
A tranquil world becomes ever more corrupt by the day, spoiled by a pirate organization that forcefully impose their brewing monopoly over the lands. It's up to you to explore, forage, craft, sell and deliver your brews to overthrow the corrupt pirate organization and restore peace.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $21.99 | 862reviews | 76% | — | $745.1K |
| $21.99 | 157ratings | 67% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For an indie game, it's pretty amazing actually. Lots of airframes with their own quirks, and the gameplay starts small and becomes island to island as you need higher grade materials. Music's great, controls are intuitive. I mean, for what, a 2 dev team? It's great. You really see that the devs are experienced and worked for Relic entertainement. If anything I'm surprised it doesn't get talked more of. There are downsides however, mostly the AI generated voices. Some people may not be used to the controls but the same is true for any arcade sims.
I know it's a short review time, but I gotta punch my gripe in after the first line by Franci. PEOPLE EXIST. Hire Voice Actors instead of using GenAI. I'm fine if it's an LLM or similar, because those are tools where data still has to get inputted in some capacity, meaning you can't just spit in a sentence and get a 'solution'. GenAI on the other hand are just... downright thievery. If you went back in and changed out the lines with genuine actors - Hell, just take the damn voices out, leave it as a text-only - I bet you half the gripes people are posting about would disappear. I know for one that there is a good game under that moral quandary of AI, and honestly it seems like a lot of people do too.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И так, я провел в этой игре 43 часа и прошел ее на все достижения. Репетативность геймплея не задалбывает долгое время и является достаточно веселым. Собрал ресурсы, приготовил алкоголь, подрался с пиратами, отдельное веселье это сбор и драка с пиратами одновременно конечно) Если вам нравится авиационный геймплей и вы очень привыкли к управлению из тундры - то эта игра для вас. Много кто поливают грязью данный проект ТОЛЬКО из-за ИИ озвучки, родные мои... Проект финансируемый на кикстартере который делают 3 человека, один из которых композитор, обречен на рамки финансовые, даже не смотря на амбициозность. Если уж она вас так бесит, отключите ее в настройках и все. У нас в игре штук 20 персонажей от владельцев баров до пиратов разных видов и летчиков что вы садите в самолет, в данном случае, озвучка только играет им на руку. И да, за 40 с лишним часов данная озвучка не надоела. Рекомендую любителям аркадных леталок и интересного визуала.
It's very easy to get lost in the game world. It's incredibly well realised and owes a lot to former open world RPGs for it's gameplay. Fundamentally, your mission is to raise the fame of the Brew Barons as this will put the pirates out of business. If you've played games like Democracy, you'll be familiar with how little things can impact your progress, and with Brew Barons, while it's not complex per se, you can easily get carried away and find yourself in dire straits afterward. For instance, if you choose to battle the pirates, you'll have a great time learning all the pirates' weaknesses, or if you complete lots of quests, you'll raise your fame dramatically relative to your performance at the brew-making business. Higher fame brings more difficult challenges, harder pirate fights, and more complicated contracts for brews with rarer ingredients; all of which push your costs up—costs you aren't able to make if you neglect the brewing side of the business. On the business side of things, the basics of making money are... 1) get a publican to order something from you. They'll give you a base ingredient and drink type, then it's up to you to find the ingredients and a recipe to use. 2) Create the best quality recipe you can to maximise profits. 3) Go out and collect the ingredients. If you are asked for rarer ingredients, you'll need to buy upgrades to collect them. 4) Go out and seek recipes. If you can only make 1 or 2 star recipes, you'll not be thriving in the long run. 5) Make the brews. Deliver. Refuel. Repair. There's a lot more to do besides flying about. There's some simple management activities to do with your employees who all perform well enough at flying but some prefer marketing or foraging and award bonuses to for instance yield or contact length. Each of the barons has a loyalty mission which are fun distractions like launching fireworks or retrieving a pirate gunship. Planes can be heavily modified. You can attach a good selection of silly and useful things, for instance, I installed a set of pontoons which distribute advertising fliers which raise your fame but occasionally cause you to get fined—which ultimately led to be being in debt to the bank for the princely sum of 26 pence. Pirates deserve a special mention. Each island can have a pirate presence ruining the landscape for a while and making it impossible to stop in towns. You can of course fight them off. Each of the larger bosses plays like a puzzle. At 0 fame, the solution is really obvious, but as your fame increases, so do the pirates' defences. The same boss at 3 fame will have developed countermeasures; they'll do more damage, have new mechanics, or an escort of smaller vehicles to defend them. Going up against a boss for the first time at 5 fame isn't a great idea as you'll be shot down all the quicker for the extra difficulty while still being unsure of how to even approach it. There are other surprises to find, but I shalln't spoil further. This game is perfect for winding away rainy afternoons, when you'd rather be touring the Carribean.
日本語がなかったので何度も低評価の酒柄を製造してしまった
The game reminded me of Disneys TailSpin, wich was very nice. What you see in the Trailers is what you get.
This game is really great. It is a brewing sim/RPG/arcade style flight air combat game. There really is nothing else like it.
Pour le fan de jeux d'avions que je suis, c'était TOP ! Le jeu est très fun, autant pour piloter et améliorer ses hydravions. Le décor est magnifique. La durée de vie du jeux est pas mal (j'ai fait 2 fois la campagne en 52 heure de jeux). Mais la rejouabilité est un peu limité. Ce n'est pas une prise de tête, il y a une touche de légèreté dans l'histoire qui fait plaisir. Vraiment bien ! (les infos steam ne sont pas à jour, il y a une traduction en français, VOSF)
日本語化ありがとう・・・ありがとう・・・
Great little indie title. Rough around the edges, but crafted with lots of love. The start of the game is a bit slow, I am not a fan how lots of the sandboxy/experimental mechanics are pretty much locked behind the end game (I am talking mostly about plane parts being a bit pricy). The plane customization is the best part of the game, the description of the upgrade almost never matches with the real utility of it and that's a good thing. You can only realize the potential of the upgrade after actually buying and playing with it. Some upgrades that are seemingly bad on paper are absolute S-tier, while the "good" ones are trash... Also, the plane changes visual style based on an upgrade and all of them are super cool and unique. Bugs are a big issue, the game loves to just break on you, like phase you through enemy planes or disable your flight controls... AI voices is NOT an ISSUE, there are like 10 characters in the game that all have unique dialogue based on who you pair with who, it's impossible to expect a small indie studio to record so many voice lines... the delivery is flat because it's AI, but it works. Overall, a 7/10 from me, I wish it was less buggy, it really could have been an 8.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $745.2K | 2.1K | 90% | $14.99 | |
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