
A tense stealth game with super-powers, set in the 70s, filled with glorious fat pixels. Transform into enemies, dash, teleport, slow time and super-punch your way through this moody retro stealth game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
short and sweet, 100% in under 2 hours. worth the $3.99us
[h1] Just try this game.[/h1] It's a preaty good stealth game with abilities,where you can be "real chameleon" and compleate a whole game so that no one even notices you [b] or [/b] turn on "BONK" mod and slap everyone you see. Plus there is a pinch of story in here and a small plot in the end. Game review: 8.5/10
The Chameleon developed by Antonio Freyre and published by Merlino Games is a compact stealth experience that leans heavily into experimentation, blending classic sneaking mechanics with a set of unconventional abilities and a deliberately abstract presentation. Rather than building itself around a traditional narrative structure, the game drops players into a mysterious facility with minimal context, encouraging them to piece together meaning through exploration and observation. This approach gives the experience an intentionally disorienting tone, where atmosphere and player interpretation take precedence over explicit storytelling. The gameplay centers on stealth, but it quickly becomes clear that The Chameleon is not interested in adhering strictly to genre conventions. Players are equipped with a range of abilities that expand the possibilities of movement and interaction, including disguising themselves as enemies, performing rapid dashes, manipulating time, and engaging in exaggerated, almost surreal combat actions. These mechanics create a flexible toolkit that allows for multiple approaches to each situation. While it is entirely possible to play cautiously and avoid detection, the game also supports more aggressive or experimental playstyles, blurring the line between stealth and action in a way that feels intentional rather than unfocused. Level design complements this philosophy by offering spaces that are relatively small but open enough to encourage creativity. Encounters are less about solving tightly scripted puzzles and more about understanding how to use your abilities effectively within a given environment. The disguise mechanic, in particular, stands out as one of the more interesting elements, rewarding careful observation and timing as players blend in with enemy patrols. However, the systems themselves do not evolve significantly over the course of the game, which means that once the core mechanics are understood, the challenge shifts toward execution rather than discovery. For players familiar with more complex stealth titles, this can make the experience feel somewhat limited in depth. Visually, the game distinguishes itself through a stylized, low-fidelity aesthetic that recalls early 3D-era graphics. The use of chunky models and pixelated textures is clearly intentional, giving the game a retro-inspired identity that aligns well with its minimalist design. This visual approach, combined with sparse audio and a subdued color palette, reinforces the sense of isolation and unease that defines the experience. The world feels intentionally stripped down, allowing the player to focus on movement, positioning, and timing without unnecessary distractions. The most noticeable limitation of The Chameleon is its brevity. The game is relatively short, and while its concise length helps maintain pacing and prevents repetition from becoming overwhelming, it also limits how far its ideas can develop. The mechanics, while creative, are not explored in great depth, and the narrative remains intentionally vague throughout. This can be either a strength or a weakness depending on player expectations—those who appreciate abstract storytelling and focused design will likely find it effective, while others may come away wanting more substance or clarity. Despite these constraints, the game carries a strong sense of identity. It feels like a deliberate exploration of stealth mechanics through a minimalist lens, prioritizing creativity and atmosphere over scale and complexity. There are moments where its systems click in satisfying ways, particularly when players begin to experiment with combining abilities or approaching situations from unexpected angles. Even when it shows its rough edges, there is a clear sense of intent behind its design choices. In the end, The Chameleon stands as a small but distinctive entry in the stealth genre, offering a blend of experimental mechanics and stylized presentation that makes it memorable despite its limitations. It may not deliver the depth or longevity of larger titles, but it succeeds in carving out its own niche as a focused, atmospheric experience that rewards curiosity and adaptability. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i Like this Game 10/10
Perfectly sweet stealth serenade, with a side of hilarity inducing kidney shots! 20/10 game play and story line, immersive and creative powers and level design, all topped generously with those sweet retro 32 bit pixels. Stealth fans, this is a MUST have!
The Chameleon is actually pretty good. Would be great if the save system worked consistently. Play it in the knowledge that it saves whenever you find a map, and it's generally fine. It's basically a third-person stealth game - you essentially make no noise when crouching, so sneak up on guards this way. You acquire abilities as you explore the base, such as the chameleon, which lets you transform into a guard as long as you have energy. This was very fun to use. These powers make the game a mini-immersive sim, allowing for lots of different strategies. In my playthrough, I had to use all powers at least once, as the level design isn't the most open I've seen. The last level turned into something of a fetch quest, making the game a little longer than it needed to be. But fans of Thief and Deus Ex will find something to enjoy here, definitely.
cool little game
"The Chameleon" is a nice and short 3d-retro stealth/immersive sim game with stellar worldbuilding, funky and moody atmoshpere and a runtime of a vintage 70s scifi-movie. The save mechanic is quite forgiving, guards stay down after you get knocked out, making it a little trivial. Died some times anyway. Nonetheless, great for an evening, does not overstay its welcome! Worth the price. Try it out!
am chameleon
Very fun little stealth-game. Also you get to play as lovecraftian Tom Selleck
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $697.3K | 1.1K | 73% | $19.99 | |
| $46.8K | 437 | 96% | $4.99 | |
| $26.9K | 432 | 93% | $2.99 | |
| $7.5K | 121 | 84% | $2.99 | |
| $1.9K | 9 | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.5K | 70 | 70% | $4.99 | |
| $10.5K | 91 | 84% | $5.99 | |
| $10.5K | 105 | 74% | $2.49 | |
| $10.5K | 973 | 38% | $0.54 | |
| $10.5K | 123 | 83% | $3.99 | |
| $10.5K | 98 | 94% | $4.99 |