
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great potential. Steep learning curve is a challenge. I'll change to positive when they balance manufacturing. Organics is a joke rn.
So much to do. So many elements to focus on inside the base and outside the base. You can forget reality so quickly and 8 hours later rediscover you actually have another life outside the screen. Just great!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great, meditative game about conveyor belts—it’s really addictive. In the later stages, completely new mechanics are unlocked that completely transform the game; I’ve never seen anything like it before. Bravo! Great music. For an early access game, it’s very well made.
Ребятам которые оставили негативные отзывы в 24 году стоит поиграть сейчас и исправить написанно в связи с неактуальностью. Игра работает идеально стабильно, кадры не просидают, дроны работают как положено, а баги нужно прям поискать. Не судите игру по отзывам из древности, дайте шанс
it's a great game, and anyone interested in space will definitely enjoy it. I highly recommend it, even though it's in early access.
Игра топ. Жду полноценный релиз. Не буду долго расхваливать, но кто любит строить конвейеры - точно зайдет. Отдельное спасибо за плейлист! Что-то, а такого я точно не ожидал. Композиция Moon Sadness поселилась крепкой в моем плейлисте.
Cool game except for every update you have to start from new.
I want to like this game sooo much! I have put 300 hours into this game since it launched, thinking it would get better, hoping with their updates they would address the issues I personally have. But they don't. And that is where I feel bad ... I have more than gotten my monies worth out of the game! But at the same time, it wasn't all giggles and fun. Most of it was with frustration. It is a great, unique, and pretty approach to a video game. They are very few criticisms I can even find about this game ... but the two I do have are critical. The game is tedious ... if is simply a click-fest. We've all played these games before, where the devs seem to think that drilling down through unnecessary menu's is content. And I could even deal with that but then we get into my biggest problem of them, all ... the interface itself! This is a game that is predicated on production and contracts ... but you are constantly fighting the interface to determin if you have thje product in stock to fulfill contracts that pop up!!! They did finally address this problem with just standard contracts, but you can doing something and BAM! up pops an emergency contract (these are lucrative). You don't want to ignore them but when you click on them you are asked to supply some esoteric item in quantities you aren't sure you have ... but you only have to options ... ACCEPT or DEFER ... and if you defer, you essentially lose the bonus of accepting the contract as an emergency ... but if you accept and then don't have the product, or don't have it in the quantities needed, you are seriously penalized! Now I offer that lengthy explanation because this type of scenario is all through the game!!! Its almost as if they Devs want this to be some "Simple Simon" memory game! And whomever designed their research system must have been smoking meth at week. It is insane. You have to barter for your research points, but if you currently aren't on the track for all the points you have YOU LOSE THEM! There are problems of them using a green and blue in their research system that is so close in color I have a hard time telling them apart (maybe I'm color blind and don't realize it), or that the progress of the points you have spent doesn't indicate that you have spent enough ... it's just a open bar with a total number on it, without telling you how much of that total you've spent so far. Like I said, I REALLY want to love this game but it is just a click-fest, repetitive, and I am sooo tired of it making me question if I have dementia with all the product I am supposed to remember I have in what quantities .... there are even item I have in my inventory that don't show up on my inventory manifest when I have access to it! I just can't recommend this game. I will file it away and come back in another 6 months to a year, if they are still supporting it, and see where its at.
Very addicting, challenges brain ! Each challenge solved is super satisfying; EA game but very playable and updates are coming strong.
Good game. Chill and time consumer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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