
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 10 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1069 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I relate to Davey a lot more than I'd like to admit. I feel weird and I recommend it.
You should experience this game. Do not listen to anyone who calls it metatextual drivel, or a meaningless walking simulator, their interpretation is entirely detached from the point of this work. I sincerely urge you to spend ~90 minutes, a small amount of your time, and experience it for yourself. If you are someone who struggles with their art, or needs to validate what validates them, you should experience this game. If you are someone who does not understand how to go on with what you make, you should experience this game. If you simply wish to understand a new perspective, you should experience this game. In terms of the contents, all I will say is: the 'Davey' presented in this game is detached from the real person, and is not fully indicative of his current thoughts/beliefs. It does, however, likely represent a large part of him, at least in the past. I will say, one last time, you should experience this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best short narrative story, you have to play this blind, trust me.
One of the most touching games ever.
中评。作品在概念上很值得被认真对待,可惜在体验上没有打动我,只觉得心累。一次次被送到新的场景,需要重新适应,需要阅读那些莫名其妙的对话,还要做出回应。这都在持续消耗精力,但这些投入几乎没有意义。无论怎么选,都不影响后续,只能/只需按着既定流程走完。 它高明的地方在于,它建立的不只是作品与玩家之间的关系,而是把创作者本人、作品、评判者和玩家一起拉进来,形成一种多方关系。这确实是一个很聪明的切口。只是对我来说,它始终有些形式大于内容。主题与形式有关联,不代表形式本身就是高明的。我理解它意图通过这种方式,去模拟那种对他人或作品的过度解读、自说自话和误读感。它显然不只是想“讲”这个主题,而是想让玩家亲身经历那种滞涩和徒劳。但我依然不认为这需要让玩家花两个小时的重复劳动来传达。
If you see a review of this game genuinely wondering whether it's fiction or non-fiction, immediately discard any and all opinions held within. The answer becomes obvious once you finish the game. If a person does not have an adequate amount of media literacy to discern that, it's very likely most of their other opinions about the game are equally worthless. [spoiler] Originally I was gonna write a humorous negative review being all like "I can't believe you would do that to Coda. I will never forgive you." but the amount of people who genuinely believe Coda is a real person and not just a character is already way too high. [/spoiler] Honestly, usually I don't read other reviews of a game before making my own, but since I found the plot of this one so fascinating I wanted to see what other people had to say about it and... hoo boy, was that a mistake.
I... Wow... I cannot recommend this game enough
This game felt like a beginner's guide.
Мораль уровня детских книжек. Я отказываюсь верить, что кто-то действительно мог проникнуться этой "историей", даже учитывая все возможные интерпретации, объяснения и контекст создания "игры".
我一般不给一个游戏差评,但是这个游戏42元 开头确实很吸引我,在废弃项目中穿行,去拼凑一个创作者灵魂的探索感,加上很多个人原因,这种随意的创作让我内心有一些波动,确实很有魔力 但是遗憾的是,这种好感直接光速滑坠了,比Romain Grosjean飞向巴林的护栏还快速,震惊,让人难受 随着进程推进,原本那种克制且高级的叙事迅速滑坡,转变为一种令人强迫的、自我感动式的自我剖析。游戏后半段那种按着玩家的头,用神秘的叙事强迫你进入他预设的伤感逻辑里的做法,让整部作品从深刻直接变成了矫情 如果创作者不是Davey Wreden,说不定很多人觉得这个和elephant stranding差不太多 如果你喜欢撕心裂肺的嘶吼,或者自我伤感自我攻略,那么这个甚至带点青春疼痛文学的感觉的神秘游戏或许你会喜欢
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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