
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $14.5K — a different platform, not this one.
A cinematic gaming experience. Play as an animal in the spiritual realm. Journey on a quest of purpose and fate. Explore a magical and beautiful world where visions of a past, present, and future, guide you. Collect Essence and find Artifacts that aid in building a link to the corporeal realm. This is a single player narrative. It is a story of mystery, intrigue, and adventure. Journey across seven majestic landscapes and witness the emotional story of a family as they tackle the challenges ahead of them. One step at a time, together. A journey filled with mystery, intrigue and discovery, A touching and emotional story about Love and Family. Featuring a beautiful soundtrack Capture Essence Find Artifacts Experience Visions Runic Stones summon other spiritual creatures to your side Glimpse fleeting moments Listen to the beautiful soundtrack as you follow a Wisp through all of the game’s stunning levels. Includes all 21 music tracks totaling over 1 hour of music A great experience to have playing in the background while you study, do chores, workout, or if you are just looking to relax. Features a dynamic directed camera.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $1.99−90% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 230 | 74% | $1.49 | |
| — | 3 | 74% | $3.99 | |
| — | 12 | 80% | $23.99 | |
| — | 169 | 68% | $0.99 | |
| — | 453 | 84% | $29.99 | |
| — | 186 | 76% | $19.99 |