
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based movement, and active turn-based combat. Players explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm’s way.
Featuring rich, 3D environments with an old-school, retro feel, this huge adventure pays a modernised homage to classic 80’s and 90’s dungeon crawlers, such as “Dungeon Master” and “Lands Of Lore”.
Rich, 3D environments with high-quality art.
Tough, old-school combat, and traditional character levelling.
Dozens of secrets to discover.
A light-hearted adventure that doesn't take itself too seriously.

A spiritual successor to Labyrinth Of Andokost is in development! A brand new adventure awaits...
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A więc tak. Jest to typowy Dungeon Crawler (dajmy na to kopia Legend of Grimrock, a więc lochy i schodzimy coraz niżej) z wszystkimi zaletami i wadami i mechanikami (płyty naciskowe, ukryte przyciski/dźwignie, zbieranie kluczy i takie tam) I gdyby to tylko była kopia to super. Ale jest sporo minusów, np po każdym ruchu/akcji jest te pół sek jakby cooldownu więc chodzimy skokowo co za tym idzie aby ruszyć się w walce każda postać potrzebuje akcji - więc nie zaatakuje i dlatego odpadają akcje typu z Grimrocka trzymania mobków na dystans czy prób flankowania/backstabowania, a co do mobków to po pierwsze biją zbyt mocno do naszego poziomu życia (taki pierwszy lepszy szczur potrafi sciągnąć maga na hita [bo mag na 1lvl ma 9hp]) oraz mają zbyt dużo HP jak na nasze możliwości ofensywne (ten sam szczur ma ponad 100HP), do tego brak opcji w menu gry (np ściszania muzyki/dzwięków - można tylko on/off).
If you remember the old Dungeon Master back on the Amiga/ST this one is for you. There are some issues like unresponsive keys or the too-simple inventory. Why can I open submenus like the map with keyboard but need the mouse to close them? Why can't the party move while there is still a cooldown active? Apart from that the riddles are fun and the graphics is ok. Finished the game in 12h
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein unterhaltsamer Dungeon-Crawler. Ich glaube, es ist schwierig, neue Ideen für Dungeon-Crawler zu entwickeln und vielfach wird man an Grimmrock gemessen. Hier sind ein paar nette und manchmal auch schwierige Rätsel enthalten, es gibt eine kleine Story drumherum und die Monster sind nicht zu anspruchsvoll. Die Charakter-Erstellung ist nicht zu aufwendig und die Monsterwelt nicht soo vielfältig (kleines Manko). Ansonsten liefert das Spiel solide und gute Unterhaltung. Klare Kauf-Empfehlung!
Nice little crawler with good puzzles and a very addictive "find all secrets and collectibles" side. BUT there are one thing to keep in mind before starting out: Combat is based on littarly backstab, which means you have to stand sideways to the enemy and wait til they move, and then move yourself behind them. You may like this kind of combat or you might not - it does require a bit of patience and sometimes takes the fluidity of the game. I found it kind of relaxing, and -- if you don't like this kind of combat: The game offers a lot of ways to get rid of enemys via the enviroment (like trapdoors and impalers) and it's actually cool and funny to lure your enemy into a trap and then set if off.
When you start the game, the first thing you see is some broken HTML and an error message. After a brief party creation step, you enter the game, and are treated to some dialogue between your characters, which is a nice touch. Once you get going, though, you notice the sluggish and unresponsive controls that make just moving around, managing your inventory, and interacting with the environment a chore. Then, a little ways in, you encounter your first opponent: a rat, which you'll fight on a narrow platform with nowhere to go. These rats take upwards of twenty hits to kill (and your attacks can still miss), but they can easily kill one of you in just a few. That's not too out of bounds for Dungeon Master-likes, since you're meant to move around in combat to avoid getting hit - but here, you can't do that. While any of your attacks are on cooldown (which lasts about five seconds), you are rooted to the spot. This means that you don't have much choice but to stand there and trade blows until one of you drops dead. You can deal extra damage from behind, but have fun getting there when input is so choppy and you can't move after striking (if you even have space to maneuver at all). You can try to whittle it down with your weaker ranged attacks, but since, again, you can't move, this only works if you can obstruct its path (and if you have that kind of patience). Maybe you could hit it a few times, wait to be able to move again, and then run away and wait for your health to regenerate, but aren't we getting to the point where we ask why we're doing this? It took me three attempts to kill the first rat without losing someone (KOed characters recover, but they don't get XP, so it still matters). After two more tiresome battles with rats, I decided I'd had enough. The problem of how to most efficiently defeat a rat with 100+ hit points does not interest me enough to solve it, and with basic interaction already posing so much friction, I just didn't want to continue.
A really good "dungeon crawler" with a good balance of exploration, fighting monsters, puzzle and trap solving problems plus a basic character progression system. It also has some interesting gameplay design features, and a basic but decent story. Similar in quality to the Legend of Grimrock 1 in terms of graphics and use interface but not quite as "polished". It takes about half an hour or so of gameplay to figure out the game mechanics as there is not much in the way of a tutorial, and overall it takes a few hours to really "get into the game". There are number of software "features" and / or bugs in the game, but no game breaking ones. However, there is a serious software bug that affects saving your game or where you up or down dungeon levels - which you do a lot of. It takes about 2 or 3 minutes every time you save a game, or go up or down a level which loads the dungeon level. Therefore, you need to be very patient as this happens a lot and it can be annoying! If you are the sort of person who would get frustrated by some of the above issues then the game definitely falls into the Steam category "Not Recommended". (I have fairly powerful Windows 11 system so I do not think it is my computer causing this problem.) Fighting the monsters is quite tactical and semi 'turn based' so you need to use the dungeon environment ie traps, pits etc to your advantage to beat most of the monsters and also kill them from a distance with spells / arrows or backstab them. If you attack the monsters "head on" you will generally get wiped out most times, especially early in the game. Notwithstanding the above, the actual game is really quite good. I would say it is on 'par' with The Legend of Grimrock 1. I really enjoyed the exploration and puzzle solving elements, and the monster fighting was quite good. I am very impressed that this game was made, I think, by a single person. It takes between 15 - 20 hours to finish the game if you do not use Dimeloe's excellent game guide. (I had to use it just once when I was stuck.) I bought the game for about £5. Extremely good value for this price. I hope the developer will make more games like this in the future?
I'd say this game was good. If you like dungeon crawlers. If you don't like dungeon crawlers, it probably wouldn't be enjoyable. I've read other people's reviews of them having trouble killing the early basic monsters in the game, and that made me laugh. This isn't a button mashing, hack and slash game. You need to figure out alternative solutions for killing monsters and keeping them from trapping you early on, until you get stronger. And you need patience, early monster fights will not be quick. But later in the game you will be able to stand your ground to them. I enjoyed this game. The way I play these games is I take my time and explore carefully. Because, I know this isn't a big game. It is short, and if you rush through the game, it will be over in no time.
The Deep Paths est un bon jeu dans le style de Dungeon Master avec en plus un graphisme de qualité. On y retrouve une équipe de 4 héros évoluant dans un univers de souterrains pleins de pièges, passages secrets, leviers... Contrairement à Dungeon Master, il n'y a pas de notion de nourriture, la magie se limite à l'utilisation de quelques baguettes magiques, le bestiaire est restreint à une dizaine de créatures, l'armement est également limité et il faudra se montrer patient lors du repos du groupe qui pourra prendre jusqu'à 5 mn d'attente. Malgré cela, je recommande aux joueurs aimant ce style de jeu à déplacement case par case de partir à l'aventure de ce dongeon !
This game has potential for the small cost. For the love of god, fix the movement keys. just moving around, keys are not responsive, need to click them twice often. You are often stuck clicking 10 times to go forward while I am being stabbed in the back. Not sure if the developer wanted some sort of 'not moving' while combat, but since this game is not turn based, then this does not work and fails miserably. Often wondering if the game crashed, and keyboard not responding. -Need to single click and drag items to your inventory. while in inventory you need to double click to take it (to move to character), no consistency anywhere. - While pressing TAB to look closer, you can only grab item if in specific angle sometimes. WTH! -Accessing menus and need to click on close button to exit. Simply enable ESC key to do all this (this is 2022).... - Kinda stupid having 4 guys hitting for 6 pts of damage per round for multiple rounds to kill a single baby rat. just deleted the game....
I actually completed the game and thought it was pretty good for the price. There are a lot of complaints about unbalanced combat in the reviews, but you need to understand that this game is not really about combat. There aren't that many enemies in the labyrinth, maybe 4-6 per floor on the early floors, and 8-10 on the later floors, so you don't actually do that much fighting. The game is mostly about navigating the labyrinth, solving puzzles, and figuring out how to unlock the access to the next floor. The enemies are more like puzzles that you need to solve in order to get past them, either by getting behind them and backstabbing (which does double damage) or by luring them into traps. If you play slowly and methodically, and be careful not to take on more than one enemy at a time, the game is really not difficult at all. (Also, someone posted annotated maps of the entire labyrinth in the guide section, which is a big help if you get stuck.)
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Players by region
Where this game's players are, estimated from review languages.
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