
In 1935, Yonezo Okita left his home in Japan and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. His grandson leads us on an interactive virtual pilgrimage through an emotional geography of immigration and family to recover what was lost.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English*, French*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Learned so much from this short but beautifully made interactive documentary, the story is well told, the experience itself is very well made. Great job.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $230.8K | 673 | 91% | $12.99 | |
| $85.1K | 151 | 91% | $19.99 | |
| $0 | 0 | 97% | Free | |
| $0 | 8 | 88% | Free | |
| $607K | 2.1K | 68% | $12.96 |