No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
There's a legend about a figure capable of controlling the world from the shadows. Will it be you? It's 1970. You start with one lab and one route. Your goal: control 100% of the Global Market. Your enemies: the police, your rivals… and your own decisions. EXPAND WORLDWIDE Set up your labs, plan safe routes, and supply the most profitable markets. Growth is the only way forward, but every new route is one more thing that can be traced back to you. The bigger the operation, the harder it is to keep quiet. WHAT KIND OF LEADER ARE YOU? Choose your Patron, define their personality, and unlock abilities that change the rules and your way of conquering. Some rule through fear, others through money, others through patience. There is no correct answer... only the one you can live with. MANAGE YOUR EMPIRE Face over 90 events that will test your resource management. Negotiate with the police, confront your rivals, and turn every crisis into an advantage. Nothing comes with a clean solution. A raid can cost you a region, or hand you the excuse to take one. INVEST IN POWER Boost production, control distribution, and make your passives work for you. Every decision compounds. What you build in 1963 is what keeps you alive in 1978. UNIQUE REGIONS The 25 regions are all that stand between you and greatness. Conquer them, exploit their unique opportunities, and bend the map to your will. Each one has its own appetite, its own price, and its own way of turning on you. ONE CHAIR. From your first shipment to the day the world is yours, every decision is permanent. There is no undo. The map remembers. One-time purchase. No ads, no timers, no notifications. Every illustration in the game is drawn by hand, frame by frame. Take the chair. Or die trying.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
8 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
8 on sale4 answered “not sold”3 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Aug 9: that day the store answered for this game elsewhere and gave no price in those. The 8 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
12 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
There's a legend about a figure capable of controlling the world from the shadows. Will it be you? It's 1970. You start with one lab and one route. Your goal: control 100% of the Global Market. Your enemies: the police, your rivals… and your own decisions. EXPAND WORLDWIDE Set up your labs, plan safe routes, and supply the most profitable markets. Growth is the only way forward, but every new route is one more thing that can be traced back to you. The bigger the operation, the harder it is to keep quiet. WHAT KIND OF LEADER ARE YOU? Choose your Patron, define their personality, and unlock abilities that change the rules and your way of conquering. Some rule through fear, others through money, others through patience. There is no correct answer... only the one you can live with. MANAGE YOUR EMPIRE Face over 90 events that will test your resource management. Negotiate with the police, confront your rivals, and turn every crisis into an advantage. Nothing comes with a clean solution. A raid can cost you a region, or hand you the excuse to take one. INVEST IN POWER Boost production, control distribution, and make your passives work for you. Every decision compounds. What you build in 1963 is what keeps you alive in 1978. UNIQUE REGIONS The 25 regions are all that stand between you and greatness. Conquer them, exploit their unique opportunities, and bend the map to your will. Each one has its own appetite, its own price, and its own way of turning on you. ONE CHAIR. From your first shipment to the day the world is yours, every decision is permanent. There is no undo. The map remembers. One-time purchase. No ads, no timers, no notifications. Every illustration in the game is drawn by hand, frame by frame. Take the chair. Or die trying.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $352.9M | 274.7K | 91% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $279.3M | 197.2K | 86% | $49.99 | |
| $230M | 295.5K | 90% | $29.99 |