
The Deal unravels the story of Cyrus, Myrella, Jonathan and Donna, while they traverse through the colorful continent of Carca, in a 10+ hours enthralling adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Großartiges RPG im klassischen Stil. Sehr liebevolles Design und anspruchsvolle Kämpfe.
Довольно хорошая играя, но иногда бывает чутку не понятная
╱▔▔▔▔▔╲ ╱ ╱▔╲╲╲▏ ╱ ╱━╱▔▔▔▔▔╲━╮ ▏ ▕┃▕╱▔╲╱▔╲▕╮┃ ▏ ▕╰━▏▊▕▕▋▕▕━╯ ╲ ╲╱▔╭╮▔▔┳╲╲ ╲ ▏╭━━━━╯▕▕ ╲ ╲▂▂▂▂▂▂╱╱ ▏┊ ┊ ╲ ▏┊ ┊▕╲ ╲ ╱▔╲▏┊ ┊▕╱▔╲▕ ▏ ╰┈┈┈┈╯ ▕▕ ╲ ╲ ╱ ╱ ╲ ╲ ▕▔▔▔▔▏ ╱╲╲╲▏ ╱▔ ▕ ▏ ▔╲▔▔ ╲▂▂▂╱ ╲▂▂▂╱
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Orfeas Game Studio tarafından geliştirilen ve Aldorlea Games tarafından yayınlanan The Deal, dört maceracının hikayesini anlatan 10+ saatlik bir macera oyunudur: Cyrus, Myrella, Jonathan ve Donna. Oyun, karakterlerin bulmamaları gereken bir şey buldukları Carca kıtasında geçiyor. Kıtayı dolaşırken, onları yeni maceralara veya çılgınlıklara sürükleyen çeşitli alaycı ve eğlenceli karakterlerle tanışırlar. Oyun, görünür canavar karşılaşmaları ve dokunmatik, klavye, fare ve gamepad dahil olmak üzere çeşitli kontrol seçenekleri sunar. Ayrıca farklı türlerde 20'den fazla yan görev, oyuncuların öğütmesi için üç yinelenen etkinlik ve 250'den fazla zırh, aksesuar ve silah içerir. Her karakterin efsanevi bir silahı vardır ve oyuncular gizli yerleri ve eşyaları bulmak için dört eser kullanabilir. Anlaşma, karakterlerin oyuncunun inanılmaz başarılarını duyduktan sonra akın edeceği kişisel bir kamp sunuyor. Ayrıca mini oyunlar, bulmacalar ve oyuncunun seçimlerine, keşif becerisine ve altınına bağlı olarak farklı sonlar da vardır. Oyunda ayrıca kaybolmaları halinde oyunculara yardımcı olacak bir günlük de yer alıyor. Genel olarak, The Deal çok olumlu eleştiriler aldı, birçok oyuncu zengin oynanışını, ilgi çekici hikayesini ve eğlenceli karakterlerini övdü. Çok sayıda görev ve çeşitli silah ve eşyalar içeren macera oyunlarından hoşlanıyorsanız, The Deal kesinlikle göz atmaya değer.
It's a good rpg. It kept my interest, even though, many times, I had no idea what to do next. There's absolutely no online help for this game. The achievements are actually easy, as long as you are able to find the path forward.
Very cute indie turn-based RPG fighter. There is an incredible balance within the game where fighting and exploring are well-rewarded, yet the game does not require mass grinding in order to make progress. The soundtrack gets stuck in my head even years removed from playing the game.
[i]Initialement j'avais eu se jeu plus pour un côté détente et simplement pour le fun, sans rechercher des éléments spécifique de gameplay en particulier. Donc cette évaluation est plus basé sur une approche sans réelle exigence de jeu RPG-old school attendu dans sa globalité.[/i] J'étais déjà un peu sceptique au début de la partie, sur comment la narration et l'histoire du jeu allait être abordée et comment la suite des événements allaient se dérouler, mais quelques heures de jeu par la suite et après avoir terminé le jeu, j'ai concrètement apprécier le jeu dans son ensemble. On retrouve bien ces caractéristiques de jeu RPG de déplacement case par case, au tour par tour pour les combats, et en toute honnête pour un petit jeu RPG comme celui-là, on se retrouve mine de rien avec une bonne variété d'éléments et de décors, ce qui est déjà bien appréciable pour le peu d'heure de gameplay de ce jeu. Je préfère rajouter tout de suite qu'il n'y a pas d'option de difficulté, le jeu est suffisamment équilibré pour les moins expérimentés, pour pouvoir terminer l'aventure avec pas mal de possibilités. Niveau musique et bande sonore c'est ok-tier, certains sont sympa, d'autres moins, rien de bien spéciale à redire là-dessus. Je vais commencer par les points négatives que j'ai pus retenir durant l'aventure pour finir avec du positif =) - Les conversations entre les personnages et les dialogues sont dans l'ensemble très "goofy" ! Et c'était déjà cet élément que j'avais pu constater dès les 1ère lignes de narration comme mentionner au dessus. Je sais qu'il y a cet effort de vouloir donner de la conversation aux différents personnages, de la profondeur et de perdurer les dialogues de jeu dans ce monde fantaisie, mais il y a vraiment cette sensation où c'est vraiment très enfantins, très exagérer à certains moment ! Cependant, je peux peut personnellement mentionné des petites touches d'humour extrêmement bien placés qui rend de nouveau certains échanges très sympa et amusant à lire. - Comme c'est une petite aventure, le jeu est énormément basé sur du "go back" pour faire durer un peu plus longtemps son gameplay. Cela signifie qu'on est à devoir revenir fréquemment sur nos pas pour accomplir des sidequests, de rediscuter avec des pnjs, ou de devoir donner un objet à tel pnj pour donner un autre objet à un autre pnj qu'on a vu au début de l'aventure, etc. Cela nous oblige constamment à revenir sur tous les niveaux et villages précédents beaucoup trop souvent pour accomplir des quêtes et même si ce sont des événements facultatifs, cela freine souvent la dynamique de l'aventure dans son ensemble. - Pour mettre en avant le dernier point cité, je pense qu'il y aurait peut-être été plus sympa de rajouter une sorte de "liste/livre des quêtes" qu'on a en cours. Je sais qu'il y a le journal de Jonathan qui permet de contextualisé la quête principale, mais pour les autres quêtes, soit tu as gardés des notes à côté de toi, soit tu as une bonne mémoire pour t'en rappeler, soit c'est foutu et tu es obligés de te retapé l'intégralité du jeu pour aller chercher le pnj ou l'objectif de ta quête (rip pour tous ceux qui font des pauses ou qui n'ont pas rejouer à ce jeu depuis plusieurs jours/semaines) + Comme mentionner au début, on a plutôt une bonne diversité/variété d'éléments de gameplay à mon goût pour un jeu censé être "court" et être fini en moins de 15h. On a plein de niveau différents, plein de magie, plein de stuffs/items, plein de mobs, plein de bosses, bref, sur le côté combat, personnages, niveaux, on est bien servi. + Je tiens à souligner également la patte artistique de ce RPG qui a été bien soigné et dans l'ensemble correcte avec ces différents environnements (connaissant d'autres jeux de la sorte, beaucoup moins qualitatif) + Les phases de combat bien travaillé et équilibré : on est sur un jeu stratégique au tour par tour et non sur du bourrinage, il faut donc exploiter au mieux ces personnages et jouer suffisamment malin face à des ennemies aux larges variétés d'attaques et de sorts en tout genre ! La difficulté est amplement correcte de façon à pardonner certaines de vos erreurs commises durant les combats. + Autres mentions dans l'ensemble bons, comme le faite d'être suffisamment récompensé en étant curieux, en explorant et en accomplissant les sidequests, la variété des environnements, notre propre campement, et l'équilibrage globale du jeu. J'ai fini avec presque 15h de jeu (avec une certaines quantité d'aller-retour dans les différents niveaux...), tout en ayant presque visé le 100% j'ai 2-3 items de quêtes que je n'ai jamais pus savoir comment les utiliser, avec des personnages niveau 23, en ayant tous les artefacts et ayant vaincu les 2 sorcières annexes. Dans son ensemble, si vous voulez un petit jeu RPG à l'ancienne pas trop long, sans se creuser trop les méninges, je vous recommande bien ce petit jeu sympatoche =D
Reminds me of a game called Luminous Arc, used to play it on my Nintendo DS growing up - glad I finally found a similar game on here.
...........♥♥♥..............♥♥♥ .......♥♥♥♥♥♥♥..... ♥♥♥♥♥♥♥ ......♥♥♥♥♥♥♥♥♥.♥♥♥♥♥♥♥♥ >>▬♥♥♥♥♥♥♥♥♥.♥♥♥♥♥♥♥♥▬▬▬► .........♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ .............♥♥♥♥♥♥♥♥♥♥♥ .................♥♥♥♥♥♥ ...................♥♥♥ .....................♥
The Deal, developed by Orfeas Game Studio and published by Aldorlea Games, is a story-driven indie RPG that channels the spirit of classic 16-bit role-playing adventures while weaving in light strategic elements and a generous amount of optional content. Set in the continent of Carca, the game follows four young protagonists—Cyrus, Myrella, Jonathan, and Donna—whose seemingly ordinary lives are disrupted by the discovery of a mysterious artifact. What begins as curiosity quickly unfolds into a broader journey filled with hidden motives, looming threats, and revelations that gradually reshape their understanding of the world around them. The narrative is one of the game’s strongest pillars. Dialogue balances humor and seriousness, giving each party member a distinct voice and personality. The camaraderie between characters develops steadily as the plot progresses, and while the overarching premise revolves around a central mystery, the journey itself is enriched by the smaller interactions along the way. Towns are populated with eccentric NPCs, side stories, and optional quests that flesh out the setting beyond the main objective. These side quests—numbering over twenty—range from simple errands to more involved mini-scenarios that deepen the lore and provide tangible gameplay rewards. The structure encourages exploration, rewarding players who deviate from the main path to uncover secrets, rare items, or additional character moments. Combat in The Deal adopts a visible encounter system, meaning enemies are present on the map rather than appearing randomly. This design grants players agency over when and how to engage in battle, adding a subtle layer of tactical consideration. Avoiding stronger foes early on or deliberately farming weaker enemies for experience becomes a strategic choice. Battles themselves are turn-based, adhering to familiar RPG conventions while allowing for skill use, item management, and party coordination. While the combat system does not radically reinvent genre mechanics, it remains solid and reliable, providing a consistent challenge that scales appropriately with progression. Character progression is reinforced by a substantial inventory system featuring over 250 pieces of equipment, including weapons, armor, and accessories. Legendary gear tailored to specific party members provides long-term objectives, motivating players to explore thoroughly and defeat optional bosses. Hidden artifacts scattered throughout the world unlock secret paths and powerful items, further emphasizing the value of curiosity. This abundance of gear customization adds depth to party building, even if skill trees and class systems remain relatively straightforward. The pacing is deliberate but steady. Early chapters ease players into the mechanics, offering tutorials and manageable encounters before gradually increasing difficulty and narrative complexity. A camp hub functions as a safe space where characters regroup, new quests are introduced, and players can review journal entries to track objectives. The inclusion of mini-games and environmental puzzles adds variety between dungeon crawls and town exploration, preventing the gameplay loop from becoming monotonous. Though these segments are typically light in complexity, they contribute to the game’s overall charm. Visually, The Deal embraces a retro-inspired aesthetic rooted in RPGMaker design sensibilities. Pixel-art sprites and tile-based environments evoke nostalgia without sacrificing clarity. Towns, dungeons, and overworld areas are colorful and distinct, each contributing to the cohesive identity of Carca. The soundtrack complements the visuals with fitting background music that underscores mood without overpowering scenes. While production values reflect its indie origins, the presentation remains consistent and polished within its chosen style. In terms of longevity, the main storyline combined with side content offers a substantial runtime, often exceeding ten hours depending on exploration habits. The optional quests, hidden items, and character-specific equipment hunts extend replay value for completionists. However, players deeply familiar with RPGMaker titles may find some mechanics conventional. The Deal does not attempt to revolutionize the genre; instead, it refines established formulas and delivers them with confidence and narrative personality. Ultimately, The Deal stands as a heartfelt homage to classic RPG design, blending visible encounters, a sizable equipment pool, and character-driven storytelling into a cohesive adventure. Its strength lies in world-building and steady progression rather than groundbreaking innovation. For players seeking a traditional turn-based RPG experience infused with humor, exploration, and a touch of mystery, it offers a satisfying journey that respects genre traditions while providing enough content and charm to feel worthwhile. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
| $26.7M | 27.6K | 89% | $17.99 | |
| $7.4M | 15.9K | 96% | $14.99 | |
| $1.3M | 14.2K | 87% | $3.99 | |
| $6.5M | 13.1K | 80% | $9.99 | |
| $6M | 7.5K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.4K | 95 | 82% | $14.99 | |
| $21.4K | 155 | 93% | $3.49 | |
| $21.4K | 51 | 96% | $13.99 | |
| $21.4K | 89 | 83% | $19.99 | |
| $21.4K | 109 | 75% | $12.99 | |
| $21.4K | 172 | 62% | $4.99 |