
The Blood of Dawnwalker is an open-world dark fantasy action RPG set in 14th-century Europe. You play as Coen, human by day and vampire by night, fighting to save your family in a story shaped by your actions and the secrets you uncover.
Most likely between $44.8M and $126.8M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $69.99 | 87% | approximately $74.6M |
| Xbox | $69.99 | 88% | Top 100 |
| GOG | $69.99 | 88% | #24 |
| PlayStation | $69.99 | 0% | #20 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
On one hand, I ♥♥♥♥♥♥♥ adore this game, it is genuinely my dream setting. A gothic fantasy game where you play as a half vampire / half human who has to grapple with his identity while figuring out how to save his family, and by extension, vale Sangora? Genuinely such a phenomenal setting. That being said, there are just some things I wish the game did better. I wish that there was more of an impact on coen’s thirst, I remember running into the tutorial for it earlier and thinking ‘♥♥♥♥♥♥♥♥♥ I’ve got to be careful’ yeah that didn’t last, the game does not use this like ever. Another thing is that the NPCs are incredibly lackluster, I mean it’s the same asset for the npc characters each time and they all say the exact same thing, it’s not as immersive as, I believe, a game like this should be. I would’ve loved for there to be more of an impact on the world from my actions, I thought the whole court system was awesome, but it really left a lot on the table by not making the enemies change that much, not implementing actual changes that carried weight, and just not making me feel all that infamous I guess, there should’ve been more consequence to outting myself this much to the vampire big bad in my opinion. I also wish that exploration had been more rewarding, I had reached 8 days left to save my family and I was doing random ♥♥♥♥♥♥♥♥ to pass time, cooler open world events or even interesting puzzles that didnt feel like a chore would’ve brought the open world up by a lot and made me prioritize moving around by foot instead of shrine to shrine. And finally, I really do think that there should’ve been more substantial changes to the environment and endings based on your corruption level and how you behaved/treated your vampire abilities, maybe a small nod to the horrific crimes you’ve committed, or even a pat on the back for showing restraint when others would’ve let their fangs do the talking, maybe even a little stealth would’ve been great (dishonored bias speaking). I know this has been a little monologue about my gripes, but there is a LOT to love as well. I absolutely adore the combat, the directional blocks and attacks are so addicting, enough to where the modest amount of enemy types wasn’t even an annoyance, I was genuinely pleased with the idea of having more grunts sent to me so I could hack them into pieces. I loved loved LOVED phasewalk or whatever it’s called, it’s not the most innovative mechanic I suppose, but it is so incredibly addicting teleporting from place to place, wall to wall, and becoming a black mist in the night. I thought the inclusion of hexes was amazing, kept the human combat from being repetitive or boring, and I genuinely struggled with brencis at the end. Another positive is the unbelievable amount of autonomy in this game, you’re able to outright KILL major NPCs, ignore your family, leave, kill brencis in the prologue, kill him early in the game, or kill him to avenge your family, there is a lot of freedom in just being allowed to function however you want, and I would love to experiment in a second playthrough. I thought the uriashi were sick, their culture, disdain for humans, and even a typical teenage/young adult daughter who felt limited by her mother’s impositions, all of it was very well done. And man, the story. Coen’s actor did amazing, I thought everything was very well paced, nothing ever got stale or boring, I might have some bias as a 23 year old Pakistani man who’s been parentified for most of his formative years, but still. I thought the complexities of pietr were well fleshed out, same with yanna and coen, I thought the different resolutions and the relationships coen formed were awesome and genuinely interesting, and idk, I was a huge fan of this story that they told, enough to where it made me angry, sad, happy, hopeful, dejected, all of it. I loved the game for a lot of reasons, and have my own criticisms of a couple of areas, but I do say all this with a grain of salt since this is the developers debut project, so I’m not gonna dog on optimization or lack of taxing mechanics. I do hope that they improve upon the mechanics in future games (what they have is already fantastic, make more, build upon what works), and I’m so incredibly excited to see how this story continues into a saga. One note to end off on, the hate on the time system is lame, it’s a fantastic system that encourages choice and organization. Rebel Wolves should be praised for being one of the few developers looking to further the mechanical capabilities of newer titles.
For a studios first game, its really good and easily stands out as one of the best RPG in the last years. The choices you make matter, and i think the time system is a great addition that creates a real sense of urgency. PC performance could be better but its nothing you wouldnt expect from unreal engine 5 Cant wait to see whats next in the series
give in to the hunger
If you like witcher 3 you'll like it. If you like KCD you'll love it.
剧本还可以,支线任务沉浸感做的不错,至于马桶我觉得还好,不是完全无意义的马桶,宫廷任务不是完全重复,可以提供关于主线支线的信息,那我觉得算是把钱花到刀刃上了。游戏本身确实贫穷,换皮堆怪前期弹反爽一爽就算了,都打到结局了也就变成怪海让人感觉更坐牢,至于boss更像过场动画,不是很难,这个就各有所爱了。至于这个30天,不要去管它,爱怎么玩怎么玩,玩一半就知道什么有用什么没用了
A Stellar game. Kinda shorter Witcher 3. + Story is great + World is great + Character are pretty good - Combat is shallow - UE5 fps drops are there (Though my CPU is old)
Please add craft from storage.
Не идеальная, но очень-очень хорошая игра. До уровня Ведьмака 3 не дотянулись, конечно, но будет очень любопытно посмотреть на продолжения, если они будут. Специфическая боёвка, которая похожа больше на ритм игру напоминает о первом ведьмаке. Арт крайне симпатичный. Задумка с таймером крутая, но правда не сбалансированная. Спойлер: [spoiler] скорее всего времени вам будет хватать[/spoiler]. Неплохой сендбокс, которому хотелось бы побольше жизни и систем, генерирующих уникальные ситуации, но и написанного почти хватает. Аванпосты есть, но по-моему сделаны они веселее убисофтовских: частенько в них есть какая-нибудь сюжетная деталька, зачищаются они быстро. Самый главный минус игры: то, что студия показала САМЫЙ БОЛЬШОЙ СПОЙЛЕР В РАМКАХ РЕКЛАМЫ ИГРЫ НА ЛЕТНИХ ВЫСТАВКАХ, ЭТО В НАТУРЕ МОГЛО ПРИДТИ ТОЛЬКО В ГОЛОВУ С МАЛЕНЬКИМ МОЗГОМ, ЗАЧЕЕЕЕЕМ... Проходил с нейрорусиком от кларка кента, он был неплох.
Für mich eines der besten Games die 2026 raus kamen. In 16 Stunden hat mir dieses Spiel in vielen Quests mehr Glaubhaftigkeit vermittelt als viele anderen. Die Motivationen sind in der Regel nachvollziehbar und nichts wirkt gestellt. Was ich mich gewünscht hätte wären aber bessere Gesichtsanimationen gewesen. Manchmal habe ich trotzdem das Gefühl dass die Charaktere sich bei der Unterhaltung sehr mechanisch bewegen, das habe ich von Baldurs Gate 3 zB super gefunden. Natürlich ist Motion Capture für jeden Charakter finanziell schwierig, aber es hilft doch ungemein. Was mir gar nicht gefallen hat - Am Anfang wenn man Bücher liest oder bestimmte Aktionen ausführt flackert der Bildschirm Rot und man sieht eine Sequenz. Ich würde mir wünschen das man das Ausstellen kann, da das für Leute mit Epillepsie gar nicht geht. Natürlich gibt es beim Start des Spiels den Standardhinweis und die Warnung, aber das reicht einfach nichtg. Für mich bekommt das Spiel trotzdem eine 10 / 10
小瞧你了