
"The Disappearing of Gensokyo" is a Touhou Project doujin game from MyACG Studio, a Chinese doujin game fan circle. We have re-imagined Touhou as an ARPG, creating this "Danmaku-Shooting-ARPG". We hope this game will be a good experience for those who are both new and knowledgeable of Touhou!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
p2w ama güzel oyun dlc karakterleri ile f2p karakterlerin arasında deli gibi güç farkı var ama onun dışında güzel bir oyun
This game seemed promising: - but the gunplay isn't fun - its genuinely way to difficult - the story is a confusing and not immersive, i genuinely started ignoring the walls of texts after stage 4 - the last sigil in the human village stage is utter bs - The Remilia fight is just... ♥♥♥♥♥♥♥... horrible... and unfair Save yourself the time and avoid the game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very frustrating, and not in the "touhou is challenging" way. enemy attacks stop you from doing anything, shooting, *dodging* moving USING BOMBS, but the only thing the player's damage does to enemies is sometimes knocks them out of animations, which for most of their attacks just means they arent animation locked, so I hope you like getting 3 attacks worth of bullets sent your way. Tenshi is locked into your party as the "main character" and is one of the less useful characters due to her attacks being a sword swing and a "shotgun" style attack, which even at max upgraded range is laughably short, not that it would matter anyway since it loses damage the farther out it goes due to fewer of the shots hitting the enemy. This once again is not something enemies have problems with, their bullets will go FAR off the screen if need be, including one fairy that has an infinite range master spark that will melt your health in seconds and really teaches you how few obstacles are actually "cover" meanwhile marisa's spark is so laughably weak that even basic enemies will close the gap and hit her (thus knocking her out of her attack) long before she kills them. On the note of lack of cover this game wants to be danmaku ONLY in bullets sent out, your mobility is in most cases laughable at best (marisa being the only exception due to something we'll get into later) most maps are cramped and have weird geometry and the final level is extremely bad readability wise, which makes high numbers of bouncing projectile enemies an experience.... doubly so due to your hitbox being oddly large (or possibly just hard to read?) or just weird in general depending on character. the final stand out thing is only really a problem near the end and that's the stand out use for marisa, her speed, she is the only character capable of outrunning some attacks so she is mandatory for those fights, you wont know this until you get to the attack that requires her on them. this is especially bad on one of the final bosses since they're after a gauntlet and ANOTHER boss in the same level so if you didn't already know and didn't bring marisa at the beginning, I hope you like intentionally dying to roll for character drops in the arena or starting the level ALL THE WAY OVER with marisa in your changable slot. I wanted to love this game, and aside from some translation hiccups near the end, I did enjoy the dialogue and story, but the gameplay has so many small to medium sized problems with it that add up to this being a flat out frustrating chore to get through that I find myself unable to..... especially since the aforementioned egregious marisa required boss has one of the worst combos of phases that I'd swear it was intentionally a middle finger to the player, if you phase change too early or too late, I hope you like being chased around by seeking high damage attacks while the follow up makes 90% of the arena unusable I don't expect the game to get updated to change these problems or add more reasonable checkpointing/loading options for the egregious problems 8 years after release, and maybe i'll return to finish it when I'm less exhausted from 2 hours of resetting hoping for a marisa drop, but for this, I cant recommend
[h1]虽然是推荐,但还是认为不合适[/h1] 敌人设计对我来说真的很粪,你可以把敌人设计的很难,但也不要弄到无正常破解之法啊,不是全追踪激光就是全图追踪闪身切,游戏滑步也没有无敌帧,玩家硬直长,继《无敌少侠》后第二个最尊重群殴的作品,只要一被围一被卡位,这把可以直接关了,1周目打蕾米莉亚我只能考铃仙灌伤,因为后面的吸血和甩枪看的我手指抽筋也无法战胜,2周目连灌伤也灌不动了,[u]3抓1哈[/u]带走,完了。3抓1哈摸到就死,我玩魂游来了 [h2]如果作为游戏艺术剧情人物设定的的话,还是没有什么大问题的,所以给的推荐,只是今天被粪怪气哭了,希望敌人设计能再平衡一下罢[/h2]
手感差的令人发指,弹幕射击没有击中反馈得盯着血条看有没有打中,冲刺是会被弹幕拦截的,冲刺过毒雾是一样判定中毒的。很多敌方弹幕还是巨大光球,难以捉摸判定范围多大。白色的灵魂怪物更是一度被我忽略撞上去扣血(笑)。发动符卡还容易分散注意力,毕竟还得自己瞄。敌方符卡的效果得靠堆命猜,就好比秦心的秒杀技,死了五六回才试出来是被逐渐缩小的弹幕圈碰到就触发即死。 剧情没看,但是作为一款游戏,游戏性有点微小了说是(笑)
Тут есть я, но только лишь в платном ДЛС
This is a pretty good top down adventure game featuring Tenko and an assortment of touhou characters fighting their light/dark counterparts or something silly. I can finally live my fantasy of the Tenshi/Utsuho team up of the century, but both characters have drawbacks so I can't live it long. The goal of the game is get through the levels, picking and choosing which touhou characters benefit more from the current situation, and experimenting with character combos to clean house of the enemy. For boss fights, generally high dps spam, i-frame abuse from bombs, or high mobility is key to surviving, especially later when bosses will stunlock and kill you in seconds, positioning and timing is key. The steam guides are your benefactor to figuring out bosses, the DLC may end up saving your ass more than you would think, and you will need the puzzle pieces to get perks that aid in your journey. I waited 11 years to play this game, 7/10 for silly engrish and moments of Tenshi getting called profane things. Wait for a sale as usual.
昔の同人作品に求めるには厳しすぎることを承知で言わせてもらうけど、レミリア戦がダメなソウルライクのお手本みたいな雑な難易度でつまらなかったので投げた。 まず前提としてこのゲームは弾幕を回避するゲームで、無敵時間のあるダッシュが存在するし、シールドも存在する レミリア戦はこのGMたる製作者が決めた軸になるゲーム性をことごとく無視する存在で、ロックされると必中の誘導弾に瞬間移動近接攻撃、ダッシュ中も当たる弾幕、シールドが一撃で消える攻撃をやってくる。 キャラクターの強さを表現したいのだとしても、それは軸になるゲーム性の範囲内でやらなければ難しいだけで手ごたえがあるとは思えない。 もしゲーム性を外れたいのであれば特殊なギミックとして設定したうえで、本来のゲーム性の難易度を超えないようにするべきだと思う。
还可以,就是有点难,如果不买dlc的话
情怀作品,仅推荐给东方厨或者抽象二创区大佬,因为剧情中有意思的地方只有非常熟悉原作才会get到。体量等于一个标准作品,剧情上会让老东方厨翻回忆录的感觉,这种令人怀念的感觉就像老酒般香醇。但玩法只有一个严重的设计漏洞,即视角不能调整环绕视角,导致boss战经常会看不到boss。毕竟小制作组,设计这块没经验。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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