
You are the final boss, the Dark Queen of Mortholme, unrivaled in power. A hero invades and is easily crushed. Yet, they keep returning. A short-form indie game about an unusual bond, perspectives, and the beauty of change.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 26 → 7.43/day in the week after.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Jul 25 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience a macabre, short-form, second-person indie, you play as The Dark Queen of Mortholme, the final barrier between the Hero and the end credits.
In this fixed-screen pixel art game, use the Queen's attacks against this hero, slay them, and quell this nuisance once and for all.
But, wait. How is this possible? The Hero keeps coming back.
Depending on your dialogue choices, the story will play out differently. Will you see the Hero's point of view, or continue ruling as the Queen Everlasting?
Unleash Queenly Chaos: Wield the ever-evolving arsenal of the Dark Queen’s most devastating attacks.
A Relentless Foe: Face a persistent Hero in a final showdown to end all final showdowns.
Handcrafted Pixel Art: Painstakingly designed for impeccable game feel.
A Haunting Score: Fall into the tones of the Dark Queen’s domain.
Conquer and Collect: Unlock Steam Achievements as you slay this annoying hero!
A Challenge Worth Finishing: Designed to be beaten in a single, emotional sitting.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 4.1Kreviews | 83% | — | $343.6K |
| $2.99−50% | 24ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 366 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idea, whatever execution. I don't think you should buy it.
this was a hard miss for me, if the had an option to double down on the bad ass undying goth queen it would have been cool, i dont like tuning to be some whiny lonely chick.
Karakter çok hantal ve mücadele hissi vermiyor oyun bariz bir şekilde rakip karakterin seni belli bir denemeden sonra yeneceği şeklinde tasarlanmış adam öyle bir dodge atıyor ki sinir oluyosun o senin patternini öğreniyor ama sen halen aynısın boss olmak da zor
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Spanish - Latin America*, Galician*, French*, Portuguese - Portugal*, Turkish*, German*, Japanese* +2 more
Hours played at review time, across 366 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Enjoyed it.
The concept is what drew me to the game. But after a certain point it just became rage bait. Storywise, the character arcs happen quite fast, and the Queen starts being emphatic and sad seemingly unprovoked. Maybe this is the power of yuri. The game is very short, but it's very repetative as well. The rage bait comes from the heroine at one point growing in strenght beyond any equal measure. Whilst this is the point of the game "good vs evil", it feels so damn frustrating and not fun at all. The mace attack lands directly on her head, but she takes no damage half of the time. She reads into all your attacks, and since you are so slow and all your abilities have a cool down you just become a punching bag with no way to fight back. I got the dialogue "have I even improved?" three times in a row, without the heroine getting me below half HP yet in the next loop she was completely impervious to all my damage. The hero's growth is annoyingly overpowered. Again, the point of the game is that you as the Dark Queen get defeated, but in the little time the gameplay happens it's just so ♥♥♥♥♥♥♥ frustrating. It's inevitable the hero becomes overpowered, yet you aren't allowed to grow. I see what they were going for, but the execution is just not ideal. It's a fun game for the first run I suppose, but again I was angry more than I enjoyed it. Bad power scaling.
Spoilers ahead! This is a weird one. How do you rate a game this short? It's very poignant in what it wants to do and it works really well in recreating the feeling of learning a boss fight. Getting to the second stage of a boss only to have to learn new ♥♥♥♥♥♥♥♥ moves to dodge. I love how the hero mimics a reaction I would have in such a boss fight. The way the hero learns moves. But also is apprehensive at first when the boss is not attacking anymore and then just gets annoyed, goes out and in the end is like, yeah let's get this over with... I feel very seen! I also, in a weird way, loved the 'harder' achievement of trying to make the hero leave. Having resorted to the tried and true tactic of spamming 3/B and then 1/X. I felt like I just became the one annoying boss everybody hates for their stupid one attack. And having won the fight in the end only by getting good rng. Don't think I would have quit as fast as the hero, but if there is a boss that's just 'abusing' a stupid combo, I might actually not do it (or resort to using cheep combos back). I also love how gamers usually give bosses these intentions, just as I have done in the previous sentence. And finally we get to live them out. So yeah, having written that, I think this game manages to pull of exactly what it was going for, maybe even more having thought and written about that. Still I don't think I can give it a 10 or even 9 out of 10. It's not bad, but these ratings I think are reserved for truly truly masterful games that blow my mind. I had a really good time with this one. So it deserves a 8/10
Пиксель арт крутой, но сама игра очень короткая и скучная. Концовка с победой получается не каким-то оригинальным использованием абилок, а тупо монотонными действиями у трона. Диалоги и впринципе отношения героев друг к другу чувствуются натянутыми, это буквально +- 16 попыток, пол часа времени, а они каким-то образом уже сдруживаются, тогда Папич и Радан вообще должны были бы поженится. Вообщем идея хорошая, а реализация подкачала
Un minuscule jeu axé sur le concept d'incarner un boss final dans un jeu vidéo de dark fantasy face à un joueur revenant sans cesse plus fort jusqu'à notre inévitable défaite. Ponctués de dialogues un chouïa philosophiques autour des buts qu'on se donne et des défis qu'on traverse, The Dark Queen of Mortholme joue une perspective originale qui fait aussi réfléchir sur le jeu vidéo. Une expérience qui intéressera les joueurs et joueuses de Souls à qui le jeu fait clairement référence.
Эта игра заставила получить одновременно абсолютную власть и тоску. Ты буквально финальный босс герою остаётся последний шаг к завершению данной истории... И вот перед ним Тёмная Королева Мортхольма, бескорыстна и безжалостна она правит этим миром и мы любой ценой, должны победить героя или нас самих. Игра меня удивила эмоции и контраст просто зашкаливают динамика бомба, а атмосфера ещё лучше. Даже если игра была, так скажем отталкивалась от героя тоже интересно было про неё узнать, иногда даже короткие игры имеют столь отличное повествование, как и полная игра с большим сюжетом. Мне понравилось
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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