and designed for mobile devices. Now it's available on PC, likely because it wasn't attracting enough players on mobile. I’m playing it, and I'm kind of "enjoying" it. The story is decent, though not particularly remarkable. Overall, the game has potential for improvement, assuming Ubisoft commits to supporting it and doesn’t shut it down in a year or two. The game is free-to-play, so it’s definitely worth at least trying if you don't mind mobile games. My review is mixed; however, Steam doesn't offer that as an option, so negative it is. • Would I recommend it: No • Will I keep playing it: Yes
The UI needs alot of work. Conflicts people just stand there and you lose. If you try to report someone you can't because the UI is bugged. This game feels like it was a bad port of Division 1 the only reason I will keep playing is to just 100% it then it's dropped.
At Least it work on Linux.
I completed 100% of the achievements, so I gave this game a fair chance. And the moment the last achievement popped, I didn't even hesitate. Alt + F4. Then I immediately uninstalled the game. The repetition is absolutely insane. From the beginning to the end, you're basically doing the same thing over and over again: take cover, shoot the same enemies, loot, upgrade your gear, and repeat. The side quests and missions feel almost identical. There isn't enough variety to keep the gameplay interesting for a full playthrough. And the enemies… bullet sponges at their finest. Even after getting an Exotic weapon, some enemies can absorb ridiculous amounts of ammunition. Emptying 10+ magazines into an enemy's head just to kill one enemy doesn't feel challenging — it feels like the game is artificially increasing difficulty by giving enemies enormous HP bars. The combat itself is also disappointing. You're constantly shooting enemies, but there is very little sense of impact or satisfaction behind it. And then there's the UI. This is probably the biggest reminder that this was designed as a mobile game first and brought to PC later. The interface is overloaded with menus, icons, notifications, currencies, upgrades and buttons everywhere. It feels like I'm navigating a mobile game rather than playing a proper PC title.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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