
A romantic getaway takes a turn for the worst for John and Sarah as their dream vacation at The Cecil Hotel turns into a nightmare. John wakes up in a dark cell, realizing Sarah is missing. Now, he must find and save her from the horrors that haunt the hotel before it’s too late.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"The Cecil" is a chilling and suspenseful experience that will keep you on the edge of your seat. Join John and Sarah as they venture to the eerie and mysterious Cecil Hotel for a romantic getaway.
However, their dream vacation turns into a nightmare when they fall asleep, and John wakes up locked in a dark cell. As he struggles to find a way out, he realizes that Sarah is missing, and he must find her before it's too late.
First-Person Action: Take on the role of John and experience a spine chilling battle of terrifying pursuit through dark hallways from a first-person perspective.
Scary and Unusual Foes: Discover what lurks the halls of The Cecil hotel, and get up close and personal with creepy monsters and tall metal screamers, leaving you terrified around every corner.
Immersive Gameplay: Fight enemies in shooter-style battles, explore dangerous rooms, and utilize objects in the world to escape your fate as you make your way through the mind-bending halls of The Cecil.
Puzzles and Discoveries: Solve fast-paced puzzles and collect discoveries along the way to help you progress to new areas, as you uncover the details of how things came to be at this mysterious hotel.
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed the game. It gives Resident Evil vibes. A very well build game with eerie atmosphere and well placed jump scares. Though it seems it has been released early because some of the areas and puzzles are still unsolved and non accessible after the ending. There were some sttutters as well but overall I would say it's a decent indie horror game. Full game play : https://youtu.be/kJKO4WnlPaU
https://youtu.be/VaMSeYnVfIs?si=emTYt2ozqMXr7kzX
4300원 80프로 할인하길래 사서 번역했습니다 한글화 업로드 했습니다 https://blog.naver.com/shasw/224301508598 추천은.. 공겜 고인물들은 많이 지루하실 수도 있습니다.. 완전 초심자가 할만한 공포수준입니다 점프스케어가 거의 안나온다 보시면 됩니다 바이오하자드처럼 죽일 수도 있어서 전혀 무섭지 않습니다 그리고 스토리가 너무 뻐언~~~한 내용이라 지루할 수도 있습니다 도중에 버그가 하나있어서 그것만 해결하면 잘 진행 되는 편입니다 다만 진행이 친절하진 않습니다 목표가 할 때마다 갱신되지않아서 뭘 해야할지 찾아야 합니다 저는 비추.. 드립니다 솔직히 길찾는거랑 버그걸린거 편집하면 2시간~2시간 30분정도 나올꺼같네요 할인할 때 공포 초심자분들은 한번 해보세요
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个人做成这样还是挺不错,但是问题还是不少,导致玩家体验不太好 1、游戏进入是小窗模式,不能全屏,修改分辨率无效。 2、优化不好,尤其是快速转动镜头的时候,非常卡。 3、使用物品是鼠标右键打开背包再使用,键位不常规,还没有任何引导说明。 4、第一个房间的纸条,必须强制听完朗读,不能跳过,体验感不太好。 5、道具触发之间的衔接没有逻辑,比如摸了钟之后,另一个房间的抽屉就打开了,在玩家看来根本毫无联系。 6、物品查看,例如查看挂画,有一个缓慢放大的摄像机动画,必须等这个动画播完才能退出,体验不好,显得拖沓。 7、进客房开门出现的那个怪,不知道该怎么操作,直接眼睁睁死,卡关。这种情况下惯常操作是转摄像头,告诉玩家有追逐了快跑,或者是QTE,但现在玩家根本不知道该干嘛。 8、设置界面的UI,返回上级和退出游戏按键居然在同一位置,很容易误退出游戏。 现在的情况是,优化是硬伤,除开优化和bug,我认为大多数问题是因为开发者站在了开发者角度来考虑游戏,而没有站在初次进入游戏的玩家视角
[h1] 潜力可见,但仍需打磨的恐怖新作——《塞西尔:酒店惊魂》 [/h1] 《塞西尔:酒店惊魂》是一款风格鲜明的第一人称恐怖解谜游戏,灵感来源于现实中的“塞西尔酒店”都市传说,融合了心理压迫氛围、克苏鲁式怪物设定与探索解谜元素。在游玩初期,便能感受到开发者在氛围营造和故事设定上的投入。 但与此同时,游戏当前版本在性能表现、系统引导与交互体验等方面仍显稚嫩。它像是一块尚在雕刻中的原石,具备打动玩家的潜力,却仍需更多打磨。 [h2] 氛围营造出色,是游戏最打动人的部分 [/h2] 游戏在氛围方面的表现尤为突出。 昏暗的走廊、不规则的灯光闪烁、墙上的血迹与奇异涂鸦,以及极具压迫感的音效,共同构成了一种令人不安却又无法移开的视觉张力。 敌人设计尤其值得一提。某些怪物结合了金属与异形元素,既怪诞又具有压迫感,搭配突发的遭遇机制,制造出紧张而非突兀的惊悚效果。整款游戏并不依赖传统jumpscare,而是通过持续的空间压迫与未知感,传递出一种更细腻、持续的恐怖情绪。 [h2] 剧情设定有吸引力,叙事方式仍有提升空间 [/h2] 游戏以情侣约翰和莎拉的神秘旅行为开端,主人公一觉醒来被困暗房、女友失踪的设定迅速营造出悬疑氛围。叙事采用碎片化推进方式,玩家需依靠搜集日记、录音等线索拼接出故事全貌。 虽然目前剧情节奏略显缓慢,且部分线索之间的逻辑关系较为松散,但整体故事仍具吸引力。如果后续能加强事件之间的因果联动与情感铺垫,将极大提升代入感。 [h2] 解谜设计基础扎实,但缺乏引导与逻辑提示 [/h2] 游戏中的解谜部分围绕物品收集与场景观察展开,谜题本身结构清晰、思路明确,但在新手引导与逻辑线索提示上仍显不足。 例如,开局使用马桶搋子解锁通道的方式并无直观提示,若未查阅攻略,玩家很容易陷入卡关。同样,一些事件触发缺乏可感知的逻辑链条,例如按下大厅的铃后另一个房间抽屉自动打开,关联性过弱,建议后续版本中通过文字或环境提示加强提示系统。 [h2] 技术表现仍待打磨,影响整体沉浸体验 [/h2] 当前版本的优化状况不理想,部分场景转动镜头时卡顿明显,影响探索体验。 此外,界面UI反馈较弱,选项无高亮显示。部分物品交互如纸条查看、画作检查等存在不可跳过的长动画或语音,拖慢节奏,降低重复游玩体验。 创作精神值得肯定,期待后续更新完善 据悉,《塞西尔:酒店惊魂》为一位开发者独立完成,涵盖了美术、剧情、程序、音效等多个环节。从创意表达角度来看,这无疑是一部诚意之作。 然而,游戏的独立背景不应成为质量短板的遮羞布。在商业化发行平台上,玩家理应获得基础稳定的游戏体验。相信随着后续打磨与反馈修复,本作有望发挥出其更大的潜力。 [h2] 总结 [/h2] 《塞西尔:酒店惊魂》是一款氛围表现突出的独立恐怖游戏,无论是场景构建、怪物设计,还是悬疑设定,都展现出开发者在美术和创意上的用心。虽然当前版本在优化、交互逻辑和细节体验上仍有改进空间,但整体框架和恐怖感营造已有一定水准。 如果你喜欢探索类恐怖游戏,对技术上的一些小瑕疵有包容度,同时愿意支持独立开发者的创作热情,那么这款作品值得尝试。随着后续版本持续打磨,《塞西尔:酒店惊魂》有望成为独立恐怖游戏中令人期待的一作。 [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/7421824]双鱼星✪ω✪皇家飛机场[/url][/th] [/tr] [tr] [th] 也欢迎━(*`∀´*)ノ亻!各路大佬大佬加群啦,群号在组页面 [/th] [/tr] [/table] [/quote][/h1]
Interesting. I they do a sequel with more guns and better playability, i'd buy it
前中期还有模有样,虽然画面比较垃圾但解密推进还算流畅,但到了中后期各种令人不快的细节堆积起来只能差评了。交互垃圾,监狱门那一块儿,我把每个门拉了一遍全是锁的,结果又拉了一轮7号门就开了,何意味?两张半个门票那里也是一样,用那个出票机第一次没反应,我把整个地图逛了一圈又试了一次就成功了,你耍我是吧😓那个幽灵小女孩的引导非常生硬。许多解密是原地tp,原地拿个打火机点蜡烛,没看懂表达了什么。开门黑屏加载很影响体验。背包里一直有一个企鹅和维修钥匙占着地方但不能用,看着很烦。最后结局也没什么意思,虽然本来剧情就挺垃圾的,但你是一点自己的思考创新都没有,脑子里没活做啥游戏?steam褒贬不一也是应得的。
Really loved the way the game felt. It played well and the ambiance was terrific. The puzzles were tough but not too tough you could never figure them out. Music really pulled it together and added the creepy factor. Cant wait for the next one.
Theoretisch ein geiles Horror Game. Theoretisch währe es auch sehr gut wenn dem Entwickler mal eingefallen währe nicht irgendwelche Random Monster nach dem man nach einer Stunde 50000 Tausend Rätsel gelöst hat einzubauen nach dem man eine Random Tür geöffnet hat und dann sinnlos Stirbt in der Hoffnung ach der feine Herr Entwickler hat mal zwischendurch Bock gehabt einen Savepoint einzubauen wo man nicht ich wieder hole NICHT eine Scheiss Stunde nachher die 50000 Rätsel wiederholen muss was dann ja nicht mehr geht weil das Game so verbugt ist das man einen Softlog hat. Wohlgemerkt Unreal Engine 5... Oder will man das Game so künstlich strecken damit man ewig hat. Oder kann mir einer erklären warum nur 0.9 Prozent die eine Errungenschaft haben?? Fängt ja schon im Menü an bei Grafikeinstellungen hauptsache auf 4K spielen können Theoretisch aber dann funktioniert das Game nicht mal im Fullscreen obwohl das im Menü Steht geile Scheisse oder??? Weil es so eine so verbugt ist wenn man Fenster einstellt dann ist das Game in der Mitte. Hatte ich noch nie seit 26 Jahren echt. Kann mir jetzt jeder schreiben ach der ist zu dumm um die Einstellungen richtig einzustellen NEIN. Der Entwickler selbst ist zu dumm um das richtig zu programmieren das ist es... Game Gut der Rest ist echt...... Und die Ladezeiten wenn man gestorben ist länger als bei Skyrim oder Borderlands 4 Wth. In der Zeit kann man schon mal ein Bier runterleeren...
I can't recommend this game in its current state it needs more updates
Players by region
Where this game's players are, estimated from review languages.
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