
Redo is a world without sorrow created by the virtuadoll Regret. Virtuadoll songs give Redo residents respite from their struggles. Our protagonists discover the truth and form the Go-Home Club to return to reality. Make your way home with companions bearing heavy burdens in this school-themed RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−70% | 473reviews | 92% | — | $138.2K |
| $64.99 | 113ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐依旧在线,建模依旧拉了,立绘不如前作,结局拉了格局很小;玩着比前作舒服,没有乐士线也让整体流程变得紧凑些没那么坐牢,尤其是地图设计方面不像前作过分大量的素材复用和无效分支,且二周目不用再探一遍图,因果图表少了好多人更重要的是会标注npc出现的地点好评;必须等敌人尸体倒地才能战斗结算的设定太抽象了,眼睁睁看着敌人在天上转了N圈后才缓缓落地。
this feels like an apology letter for the first one and I'm all here for it
I got this game for switch and while graphically it was much worse than the pc version I played so much of it. Now thanks to the discount I got this again and I simply love this budget JRPG by furyu! It’s simply so charming and if you love vocaloid music this is a must play game! Highly recommended. Also on steam deck you can play it in 1080p with max settings for stable 40fps.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情音乐人设满分,音乐请的写术力口的,应该也算是术曲,迷宫没这么牢,不算无聊 建模0分
建模不咋样,游戏表现力糟糕了点。但是音乐无敌,是真的无敌,极其的能调动气氛,。剧情比起一代苦大仇深的能好点。。不好不坏吧,前面都还好,就是结局实在....怪,有兴趣的话打折推荐入。建议搭配ce玩,找ct脚本改一下,直接愣玩太麻麻赖赖了。
The biggest improvement compared to the first game is that Caligula Effect 2 understands its characters better. The cast is no longer a collection of extremes that, in the worst case, simply comes across as edgy, but rather a group of people with understandable problems that led them to Redo in the first place. This applies to both the Go-Home Club and the antagonists. The group itself works much better, because there is a genuine sense of camaraderie, and you believe that these characters will remain connected even after the events of Redo. I also found myself grinning more often when they traded jabs with each other — something that is helped by the excellent translation. Even characters like Kobato, whose behavior initially seems questionable, receive enough context to become understandable. Unfortunately, there are also some arcs that are handled too simplistically for the actual complexity of their themes (Gin, Marie). A large part of this is once again thanks to the music. The Obbligato Musicians’ songs are not just background tracks, but expand the characterization and provide insights into their inner worlds that the game itself sometimes only hints at. Especially when combined with the strong Vocaloid tracks, this becomes one of the game’s greatest strengths. On top of that, a large portion of the tracks are absolute bangers once again. The game does not solve all of its predecessor’s problems. The dungeons remain monotonous and too long, the presentation is still very barebones, and some elements feel like the game forgot that Redo is not a real world. The combat system has become more accessible and faster, but the simplifications also cause it to lose some of its tactical depth. The new Overdose Mode in particular is so powerful that later on you end up steamrolling bosses — even on the highest difficulty. Strangely enough, my biggest complaints from the first game were not addressed: the prediction system is still too slow, and tanks remain useless on the highest difficulty. Caligula Effect 2 feels like a much more mature game. That being said, it is not a game I would recommend to everyone. The weak presentation and the monotonous yet lengthy dungeons remain significant barriers. However, if you enjoy Vocaloid music and are looking for a character-driven JRPG, this is an interesting experience.
gin noto my goat
It’s a shame this game has gone so under the radar. Is it rough around the edges due to a tighter budget? Yes. But it’s got an incredibly unique combat system, an impactful and differentiating story, and an excellent cast of characters. It doesn’t outstay its welcome in length. I was incredibly surprised by how good this game was. Give it a chance if you’re a fan of JRPGs!
音乐确实不错, 但这个战斗系统实在玩不下去. 这个模拟(预知未来))战斗初次体验可能觉得有点意思, 稍微多玩一会儿就会觉得拖沓, 一场小怪战就得磨蹭10分钟. 还没加速, 一遍一遍的模拟, 太无聊了
建模拉胯。音乐和设定都是神中神,可惜剧情演绎角色塑造(特别是反派)配不上这么好的设定,结局也有点含糊,明明可以把故事做的更好但是有点浪费这么好的设定,,,但是总的来说还是非常好的作品,打得很开心,说像p还是挺像的()
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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