
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 76% | — | $4.2M |
| $20.99−30% | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1178 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very god storry and alot of transportbelts.
bis jetzt ein sehr gutes durchdachtes Game das Spaß macht
I'm really impressed. The Crust has everything that was missing from *Satisfactory* and *Surviving Mars*—a vibrant economy and a realistic business simulator for a lunar billionaire. Awesome!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game > 2 hamburger.
致命BUG太多很影响游戏体验,游戏科技点获取难度大影响游玩流畅性 ,资源平衡性较差
Хорошая музыка
On the face of things, it is Evil Genius crossed with Factorio on the Moon. But you start with drones (in limited numbers), and shortly graduate to conveyors, which are expensive, so you're incentivized to keep production local and rely on cargo drones for long-distance transit. Then the colonists arrive. Preparing for them is a substantial effort, not dissimilar to Per Aspera, but on a smaller scale. The game is ambitious in scope, but seems to be hitting its marks thus far. I haven't seen any of the severe bugs folks are complaining about. Mostly graphical glitches. Occasionally a tutorial fires after it would have been useful. Player communication is good by design but sometimes fails on execution. I am enjoying the story, but the game seems like it would shine brightest in sandbox mode - not going broke and avoiding making colonist popsicles is all the challenge it needs. The overall tone is dark, but it avoids being as relentlessly grim as Ixion, thank goodness. Thus far, I'm really impressed. I am usually more suspicious of Early Access titles, but I have been desperate for more automation games lately. The Crust is already a clear Kickstarter success, and an absolute steal at $16.49 while on sale.
There is a superb factory/exploraton/colony game in here trying to get out. But at the moment the update 2 release has some issues. However I think the good outweighs the bad on this currently, but the developer would do well to spend a couple of months bug fixing before moving towards release. Easily the best soundtrack to any A or AA game I have played; 100 odd tracks so repetition isnt an issue (EU V I am looking at you) and just high quality both vocal and instrumentals.
This game had a lot of potential a year ago. Too bad its riddled with bugs. Factories would randomly stop working despite having all the mats required. Disappointing, seemed like a cool game.
Most my time is spent trying to figure out why the game will not work properly and have to look up how to make things happen could be a really awesome game if you didnt spend most of your time on google
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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