
Build and automate a lunar colony that Earth depends on. Mine regolith, run conveyor-and-drone factories above and below the surface, manage colonists, trade with rival Earth factions — and play a story campaign with multiple endings.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 10 → 42.57/day in the week after.
About
Mine lunar resources, craft processing machinery, and power up your base with satellites and batteries. Unlock scientific advancements across three research trees to enhance your technological capabilities.
Streamline your resource management as you deploy conveyor belts and drones for seamless automation
Embark on lunar expeditions to unearth the moon's hidden secrets, deploying your rover to various locations and delving into the mysteries of humanity's newfound lunar habitat.
Engage in resource exchange with Earth through contracts, where your decisions have the power to shape their political landscape. Choose a faction to support or navigate the field strategically for maximum profit.
People are your most valuable resource. Keep track of your colonists' health, mood and needs. Hire the best experts and make sure they work as a team: it’s their unique traits and skills that will allow you to truly optimize your production and research!
Key Features
Build a lunar colony
Mine and automate resources and production
Explore the moon
Play through a rich, story driven narrative
Trade with Earth
Influence politics
Manage colonists and their needs
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.79−35% | 4.1Kreviews | 77% | — | $4.2M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вобщем и целом .Игра интересная , но есть одно огромное НО. сюжетку ни в коем случае нельзя форсировать) дважды переигрывал из за этого( Саундтреки огонь !
Задумка не плохая но игра совершенно не сбалонсированна одних ресурсов надо много других деть некуда да и постоянный поиск подземных источников он просто вымораживает .... Игра сырая ждем релиза
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #49, worst UK #90 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Simplified Chinese, Korean, Portuguese - Brazil, Polish, Italian, Spanish - Latin America, Japanese +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After 36 hours, if you ask me: "Should I play this game?", my honest response would be: "No, unless you like little bit of suffering and chore. Wait few more months." Transition from early access to 1.0 release came too early, needs more time in the oven. GUI looks good on pictures but in reality, it is sabotaging your effectivity. Covering important information, missing filters, inconsistency of behavior,... I like visuals. I like story. I don't mind pace of game - it takes time to drive around Moon and it is ok. I had only one incident with broken save file (game crashed during autosave - 10 minutes lost). I will continue and accept unfriendly GUI, hoping some quality of life update is on horizon. But if you didn't start yet, wait a little longer.
Highly recomend The Crust for lovers of Stragic planning, resorce & building If you love games like Factorio / Satisfactory or Timberborn, youre going to love this title
Apres plus de 300h de jeu, je constate que ce jeu est hyper prenant, le concept le style, tout y est ... le principal probleme viens de l'optimisation du jeu, on commence le jeu en full quali au début du jeu, et puis au fur et a mesure qu'on ajoute de plus en plus de tapis et qu'on se retrouve avec de plus en plus de ressource qui se promène, la ça deviens carrément injouable, tant pis je passe en moyen quali, on gagne un peu en FPS, mais ça lag souvent. voilà, dommage j'adore ce jeu, mais à choisir je continu sur dyson sphere, qui lui tourne a donf avec bien plus de ressource a gérer, et sans aucun soucis. j'espère sincèrement que les devs vont trouver la solution parce que en l'état aucun intérêt à long terme. Pour finir il faut trouver un système d'automatisation des ressources quand on veut vendre ou faire les contrats, parce que limite tout faire à la main (ouvrir les stockage, gérer les splitters, etc ...) c'est juste chiant.
The Crust ist ein Aufbau- und Managementspiel mit Fokus auf eine Mondkolonie – und genau das macht es interessant. Du steuerst ein Unternehmen, das auf dem Mond Ressourcen abbaut und verarbeitet. Dabei geht es nicht nur um simples „Bauen“, sondern um ein relativ tiefes System aus: Automatisierung (Förderbänder, Drohnen, Produktionsketten) Ressourcenmanagement (Energie, Rohstoffe, Versorgung) Wirtschaft (Handel mit der Erde, Verträge, Expansion) Technologieentwicklung (Upgrades, effizientere Abläufe) Was das Spiel stark macht, ist die Mischung aus: ruhigem Aufbau-Gameplay strategischen Entscheidungen und dieser leicht „realistischen“ Sci-Fi-Atmosphäre Es fühlt sich ein bisschen an wie eine Kombination aus Factorio und einer Wirtschaftssimulation im Weltraum – nur entschleunigter und visueller.
Game contains AI generated content without disclosure that does not become clear until after several hours (this includes art but I also suspect much of the dialogue is AI generated). Had it been disclosed (which it should have been) I would not have purchased it.
Improvements have been made, however not enough. A lot of things are unbalanced and half the endgame feels pointless. Perfomance has improved a lot, I will give them that. Will wait until 1.0 to see if I change this review, for now is not worth it
总的来说还是好玩的,但采矿必须九格才能放下矿机然后矿点大小又经常不够两个九格真是太蠢了 ______ 打到后期总结——“快跑!” 结局需要的物资庞大到离谱,完全就是指数级的,拖得天长地久。 卖货完全得手动,缺少一个和远征基地以及自动停机坪联动的仓库,无限卡传送带。 后续升级的配方消耗不但没优化反而负提升,费尽心思弄半天结果还不如保持原本的生产线。
I want to like this game, its a great concept. It has real issues with the early game being super easy then mid to late game feels unreachable. They really need to balance things and re-think the research setup. When they balance this it might be great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.3M | 11.1K | 86% | $24.99 | |
| — | 0 | — | — | |
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| $4.2M | 6.7K | 93% | $29.99 | |
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| $4.2M | 5.7K | 66% | $29.99 | |
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