
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 10 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just. idk. This game is so weird and unique to me. I totally think everybody should give this game a try. It's short and its definitely an experience. If you ask me why you should play it I wouldn't be able to tell you. It's probably not for everyone, you might finish the game and feel nothing from it. Personally this game was able to bring out so much emotion without any complex story, I don't even understand what I felt when playing this. I don't fully understand the game's message and I think that's kinda the point of the game anyway but I know I got chills multiple times during the playthrough. Game feels like a warm hug. I guess that's the best way I can put it.
A curious game. The narrative is well written. I am glad it is fictional. Were this game's events real, it would probably be the first game that I would prefer be totally destroyed, lost media be damned. Not sure how to rate it. "positive" is accurate at least.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't read the comments just go and play . comments are filled with spoilers . all i will say is this is the best game i've ever played
The game is not terrible in terms of a narrative medium, however if you are not someone who wants to be exposed to/neck-deep-in the narrative of a [spoiler]narcissist[/spoiler], this probably isn't your cup of tea. This is not like playing through Stanley Parable where there's multiple paths to take and potential humor hiding around the corner: by the end, I felt still... and kinda dirty.
I received this game as a birthday gift from my dear friend Apple Crumble (he'll know), and it was singlehandedly the most fun ive had playing a game in a long time, which is strange because it is unlike any game I have ever played before. It is thought provoking and relatable, raw and intriguing, it has a certain charm that keeps you hooked. There is such a tasteful balance between the eeriness yet peacefulness the game gives, it feels as though I had all the time in the world to play this. I almost found myself being anxious and anticipating the end of the game because I wanted to know more, I was seeking answers and a more concrete timeline/story-isn't that ironic? anyways, highly recommend for a relaxing evening when you're feeling particularly quiet.
This is one of the few games in my adult life, where I sat down and played start to finish. 80 minutes on record, and 80 minutes was all it needed. This game has shown me the depths of what most of us overlook. This game has caused me to sit for at least 30 minutes pondering on it's message and what it means to me. As someone who has experienced both sides of the story and someone who expires to make games myself. If there is one game I would tell people to experience once. It's this one So sit down, relax, enjoy it, and when it's over, shelve it and let it be.
I dunno man... Maybe you have to be a game developer to resonate with this game? I was hooked when I thought Coda was a real person. As the game drifted into a more bizarre narrative, I felt increasingly uninterested. Finally, I just kind of got to the point where I was just ready for it to end but was too invested to actually put it down. The ending was probably beautiful for people who really connected with the experiential intent but for me, it was like "okay... that could have been worse but, I'm just glad I can do something else now." I didn't hate it... it just wasn't my cup of tea. I can see value and beauty in it - I just didn't connect with it once I began to suspect that Coda was the narrator or just a fiction. It probably didn't help that I have always been interested in making games and thought this might actually be some sort of tutorial or something. That said, it sat in my library for at least a year before I touched it and frankly, my expectations and the strong desire to create games weren't present when I fired it up.
As someone who is a game dev who's been struggling with... stuff, this hit home so hard that I just took moments to just stop, look around the environment, and breathe. I can go on for hours on how each level made me feel and so on, but I will say this, I have moved the posters of games that I have worked on that were left in a dark corner collecting dust out into the light and will be hanging them up soon.
Started off as a loveletter to gamedev and art, ended up being a personal drama. amazin
Si jugaste este juego, probablemente no lo entiendas. si entendiste este juego, probablemente no lo jugaste. Estuve investigando, [spoiler] coda no existe [/spoiler], a mi parecer, y segun lo poco que entendi a pesar de lo mucho que me encanto, [spoiler] Coda es parte de davey, mas precisamente su propia mente. Es como dividir al developer del juego en 2, el mismo y el developer, ¿raro?[/spoiler] [spoiler] Coda es el lado del desarrollador que crea por puro arte, que disfruta de los proyectos inconclusos, de experimentar en la intimidad y que no quiere que nadie lo juzgue. Davey (el narrador) representa el lado que está obsesionado con la validación externa, el éxito, los números y que la gente "entienda" y aplauda lo que hace. y llama la atencion como la relacion entre estas dos "personalidades" no es ni buena ni sana, y cobra mas sentido cuando llegas al nivel "La Torre" donde Coda acusa a Davey. [/spoiler] El conflicto del juego (donde Davey le modifica los juegos a Coda [spoiler] (osea a si mismo, por si no quedo claro) [/spoiler]para que sean "jugables" o les mete faros al final para darles un sentido) es una metáfora de cómo Davey Wreden se sintió después del éxito masivo de The Stanley Parable. Aunque casi no lo nombra, The Stanley Parable es el causante de que exista este juego. Cuando Stanley la rompió toda en 2013, Davey Wreden entró en una crisis existencial y una depresión zarpada. El chabón pasó de ser un pibe invisible a que millones de personas analizaran cada esquina de su juego, le exigieran respuestas y lo llenaran de elogios, Claro, ahora tenia un club de fanaticos locos por su creacion. se que el mismo admitió en blogs de esa época que la atención masiva lo enfermó; empezó a crear cosas solo para agradar al resto, perdiendo la gracia de programar. por eso, a mi parecer, The Beginner's Guide fue su forma de canalizar esa frustración: un juego que habla sobre el peligro de sobreanalizar el arte de alguien y de proyectar tus propias necesidades en otra persona. Me encanta como usó su nombre real, su voz real y mencionó su juego anterior [spoiler] para hacer un falso documental[/spoiler], La actuación es tan cruda y la culpa que transmite el narrador al final es tan palpable que es normalísimo pensar que [spoiler] Coda fue un tipo real a quien Davey le cagó la vida publicando sus cosas sin permiso. [/spoiler] ¿Es hipocrita que yo este escribiendo esto cuando soy un fanatico de TSP? si, probablement.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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