
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really interesting game—you can build and automate a fully-fledged lunar enterprise. The music tracks are just awesome, and the story is intriguing. Now I just have to wait for the full release to find out how the story ends.
Littered with AI generated artwork and voices, eternal bloat and terrible scripting. This would be a sorry excuse for a student game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.2M | 32.8K | 99% | $5.99 | |
| $4.2M | 8K | 63% | $19.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 5.7K | 66% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.8K | 97% | $19.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Crust has plenty of interesting systems and has the potential for quality depth. However, the execution is not great. Namely the cost of creating conveyor belts and the fact they cannot be stacked breaks the game. Its 2026, a factory sim that does not allow for any conveyor stacking is not in any state for even EA. Experimenting to figure out a decent floorplan is expensive, as is wiring your base. The cost of researching is rediciously high. There are too many menus you have to go through in order to get to where you want. There is also too much downtime between trying to accomplish different things. It shouldn't take 5 min for drones to load up a shuttle while I have no funds to add any more conveyor belts and can't build anything. Nor should each research tree cost multiple research types. Blue research shouldn't be a requirement for anything on the orange tree, and green should only be used for projects on the green tree. Currently rn, starting at midtier, research will start to cost multiple or all research types, irrigardless of which of the three trees you are working on. Overall, the game is in a very unpolished state, but I can see the core philosophies and the goal the devs are trying to build -and I do not like it. Not enough thought has been put in, and certain design choices feel far too video gamey and break any logical reasoning.
This game has come a long way and there's a lot of potential. Excited to see where it goes for sure. Still figuring it out but its definitely kept me engaged.
Круто, прогресс в середине как-будто замедляется, но для игры в раннем доступе ваще кайф
Updates brick saves, and any attempt to make restarting easier(eg starting with more science and money), disables achievments. The game might as well remove the acheivments entirely as a 40 hour save means another 40 hours redoing everything before getting any more "achievements". So unless your playing constantly your never going to 100% this game.
Видео по игре на одноимённом ютубчике! Главная мысль тут в том что есть атмосфера враждебной среды, здесь всё подчинено не банальному обслуживанию потребностей колонистов, а поэтапному развитию и освоению территории луны, да мне не очень понравилась луна с "вопросиками", но только в части технического исполнения. Общее впечатление после текущего возвращения в игру отличное, многое поправили и играть было комфортнее, ждём что будет дальше. Хотелось бы конечно компанию побольше ну есть что есть уже хорошо, лучше чем играть в тупые пустые песочницы. Если вы любите градостроение и производственные цепочки, торговлю и прочие... то вам однозначно сюда. Это прям Anno только на луне ну без куче дебильного народа для массовки!
yep im ready for 1.0 release
If you like base building and logistics this is the game for you! The game also has a well written story to top everything off. Worth the current price and even has the majority of in game features for a Early Access. 8/10 - Moon Base!
5/10 За 98 часов игры поймал 7 раз зависание, да такое, что только ресет помогает. (ставьте автосохранение каждые 5 мин.) 80 процентов времени вы будете проводить не за строительством производственных цепочек, а в экране торговли и выбора контрактов. Это мягко говоря скучно. Последняя миссия - страшный гемор. Прошел ее, вздохнул спокойно и больше переживать такое не хочу. В жизни вы не произведете такого количества дорогостоящего оборудования чисто производством, тем-более вся система производства дико беспокойная, требует внимания постоянного (это не построил и забыл). Смысла строиться под землей (точнее под луной) нет никакого, ресы там быстро заканчиваются и их мало, нужно переходить на добытчики реголита на поверхности и строить мультизаводы по очистке. Производство всего дорогостоящего завязано на колонистах, что дико мешает масштабированию. Торговля это ВСЕ! Штук 8 посадочных площадок, куча грузовых дронов- только так получается что-то заработать. Казалось-бы построил 2-3 аванпоста по добыче гелия-3 и все ты в шоколаде, а нет. Его добывается мизер, хотя у тебя харвестеры аппнуты максимум, аномалии на добычу есть и харвестеров на каждом аванпосте 4 штуки. И вообще игра сама тебя уводит в бесконечную торговлю. При торговле ты и денег получаешь гораздо больше чем при производстве и можешь очки исследования получать сколько тебе надо и когда надо. Общие впечатления от игры смешанные.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.