
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.2Kreviews | 76% | — | $4.3M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The basic premise is there; an interesting story, location, and some good game mechanics. Works fine on Linux too. However: arbitrary limits (CPU? Why would a solar panel need significant CPU? Solar tracking can be done TODAY without transistors!). Random resource requirements forcing you to do silly research; medium solar panels requiring vastly different resources and research, while it is simply the scale that changes; this is called 'artificial progression locking', and is used to make a game last longer while there is no reason to do so. And on top of that, the game is designed in a weird way: multiple resource boxes that get hidden for no reason, wildly differing icons for the same actions (I've counted three different 'close' icons), and every action takes too many clicks. You're fighting the design while progressing along in an arbitrary way. I really wanted to like this. But in the end, it's simply not fun.
сижу в нём и успокаивает прямо приятно в него играть
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.7K | 94% | $17.99 | |
| $4.4M | 21.3K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.4M | 18.9K | 90% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has come a long way, and various updates have fixed bugs, tweaked things, and added new content, but the core of the game remains the same. It’s a great game—interesting, fun, and addictive. And now, a year later, it’s even better. The difference is huge when you compare the old and new research lists. Not bad. I hope they don’t abandon the game, and that it comes out with a ton of new content and a cohesive storyline.
Yes, I recommend it, but with much caution. It's [b]fundamentally a promising experience,[/b] but this game is too micro heavy. The amount of money you can make is the amount you're willing to click through the contracts menu system. The amount of resources and research you can gain from exploring and doing jobs with the trucks, rovers and mobile drilling rig, is the amount you can click through the expedition system and micro them. And so I don't know where the balance is. As a Factorio enjoyer, one thing I liked about that game (which I played thousands of hours) is that conveyor belts were cheap. Here, conveyor belts take strictly money and no resources, and they seem expensive because I gotta click like 20 times in the contract system to get the money for a few belts. The game seems balanced around what's "possible for the ingame mechanics to accomplish", but every time I've tried to play it over the past two years, I run into limits of what my patience can accomplish instead. I don't even have any concrete suggestions other than, they need to do a full review of the UI and figure out what they can automate or simplify for the player. Because this game is just too much clicking.
It’s an interesting game — a satisfying strategy title with beautiful graphics, great music, and a ton of unique mechanics. The latest update included some optimization improvements, which really bring out the full potential of the gameplay experience. Gameplay: 10 Optimization: 10 Graphics: 10 Music: +10 Voice Acting: +10
excellent histoire jsuis rendu a ma 4ieme partie jfais faillite a chaque foix mes jme rend plud loin a chaque foix
very fun, enjoyable game but the performance towards end game is abysmal even with the latest update (i'm getting around 20 fps and this is on a 5080)
Addictive game and improving
A fantastic city-building simulator about space. It feels similar to Surviving Mars and Factorio, but it’s done much better and on a much larger scale. I really enjoyed it.
I really liked the game — it pulled me in immediately and for a long time. I managed to get through the story on my third attempt, because at first I hadn’t fully figured out all the processes. Each new run gave me new ideas on how to organize things better and how to obtain certain resources. I’d love to see more stories and missions. Oh, and yes... the music is simply out of this world.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.