
The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The Deep Paths: Labyrinth Of Andokost is a first-person, dungeon crawling RPG, with traditional grid-based movement, and active turn-based combat. Players explore a vast labyrinth filled with dangerous creatures, and hidden treasures, to unravel an ancient mystery and deliver their city from harm’s way.
Featuring rich, 3D environments with an old-school, retro feel, this huge adventure pays a modernised homage to classic 80’s and 90’s dungeon crawlers, such as “Dungeon Master” and “Lands Of Lore”.
Rich, 3D environments with high-quality art.
Tough, old-school combat, and traditional character levelling.
Dozens of secrets to discover.
A light-hearted adventure that doesn't take itself too seriously.

A spiritual successor to Labyrinth Of Andokost is in development! A brand new adventure awaits...
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this game, but only for people who like tough monsters that you can't stand toe to toe with and lots of puzzles/find secrets. That really seems to be what this game is about. Even the first monsters you face will kill you if you just stand there and hit them. And since this is active turn-based, meaning that you can't move until all your attacks have cooled down, it is hard to hit and run. Healing is only achieved through potions and constant slow regeneration. You MUST have a rogue in your party and most of the treasure is arrows. You won't get a lot of treasure and leveling is very slow. I reached level 9 and thought I was doing good, until I got stuck on a puzzle, looked for a hint, and found out that I had missed all sorts of secrets on previous levels. The irritating thing is that the secret buttons aren't really noticeable to the naked eye. At least I can't seem to see them and I am used to playing old games. I have a few party members with high stats to recognize secrets, but apparently not high enough. The game is ok, but not great. I have a lot more games that are more interesting, but I will eventually come back and finish this game. Don't get this game if you don't like puzzles. If you didn't like the puzzles in Grimrock 1/2, then you won't like this game. Especially since you don't get other rewards to keep you interested. Just my two cents. I also wouldn't pay full price for this. Wait until it is severely discounted, then you don't have much to lose.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*Recommend with reservations, playable/enjoyable only if you cheat* Good, but no Grimrock, nor Fall of The Dungeon Guardians. Logic, as it is a brave effort by 1 programmer. But it´s too difficult by far ! Something fishy, it never allowed me to equip picks to search the rubbles piles. I finished with the highest levels and even so couldn´t equip the medium weapons, forget the best ones. So I believe that you can get a bugged install. Constant running away from enemies (1 rat ! for example) and taking forever to kill them. You eventually find a lot of weapons and armor but mostly the game won´t allow you to use them. *****Glad that I finished the game, and enjoyed it but ONLY, because I used a Cheat Engine table for health, less damage, etc. ***** Otherwise I would have uninstalled it in fustration, never to touch it again. The rings on the walls are just there, don´t bother with them. Cheat table by Marc https://fearlessrevolution.com/viewtopic.php?t=11225 Board index> Cheat Engine Downloads> Tables The Deep Paths Labyrinth Of Andokost (Steam) Use CE 7.0 **NO SETUP** only, as it doesn´t have unwanted "gifts". "CheatEngine7.0_MissingSetup"
Great game
It's really not all that fun. And it's hard to get used to the controls. It would be better if they allowed you to customize the controls or use a controller. But that's not written into the game. So, yeah... no... Sorry...
I'm really enjoying this game, it reminds me of a very old game series, Eye of the Beholder. I'm only on the 4th floor, but can't wait to see what is in store for me.
It plays very similarly to Legend of Grimrock; grid-based dungeon crawling with monsters, loot and puzzles & secrets to discover. The graphics are beautiful, and being able to see what you're doing is certainly not a problem; this might be the brightest gridder Tough, old-school combat, and traditional character levelling A great RPG grid based movement to add to any fans of this type of game
没有自动地图,自己画地图的慢慢探索的感觉不错,但是不知道为什么地上的物品经常捡不起来,双击单击都不行,也不知道咋回事,一开始的tool kit和盾牌,第一层的短剑,打死老鼠后的loot。。。太影响游戏体验了。
I bought this game a while ago. The graphics I enjoyed. The controls are another matter altogether. For me when fighting monsters/creatures you are unable to side-step after you attack. You cannot move period until the attack has refreshed. I am only a few hours in, but that was enough for me. The mages cannot cast spells that I have figured out. They can only use wands. The puzzles were good. But it was not enough to keep me playing until the controls are way tighter. The game is fun, but the controls were a turn off.
To hard mobs, addictive secret walls, an alluring dungeon masters only door at the end of the game that i can't work out how to open!, and annoying lock you in place combat mechanics whenever someone attacks. Oh and balls to the wall opening menu theme (how could I forget). I really want to open that door but I never will. Such is the life of the pathetic non dungeon master gamer of the world. :(
Mods for Legend of Grimrock are better than this. If you don't know what you are doing as a developer don't try to innovate, you'd be better off just copying what other successful games do. Combat is unbearable, complete garbage, deal breaker.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $487.9K | 3.4K | 66% | $5.99 | |
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