
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played the game WITHOUT playing the tutorial. i didnt watch a video, i didnt research anything about the game. i just opened the game. played the game. worked it out, nothing stumped me for more than a few minutes. which means the games well made, the UI is what it needs to be. the game feels good to play. you collect resources, you progress through research by selling resources. easy peazy. nice chill game with problem solving in its DNA but not entirely the aim or purpose of the game. a very typical base builder type game but with some nice additions and some pretty things to look at. my computer is very weak and ran this on epic perfectly so optimisation is brilliant considering it does look quite good graphically for these types of games. hours of fun. lots to progress through. ample techs to research. getting people on the planet is demanding and rewarding and actually worth doing. you can tell theres more they want to do to the game and i welcome to additions. all the negative reviews ive seen are a little unfair. the only time ive seen colonists hungry infront of a fridge was when the fridge was empty as no drone had moved the food from the kitchen to the fridge yet. easy to solve. the research isnt slow, you have to pay to get research going. so research is governed by how much stuff you sell. sell more. research faster. easy. yes the contracts go from 50units of one thing. to 5000units of another....they scale. yes it takes multiple storage units to store that amount. so? make more storage units then.....they all link together its aboslutely no issue doing this. and you dont HAVE to conomplete these contracts.....just do the smaller ones, they pay really well. if you like games like this, this is a good one. its got content and quality built into it. i cannot speak for the tutorial. some people said its bad, i dont know. i never went through it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.2M | 32.8K | 99% | $5.99 | |
| $4.2M | 13K | 88% | $19.99 | |
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.3M | 4.5K | 85% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played a lot of Satisfactory, Rimworld, Manor Lords. Also a lot of Endless Space. This game, the Crust, is just a GEM. If you like sci-fi automation games with a HUGE tech tree to discover: This is IT. I am just HOOKED. Truly amazing game for so many hours to come. This game just begs to be played. The soundtrack: It's crazy good! I am in love with this game.
Great potential. Steep learning curve is a challenge. I'll change to positive when they balance manufacturing. Organics is a joke rn.
2 severe crashes, one during the intro sequence (!), the other seconds in the tutorial. Thus, unplayable. After restarting everything it runs fine now. Bit boring but nice
I downloaded a pirated copy, played it for an hour, then deleted it. I bought it here. It’s totally worth the money. Especially since the price is a steal. True, the graphics are a bit bland and boring. But it’s still great. The music really blows me away.
I am facing a bug in a game. I am trying to build the 'room' for the Hope survivors, but the game will not complete the last block of the exterior wall. I have tried demolishing and rebuilding entire segments, and I even tried building a new room in a new location. Yet, the very last wall segment is always left uncompleted. I even tried to replace it with just a door so it's not a wall that can't be built, but no luck—always the last few segments stop building at all. I have enough resources and rovers. I even ordered a cargo truck to pick up resources outside the base. My base is full of resources, but still no luck. The game has been saved and reloaded. I even closed the game entirely and loaded it again—still no use. I saw a few posts related to this, but the discussions seem ceased in April, and now it is already September and I still have this issue. It's a game-breaking bug because I cannot progress in the game anymore. I hope it would be fix soon.
A great game but would be so much better of the research times were a little quicker.
Редкая игра по детальности процессов и продуманности. Вот такими должны быть игры по автоматизации и работе с множеством ресурсов. Всем рекомендую.
Performance a bit choppy on my ancient M1, but otherwise a pretty ♥♥♥♥♥♥♥ deep and fun colony / factory builder.
Very addicting, challenges brain ! Each challenge solved is super satisfying; EA game but very playable and updates are coming strong.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.