
The Citadel is a brutal first person shooter, and a love letter to classic games such as Marathon, Doom and Wolfenstein 3d. Descend into the depths of a dark citadel, and fight through 6 Episodes and 30 levels of action packed with 6 challenging bosses. Go forth, Martyr.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
норм
Ran into 2 game breaking bugs before even clearing the tutorial, no sense wasting any more time than the 5 minutes it took to run into them.
옛날 둠처럼 모델링 없이 평면으로 구현된 FPS는 한번도 해본 적이 없어서 체감이 어떨지 궁금했었는데 기대한 만큼 색다른 경험이였다 FPS에 소질이 없어서 PvE를 즐겨하는데 총기도 다양하고 호흡, 탄 낙차 같은게 3D FPS 못지않게 잘 구현되어 있어서 재밌게 플레이했다 종교적인 분위기와 그로테스크한 연출의 조화 덕분에 작품 속 세계관이 마음에 들었는데 스토리에 디테일한 묘사가 없고 엔딩도 허무하게 끝나서 아쉬웠다 플레이 중에 튕기는 버그가 있긴 한데 거의 대부분이 세이브 직후에 발생해서 진행상황을 잃는 일은 없었다 오히려 그런 점에선 낙사 지역이 많거나 엄폐가 없어 억울하게 죽었을 때 스테이지를 통째로 다시 해야 하는 게 조금 스트레스였다
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 179 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺爽一doomlike,武器射击手感和击杀反馈还挺好的。主角身材意外的不错啊,有gore元素,但感觉一般般。缺点就是太容易崩溃了,nm的打一把能崩好几次,每次打的正爽就崩了。还有地图设计很糟糕,等于没有设计,小地图简直就是灾难,地图有分层设计那你告诉我为什么小地图能把所有层级堆在同一平面上。也没啥指引,虽然地图很小但也不是很容易迷路就是了。
martyr
I was initially drawn to this game because of its art design, which looks heavily inspired by retro games. It also looks really cool in my opinion. Although it’s not mentioned on the Steam store page, the gunplay feels more like an immersive sim. Because it feels like you’re constantly forced to “play it safe” by taking out the enemies one by one. Well, to be fair, the only Immersive Sims I’ve ever played are the System Shock Remake and Prey. So I could be wrong about this. Because I lack the reference to compare it to. Oh, and I also really love the weapon sound design in this game. The sound of each guns and the sound of the bullets hitting the floor makes the game feel even more immersive, in my personal opinion. The Citadel tells a story that..., to be perfectly honest, I don’t even understand myself. But we progressing the game by completing several Acts. Each Act has several levels, where in the end of each Act there is a boss fight waiting. Each Act also has one level that have an entrance to a “Bonus Level”. Complete this Bonus Level to earn a passive upgrade. If we “die” on a level, we have to restart that level from the beginning. The “Checkpoint” system here utilizes an “Extra Lives” item, then require you to activate a checkpoint. If you have Extra Lives but don’t activate a checkpoint, you’ll still have to restart the level from the beginning when you die. However, if you have Extra Lives and activate a checkpoint, when you die, you’ll respawn at the same spot as the checkpoint, and one of the Extra lives you have will be used. The maximum Extra Lives you can carry is only 4. In my experience playing this game, Extra Lives can only be obtained on a certain levels. The same goes for checkpoints—they’re only available on a few levels. So, try to play carefully. As for the arsenal option, The Citadel offers quite alot variety of weapons for player to use. Some of these weapons also have their own “Upgrades” and “Alternative Shots.” For example for an upgrade is the Meta-Magnum, which first only holds 7 bullets but can be upgraded to hold 13. An example for an alternative shot is the Assault Rifle. In addition to its normal shot, it can also fire a laser beam using a different type of ammo. These weapons are obtained as you progress through the game or can be buy using in-game currency. Gold, the game’s currency, is scattered throughout the map and can also be dropped by enemies after defeating them. In addition to weapons, Gold can also be spent on weapon upgrades, armor, ammo, and consumables. You can spend all the Gold you’ve collected at the game’s only merchant, Tycho. Consumables are really tied to the three bars located below the screen. The red bar represents HP, the blue bar represents Stamina, and the green bar is the Hunger Bar. As the name suggests, HP functions as health points. Stamina only decreases when we run, jump, or perform melee attacks with an axe or kicking. Stamina will gradually recover as long as we aren’t performing those actions. Finally, there’s the Hunger Bar, which I think is the most crucial one. Because if your Hunger Bar shows a low number, let's just say 10, your maximum HP and Stamina will also be capped at 10. When we use “Food” to fill the Hunger Bar, your HP will also be recovered. However, once the Hunger Bar is full, you can’t "eat" anymore. This means Blood Bags remain your primary healing item. Also, you can only carry 10 of each type of consumable item. So be sure to always keep an eye on all three bars to improve your survivability throughout the game.
Прекрасная игра
Doom game with anime girl gore and great gun feel. Great indie game 9/10
they scream when they burn, 10/10
This game is so odd in a great way.... It's a mix of weird, epic, and surreal at the same time. The visuals and design are so surreal and out-of-this world... You just gotta play it to understand I guess
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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