
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game in its current form is extremely tedious. A lot of manual intervention and tinkering is required to make the finicky systems work properly. The slightest unbalance in outputs and inputs breaks everything, and eventually, you have so much ♥♥♥♥♥♥♥♥♥♥ slag in storage, everything stops entirely. Contracts require so damned much resources and give so little cash, while all the modules cost way too much. Also, there are several contracts that require your trucks to travel literally to the other side of the moon, which takes months in game, but the contracts on the other side of the moon to deliver supplies expire sooner than that. Conveyer belts COST MONEY. You can't build conveyer belts yourself, you have to buy them. Money is the most limiting factor in the entire game, and it's so damned limited that expanding production is just impossible.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 6.7K | 93% | $29.99 | |
| $4.3M | 29.5K | 99% | $5.99 | |
| $4.2M | 36.3K | 88% | $4.99 | |
| $4.3M | 4.5K | 85% | $27.99 | |
| $4.2M | 5.7K | 66% | $29.99 | |
| $4.2M | 13K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
| $47.5M | 91.7K | 97% | $19.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Уникальный взгляд на данный жанр, а также большое количество контента. Ну и отдельная похвала за музыку, очень атмосферно.
Pretty much echoing everyone else here. It's a solid game, lots of promise, a real time sink. However I'm at 500+ hours now and still yet to get too far as I'll encounter a bug which breaks my game and as I tend to play with a single save, when it happens, I'm done. Devs to their credit are working hard to fix these things as they occur but I've had to give up for now. Will return for the stable version, advised anyone else hold out for when it's stable too.
Игра интересная .НО. Очень много ошибок. Ракеты виснут практически сразу. Грузовой док иногда виснет. Закрывая один конвеерный выход иногда закрываются все. Компания заканчивается когда ты еще не изучил и 20% технологий. После уже нет смысла в игре, только копить ресурсы. Расширять базу можно бесконечно строя сервера, из за этого игра тормозит, пинг ужасный. Еще один глупый момент, построил взлетную площадку для ракет, построил ракету, и почему то платишь 260 000 каждый раз когда отправляешь ее в полет, тупо не окупает сделки.
Junge Junge, je näher die 1.0 rückt umso schlechter wird das Game, einfach nur noch peinlich:/
**The Crust** is that kind of game where you feel smart, important, and just a little bit overwhelmed with responsibility 😄 The Moon, logistics, resources, and a brain working at 120%. It’s highly addictive: you just wanted to build one module, and suddenly a few hours pass and you’re running an entire lunar corporation. The interface is clear, the atmosphere is truly cosmic, and the sense of progress feels great. A perfect choice for strategy fans who don’t mind using their brain. Highly recommended 🚀
Your so limited to what you can research and build that it takes FOREVER to do much of anything...
Was für ein geiles Game. Ich habe nichts erwartet und (bis jetzt) 26 Stunden Spielspaß gehabt. Die Grafik ist cool und das Setting auf dem Mond mal was anderes. Ich finde das Management gut und es ist ein bisschen wie Anno im Weltall bloß das man zusätzlich noch Fließbänder für die Produktion etc. bauen kann um genauer ins Geschehen einzugreifen. Ich sehe mich jetzt schon im nächsten Anlauf, da ich von Beginn an einige Sachen anders machen würde (mit dem Kenntnisstand von jetzt). Was ein kleines bisschen nervt sind "Missionen" die man bekommt und zeitlich begrenzt sind. Hier weiß ich noch nicht, ob man alle schaffen kann /soll oder ob die einfach nur Dynamik und Storyprogress bringen. Kurz zusammengefasst: Eine Mischung aus Anno, Factorio und einer tollen dystopischen Geschichte um den Mond. 8,5/ 10. Tolles Game!!! Die oft genannten FPS Probleme hatte ich auf Ultra- Settings gar nicht. Prozessor :AMD Ryzen 7 5700X 8-Core Processor (3.40 GHz) Installierter RAM: 32,0 GB GraKa: AMD Radeon RX 7900 XT
A game with active development and great potential, however, I would not recommend this game at current state. The biggest issue is that, it seems like the quests are time gated (E.g., saving the survivors), however, as a base management game, I would prefer to have a difficulty that 1. Equipment will never break. 2. Story is progressed by triggers (finishing previous quests) rather than time gated. Power pole is very tedious too. There is no way of moving them other than dismantle them and reconnecting other power poles and machines. It is just not needed for a factory game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thank you for your feedback from dev. I understand you do want to keep its timed constraint because people are running out of oxygen, however, it is not a good practice because this is a game. It is okay to add a hardcore difficulty to make it harsh for experienced player, but most players are new, they do not know what to expect and do not know everything is timed. It is tedious to restart the entire run (especially without a good blueprint system) over and over again. Do not force a timed quest on lower difficulties would be more healthy to the game itself.
Great game! If your looking for a hardcore factory game, you might be disappointed. The trick though, this game is something different, mixing a blend of Factorio or Satisfactory with exploration similar to something like Surviving the Aftermath. Mix in an element of survival and RPG and you have a game unique within the genre. It's a refreshing take on the genre and I've enjoyed it so far while feeling I've only touched the surface after 8 hours. Easily worth the cost and one to consider if you like games such as Oxygen Not Included or Factory building.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.