
Jump into this free‑to‑play looter‑shooter RPG featuring tactical combat, deep progression, and an exclusive canon storyline, playable solo or with friends.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About





Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.5Kreviews | 47% | — | $0 |
| Free | 16.6Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The hardest part of this game is getting it to work properly.. Once you boot up the game, it will take five minutes to actually start. Then, theres a 50-50 chance it will automatically crash before you can play. After that, theres a not small chance that the button to actually start the game will not work, and will repeatedly give you an error. If you somehow make it past that, then the game will crash because, according to the error message, "anticheat system works." Gameplay wise, its great, but the true challlenge is actually getting to the gameplay. Ubislop needs to add an achievement for players who actually manage to play the game more than once...
stucking in ubisoft connect ...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We have Division at home
sucks
Mobile crap
Salutari,am mult mai multe ore jucate ,pana sa apara pe Steam,multe ore. In primul rand aveti grija cand cumparati premium credite , e posibil sa nu le primiti,te pun sa astepti si ramai cu asteptatul ,apoi verifici tranzactiile efectuate pe ubisoft,nu pot sa-l scriu cu litere mari,figureaza ca s-a efectuat tranzactia. Pur si simplu nu am primit nimic ,ce sa mai, teapa,credeti-ma ,nu mint .Am reclamat la Steam, sa vedem acum...si nu este prima data,azi am donat 24,98 euro.Stiu ,sunt un idiot,dar tot continui sa-l joc.de ce? imi place seria The Division 1 si 2 .Sincer, mi-e scarba de ce mi s-a intamplat,recunosc , eu sunt tampitul....De bug-uri nici nu mai vorbesc,ei vor numai bani. Sper sa cumpere altcineva ...ubisoft-ul.
the division 2 - for people with no money to buy the real game or have the pc to run it. its a cut down version.
I have played this garbage for around 20 minutes. So far I've seen The Division (1) story and setting, In tutorial I couldn't see the scope of my sniper rifle, and I actually couldnt finish the very first mission as I looted a new gun and the game wanted to force me to equip it - closed the window too fast as I didn't wanted this weapon and couldn't progress or even open EQ to change to this weapon. Complete softlock, i'm not gonna waste anymore of my time trying to fix your game. Peak Ubislop.
Just a hot mess of mobile garbage. I went in with low expectations and was still disappointed.
Resolução bugada
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| — | 0 | — | — | |
| — | 12.6K | 77% | — | |
| $17.5M | 115K | 78% | $9.99 |