
Step into the role of a faceless detective investigating creatures from Slavic folklore. Explore dialogue-driven mysteries, solve puzzles, and uncover post-Soviet occult secrets in a pixel art housing block full of bizarre residents and hidden truths
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Devilry Reservation is a place of exile and residence for various members of the paranormal population, most of whom are monsters of varying degrees of danger. These reservations are hidden from the general public and kept under the control of government agencies.
The player takes on the role of a detective from the Paranormal Security Service (PSS), tasked with investigating acts of vandalism in one of these reservations. The investigation is made more difficult by the residents’ hostility and unwillingness to cooperate. Each of them is a unique individual, and it’s your job to find the right approach for each one. You’ll have to complete their requests to earn their trust — or use your official status to extract the information you need.
The main character is one of the few agents of the Paranormal Security Service who isn't human. He is just as otherworldly as the residents of the reservation, but unlike most demons, he possesses supernatural abilities that are invaluable in investigations. Beings like him are known as The Faceless — rare entities with no face who communicate through telepathy.
You'll explore the apartments of a towering panel housing block and converse with various creatures, uncovering new information. This will help you reveal the true situation within the reservation and gain deeper insight into the structure of the paranormal world.
You're in for a slow-paced, exploration-driven journey. With a side-view perspective and pixel art visuals, the game lets you move through a multi-story apartment block. Exploration and interaction with characters take place through text-based narration and a dialogue choice system.
Your goal is to solve all assigned tasks while learning about the local otherworldly inhabitants. Helping you along the way is your Personal Pocket Computer (PPC), which can scan paranormal entities and store useful case-related information.

Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень достойная бродилка: текста много, но он читается на одном дыхании - диалоги продуманные, живые, без лишней воды. Персонажи ощущаются настоящими: разные, запоминающиеся, с характером. Благодаря этому история раскрывается особенно ярко. Сюжет тоже радует - необычный, увлекательный и держит интерес до конца За игру спасибо крутышке из [url=https://steamcommunity.com/groups/anatomyoffear/curation/app/2309630/] Анатомия страха [/url]
It is a better first attempt at a game than most low budget indies that make something on MS Paint and market it as a unique bullet hell experience, but it is unpolished and mostly dull. First of all the pixel art is too vague and undetailed to the point the player does not know what they are looking at and all the atmosphere and world building the creator wants to craft bleeds out of the presentation, never immersing the player in the world. It took a character mentioning in dialogue that a shotgun was hanging over the fireplace for me to realize that I was not looking at jumbled wall textures smudged together to simulate an old apartment background fell but an important set piece I might have to interact with later on. Where the pixel art fails, the dialogue also fails. The player approaches a misshapen, vague-looking point of interaction and with an action button the character is prompted into explaining to the player what they are supposed to be looking at, but the explanatory text is equally vacant and dull and uninteresting as the presentation. The dialogues between the characters feel like they were written by someone that has forgotten how people talk and is having a hard time writing a conversation for their fanfiction, exposition dumping, motive dumping the entire conversation like robots going through the motions of human interaction. The gameplay consisting of fetch quests and reading badly written dialogues that info dump about stuff the player does not care about in an attempt to provide some world building. “I am a demon, my father was such and such, I came to this world at 1304 when this happened to me, my father can travel between worlds, I have 13 siblings, now I don’t have the power, I lived with a dude for some years and we played games, but then he left some years ago.” This is what dialogues in this game are like. The duration: I am a slow reader, it took me around 2 hours to finish the game, if I were to spam the skip button and avoid the info dump exposition that adds nothing to the game, I would have finished the game in half an hour. After I beat the game I got a message that I finished episode 1 and there is a second episode I can buy as DLC for around 7 euros/dollars since buying this 2 hour game once is not enough to afford me the full experience. I have shunned better games for butchering their content to sell them as “episodes”, but this incomplete, barely-functional text adventure asking for seconds after under-delivering is bizarre.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, Simplified Chinese, Spanish - Spain, German, Japanese, Danish, Norwegian, Finnish, Swedish, Polish +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятные персонажи, диалоги, музыка. Понравился мир, лор.
игра шикарная, диалоги классные, крутые отсылки, интересная вселенная. На стим деке все работает, только нужно клавишу shift привязать на любую кнопку
一款剧情驱动的横版冒险探索游戏,玩家将扮演超自然安全服务机构(PSS)的特工,奉命前往“恶魔保留地”——一个专门安置超自然居民的社区,调查并解决邻里纠纷。游戏采用粗犷而不失精致的像素风格,生动勾勒出每位住户独特的形象。通过对话选择与场景探索推进主线,同时利用PDA扫描功能收集居民的身份信息,逐步完成事件调查。 目前游戏包含本体与DLC共两集内容。流程长度,顺利的话三小时左右即可通关,但若想深入探索所有细节,耗时可能翻倍。游戏设有64项成就,如果能整合进游戏内系统,或许更能激发玩家的探索欲。由于题材相对小众,目前还未有全成就的攻略,部分成就的解锁条件不太明确,官方能提供一下攻略就更好了。 第一集剧情相对简短,玩家跑上跑下为公寓住户解决诉求。居民角色塑造令人印象深刻:口吃的大个子蘑菇、反差感十足的冥界恶魔、死于宿命猎枪之下的狼人管理员……第二集内容更为丰富,场景转移至PSS办公大楼,玩家需为前一集的案件撰写报告。例如,只会“哼哼”的同事猪Naf,必须借助翻译本才能与之沟通;而小游戏“Protonic”难度较高,不使用作弊码难以完成。此外,帮助玛丽安娜修复牙齿的支线任务似乎可重复接取,这可能是设计上的小问题。 主线剧情虽然不算出色,但也能跟随任务引导,顺利推进至结局。不过进入最终剧情前缺乏明确提示,部分未完成的支线内容会直接错过,建议玩家提前存档。 本作以对话系统为核心,但也存在一些影响体验的问题:与同一角色重复对话时,容易误点已读选项;对话无法跳过,快速点击时甚至可能重复开启同一段内容。若能加入“中途退出”或“已读跳过”功能,体验将大幅改善,尤其对于这款以对话推动进程的游戏而言。此外,部分较长对话在对话框内显示不全,也稍显不便。 翻译方面整体到位,不过存在一些统一性问题:第一集与第二集对“特工/侦探”的译法不一致;第二集大部分角色名称未翻译,但在对话中却有译名出现。此外,DLC商店页的第二集名称与游戏内译名也有所出入。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
имбуля
J'ai adoré le jeu, les énigmes sont bien construites, l'histoire est bien développée et l'ambiance est vraiment cool, j'espère sincèrement qu'il y aura une suite !!!
真的很好玩呀,求求你们继续做下去
топ
The translation is very rough but I could still get the gist of most of the humor. I liked the setting; I think this would make a cool TV show. Extremely short and can be finished in about an hour.
Players by region
Where this game's players are, estimated from review languages.
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