
Either play the randomly generated mansion to exorcise the hauntings or jump into a long story driven campaign where you get to explore scary environments, solve classic adventure game style puzzles and battle monsters along the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For me, it’s rare to come across indie titles that are good enough to distract from Alyx mods these days. But this is one of them. Engaging puzzles, sprawling, varied, atmospheric environments populated by enemies that you won’t have to waggle a sword at, and a soundtrack that evokes classic video games. It also runs smoothly and looks great on a gaming laptop with medium specs. The last indie game I enjoyed this much was Vengeful Rights.
I'm sorry but there is no way that this early access title is worth twenty dollars. I experienced glitchy camera movement when turning my head side to side in the Oculus Rift S and the player height was too low to where you could touch your actual floor and this would be lower than the in-game floor. There is also no way to adjust height in the game. Teleportation seemed buggy and I had to resort to nausea inducing free locomotion to get me out of some strange places. There are no graphical options and no way to save the game. The graphics also seemed outdated and washed out, and still the game somehow takes up almost 25 GB of hard drive space. I also found the weapons a little strange without any explanation for how they work such as the skull that projects another skull in a random and aimless way . Overall, I wasn't impressed and cannot recommend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7K | 102 | 33% | $4.99 | |
| $12.7K | 71 | 92% | $4.99 | |
| $12.7K | 242 | 86% | $2.99 | |
| $12.7K | 69 | 97% | $9.30 | |
| $12.7K | 107 | 69% | $4.99 | |
| $12.7K | 94 | 91% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $75.4K | 134 | 76% | $14.99 | |
| $54K | 235 | 80% | $9.99 | |
| $5.7K | 25 | 76% | $12.99 | |
| $3.9K | 15 | 100% | $9.99 | |
| $2.5K | 14 | 79% | $6.99 | |
| $1.3K | 9 | 67% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i do what is there work nicely but puzzle are a bit tricky,my 2 cents is the game is superb,but the save situation is very ugly,i think it should save on new weapons acquisition and when you solve a puzzle.right now i wont work on it too much until this is done better as no one like to redo the same things for hours.ps add a height ajustement for people like me woh play seated otherwise if thoses dont bother you you will really love the ambiance of that game .congrats to the dev
Woher kommen nur die ganzen positiven Reviews?? Das Spiel ist unspielbar! Weder mit der G2 noch mit der Quest 2 (AirLink, wie im Spiel empfohlen wurde) war die Steuerung halbwegs okay. Im Storymodus rennt die Figur dahin, wo sie eben grad hin will. Ich habe da wenig bis keine Kontrolle drüber. Teleport funktioniert nur, wenn Teleport es auch will. Es gibt kaum bis keine Interaktion mit der Umgebung. Im Storymodus gibt es nichts, womit ich interagieren könnte, außer einem Automaten, der gerne eine Box Nummer und einen Code hätte. Wieso? Weiß ich nicht. Das erfährt man nicht. Der einzige NPC, dem ich bisher begegnet bin, schien absolut kein Interesse an mir zu haben. Ich stehe also in der Tiefgarage neben einem Auto. Wie kam ich da hin? Warum bin ich dort? Was will ich da? Und wo soll ich als nächstes hin?? Nichts davon verrät mir das Spiel! Naja, wo ich hinsoll, kann mir wurscht sein! Keine Tür lässt sich öffnen, nichts kann man benutzen. Also wozu dort länger umher irren? Im Random Map Modus ist die Steuerung etwas besser. Locomotion funktioniert dort. Interaktion gibt es wenig, aber die Türen gehen auf magische Weise auf, wenn ich die Hand hinhalte. Es gibt Schlüssel, die verschlossene Türen öffnen, ebenso magisch. Wozu ich da extra die Quest 2 aufsetzen muss, weiß ich nicht! Wenn ich nichts virtuell interaktiv bediene, brauche ich auch kein VR! Dann brauche ich dieses Spiel nicht! Pro: Grafik Contra: Sound, Atmosphäre, Steuerung, Inhalt Ein lieblos hingeschmissenes Spiel mit recht guter Optik, furchtbarer Steuerung, langweiliger Atmo, belanglosem Schlüssel suchen und nichts sagender Umgebung. Aktuell ist es noch im EA. Aber Stand heute ist es absolut nicht zu empfehlen!
This game is just amazing, a real hidden gem. There are two modes to play. Story mode, which has you on an adventure exploring, fighting, solving puzzles and seeing some amazing graphics all on the way. The story and puzzles keep you going for more, and is just the right amount of difficulty. The second mode of play is a randomly generated mansion, where you have to find keys and items to clear the house. Sounds simple but its a huge house and something is chasing you that you can not kill. You can hear it lurking around the mansion with you, wondering if its just around the corner. Best played with headphones. The 11th dimension is waiting for you, just jump in.
January 2025 - *Highly Recommend!* This game is a fantastic blend of old-school puzzle mechanics, a cool atmosphere, and an intriguing story. The game stands out with its immersive world and clever puzzles, offering a nostalgic challenge for fans of classic adventure games. The narrative is engaging with unexpected twists that keep you hooked. It's not a typical horror or survival game—there’s no constant fight for survival or jump scares. Instead, The Dark Method focuses on exploration, puzzle-solving, and story. For those who enjoy action-shooter elements mixed with a deep, atmospheric experience, this game delivers in spades.
very good game cheers looking forward to ep2 keep it coming my friend
Teniendo en cuenta que este juego está realizado por una única persona está sorprendentemente bien. Estamos ante un producto con gráficos espectaculares mezcla de dungeons demoníacas fantáticas y mansiones victorianas. Una adaptación a la VR mejorable pero muy por encima de la mayoría de títulos que encontramos por ahí (hitman... coj coj). Nos encontramos ante un título con una trama interesante donde avanzaremos resolviendo puzles de dificultad variada (en algunos casos la falta de pistas puede ser frustrante si no te gusta la dificultad). Esto se combina con oleadas de enemigos que se invocan de vez en cuando añadiendo algo de acción al título, aunque esta vez si, bastante facil de superar cuando empiezas a dominar las armas (que no son perfectas pero cumplen y tienen mecánicas de recarga específica para cada una). Actualmente la campaña dura unas 6 horas y termina de una manera un poco abrupta en un cliffhanger que te deja con ganas de seguir la historia. El desarrollador está trabajando en los siguientes capítulos que se añadirán gratuitamente que alagarán el juego y resolverá los cabos sueltos. Adicionalmente hay dos modos de juego alternativos y con componente aleatorio: Laberinto aleatorio: Es un mini juego donde hemos de salir de un laberinto plagado de enemigos mientras buscamos la llave y la salida. Mansión aleatoria: Se genera una mansión randomizada donde hay un demonio que debemos expulsar del mundo mediante un ritual, para realizarlo necesitamos recorrer toda la mansión buscando llaves que nos den acceso a todas las habitaciones, botellas y libro necesarios para el ritual y el lugar del ritual. Todo esto mientras el demonio deambula por la casa y te persigue si te encuentra. No es muy dificil esquivarle pero es un modo bastante inmersivo y estás tenso todo el rato. Este modo me parece bastante intertesante y divertido para echarle unas cuantas partidas. También decir que la mansión está muy bien conseguida. Destacaría de la campaña que hay bastantes lugares delirantemente fantásticos mientras avanzamos por catacumbas demoníacas chorreando sangre y calaveras gigantes fruto del sueño húmedo de un amante de las mazmorras.
I gave this early access game a shot, after hearing a friend of mine recommend it as a VR Experience. After playing through the currently available campaign and giving a good shot at the RNG Dungeon run on stream, I have to say that this is pretty good and a great start. As of this moment, the current single player campaign runs through about 6-7 hours or more depending on ones puzzle game familiarity. It currently ends with ends on what I assume is its first act, but more are coming in the future according to the dev, which come with the price. The campaign plays reminicent of Resident Evil, with some elements from various point and click games, but also with the evil narration of old school adventure series, its a tad cheesy, thats fine however. The horror elements are mainly a set piece, and the game is fairly tame in horror and relies on creepy atmosphere and environments than anything else. Lots of references to various media from the past, see how many you can spot. There is a variety of puzzles which are fairly straight forward. I do have to admit that there are a select few... devilish but simple puzzles that will make you bash your skull into a brick wall as there is no visible solution, but after thinking out of the box; you will solve them no problem. this is in my opion a bit of a fresh take on how to solve problems. Everything is solvable with things you have access to. They will make you go doh as soon as you figure them out. There is combat as well, but it is secondary in my opinion, but does give some excitement while travelling between puzzles. The RNG mode is abit more intense than the single player campaign. Its basically random map with 4 objects you have to find while you are being chased by a monster without ANY weapon. Your goal is to banish it. (ala a Tyrant from Resident Evil). On my first run, I spent an hour going through a mansion, finding all the objects, running back with them to get another item and getting caught. Its a bit of a cat and mouse mode between the demon and you. Its great with the Audio... Each object you get makes the demon a bit more aggressive when it sees you, but its easily outrun, but be careful not to end up in a dead end. The enemy variety could be more, as there are about 4 enemy types and the finale boss of act 1. If you have some difficulty aiming in VR, this may feel a bit of a chore however, even if the arsenal is fairly capable of doing damage. Every type of enemy has a weakness to a specific weapon, but ill let you figure that one out. It is however supplimental to the experience. You have 4 weapons (that i found), each which is fairly easy to use. the first weapon you get is a remote punching weapon on a stick, which will take some time to get used to. Specifically the fact that the movement stick will effect the direction of the attac with the first weapon; and it doesnt work like one would assume a magical flail to work like (its a staff, not a flail). I only discovered this nearly by the end of the act 1. There is some polishing that could be done, such as text on the book be more readable if the light is shined on them, or making key interactions with doors a bit more forgiving. Some objects also require reaching over, so accessability could be improved for people who cannot bend, nor is there any seated mode available. It occasionally also gets hard to grab or interact with objects that are at ones feet, or inside a chest, as one can easilly push self away from said object. The game is a labor of love and I can recommend it due to it, its one of those hidden gems in VR. I cannot wait to see what comes next to it.
It's a solid puzzler / monster blaster / sight-seeing adventure game. It's dark, one of few games to make me wish my VIVE Pro 2 did better blacks. There's a lot of outdoor levels which are wide-open, large and detailed, it often reminded me of Skyrim.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.