
On a distant edge of an unknown planet, an abandoned structure sits in silence. Constructed by an unmanned research vessel sent from Earth, the Lun Infinus station was designed to run simulations for a five year period, exploring possibilities of human colonization in the case that Earth became uninhabitable.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SCOTTTTTTTT!!!!!! REMAKE THIS GAME, AND MY MONEY IS YOURS!!
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
From the creator of Five Nights At Fredricks comes a game where a coffee machine is saving the day with awesome eye candy of robots but once you play, thats only the surface of it. give it a shot folks
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Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought The Desolate Hope was just going to be another strange indie game with an unusual art style. I was wrong. At first, the game looks almost like something you would stumble across in an old forgotten corner of the internet. The graphics are strange, the world is unsettling, and you don't always know what you're looking at. But that's exactly what makes it work. You play as a lonely coffee machine exploring a bizarre world inside a dying computer, and somehow that sentence doesn't even begin to explain how weird the game actually gets. The atmosphere is incredible. Everything feels abandoned, broken, and strangely alive at the same time. The environments are full of bizarre creatures, machines, and places that make you wonder what happened before you arrived. And then there's the gameplay. The Desolate Hope mixes exploration, platforming, RPG elements, and surprisingly intense combat. You never quite know what the game is going to throw at you next, and that unpredictability kept me interested. The story is probably the biggest reason the game sticks with you. It doesn't explain everything immediately. You have to explore, read between the lines, and slowly figure out what's happening. The more you learn about this strange world, the more interesting it becomes. There were multiple moments where I just sat there thinking: "How did someone even come up with this?" What I love most is that The Desolate Hope feels genuinely different. It doesn't feel like it's trying to copy another popular indie game. It has its own strange identity, and that makes it memorable. I've played games with better graphics, bigger worlds, and much larger budgets. I don't remember most of them. I'll remember the lonely coffee machine wandering through a dying computer. Some games are fun while you're playing them. Others make you curious about the world long after you've stopped playing. The Desolate Hope manages to do both. It's weird, unsettling, creative, and surprisingly emotional. 100% recommended if you enjoy strange indie games that aren't afraid to be different.
sick ass art
One of the best games I've played from Scott, fnaf is great, but his aesthetic design really shines through in games like these, I love the way he crafts machines. The world is messed up right now, I need some desolate abandoned in my life to keep living.
Screw FNAF! I want more weird ass ♥♥♥♥ like this!
One of the best games that I have ever had the pleasure of playing. Is this game perfect? No. It is, however, greater than the sum of its parts. Far greater. The aesthetics and vibes are unlike any other game, the music is tasteful, fitting, and quite catchy. Each aspect of the gameplay has a place, purpose, and unique appeal. The story and world-building are both thoughtful and thought-provoking, and are tinged with a wonderfully bittersweet blend of emotions. There are flaws, to be sure, such as the controls, the information-dense boss battles, the awkwardly-paced grinding, visual oddities, etc. An uncut diamond is still a diamond.
really fun platformer with a bunch of cool different gameplay styles, AMAZING visuals, surprisingly deep, shocking, and emotional story, and pretty solid music as well. Some parts of this game can be pretty janky, but its fun and charming and rarely took away from my enjoyment. Only major flaw is how little is explained to you, reading the manual in the game files is strongly suggested so you know what to do and how to progress. The difficulty was very well balanced, being tricky but never rage enducing. Overall, this game is far from perfect and very rough around the edges, but you can tell so much love and care was put in to it and I loved all 6ish hours of gameplay
This game is weird as hell but I kinda like it? I'm not sure
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