
The Beginner's Guide is a narrative video game from Davey Wreden, the creator of The Stanley Parable. It lasts about an hour and a half and has no traditional mechanics, no goals or objectives. Instead, it tells the story of a person struggling to deal with something they do not understand.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 10 → 15/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1068 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I needed that...
这是一个关于创作者内心挣扎的故事 更多像视觉小说或超现实场景步行模拟,但内核却和现实高度相关 它完整展现了一个创作者在创作过程中可能的喜悦、乐趣、迷茫、怀疑 下面是玩时的记录与感受,可能涉及剧透 [spoiler]逃离prison. 有了对话.对话.与谁对话?最终版本的prison,玩家与自己对话(在prison内的自己)…… "talking to someune other than themselves." 表现的形式:与他人的连接、与自我的对话,他在游戏创作中都进行了尝试。[/spoiler] 关于"游戏可玩性"的讨论 [spoiler]如果将你的创作物仅仅作为一种表达的手段和方法,而忽略其“可玩性/功能性”是否还能被他人接受/认可?[/spoiler] [spoiler]创作是对自我的表达、它应当遵从内心的"机器",还是注重其功能性?选择前者,当"执器"停止运转时,又如何面对对自我与外界的期待? "more...more More people telling me that I'm great.. It's like a disease" 游戏中coda作为内心创作的原初自我,以及受外界关注驱动下的Davey,Davey审视着coda的创作,最后亲手毁掉了coda曾经那些“愚蠢的作品” "或许他就是喜欢做关于prisons的游戏" 那个他觉得有无限乐趣、无数个版本但可能有些意义不明的prisons. "如果创作是为了有人能认同,这一切会很艰难吗?" 不论是coda还是Davey,他们(他)最终和解,沉默。走到那个机关面前,被那个熟悉的bug送上天空,迷宫被尽收眼底:眼前的无尽延伸的迷宫,他们(他)自己的迷宫 你是否已经走出那个巨大的迷宫? 作者是否在回答:看见迷宫,或许就是走出本身[spoiler]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.2M | 17.2K | 83% | $14.79 | |
| $4.2M | 10.7K | 94% | $19.99 | |
| $4.2M | 15.1K | 87% | $14.99 | |
| $4.2M | 4.8K | 57% | $39.99 | |
| $4.2M | 39.1K | 90% | $6.99 | |
| $4.2M | 12.7K | 72% | $17.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $818 | 12 | 83% | $1.99 | |
| $0 | 19 | 58% | Free | |
| — | 0 | — | — | |
| $620.2K | 2.1K | 71% | $19.99 | |
| $10.6K | 43 | 93% | $12.99 | |
| $8.3K | 45 | 93% | $11.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Да этот Кода полный придурок. Если б мы учились в одном классе, я бы обоссал ему портфель. Но нет никакого «Коды», и не было. Это просто способ Дэйви Рэдена поныть о себе. Это как когда ты интересуешься у мамы нормальностью ночной поллюции после гомоэротичного сна, «для друга». Но почему-то о творческом кризисе пронзительнее всего ноют бездари вроде Дэйви. Мужик скоро двадцать лет «в геймдеве», но из игр у него только случайно завирусившийся продукт своего времени [url=https://steamcommunity.com/id/poraimos/recommended/221910]Стэнли Парабл[/url] да собственно видеоэссе The Beginner's Guide (чукча не разработчик, чукча осмыслитель разработки!). А, ну полтора года назад ещё разродился чем-то похожим на игру, назвал [url=https://store.steampowered.com/app/1299460/Wanderstop]Вандерслопом[/url] — и то какая-то анти-игра получилась. Сколько людей описывают опустошённость после «прохождения» «гайда». Как они лежат в кровати, думают, осмысляют. Но заходишь в их профили, и каждому второму понравился [url=https://steamcommunity.com/id/poraimos/recommended/1850570]Десстрендинг[/url] — и всё встаёт на свои места: мидвиты.
Это искусство. Хотя может я сам додумываю. This is art. Or maybe I just made it up in my head.
I played this game after not being particularly moved by The Stanley Parable, and to my surprise, this game was way beyond my expectations. The following contain some thoughts unrelated to the game's content. I believe everyone who plays this game will come away with something different, so this is just a record of my own thoughts at this moment. [spoiler]When I first started playing this game, I kept thinking, ‘Is Coda actually real?’ It’s got the strongest meta elements I’ve ever seen — some of them almost feel unhealthy. Usually I’m against games that try to push a negative message. Not because I need a constant positive vibe, but that I just don’t see the point. You can’t really learn anything or become a better person from games like that.[/spoiler] On a side note: this game reminds me of myself after finishing both Death Stranding 1 and 2 recently. I've started liking my friends' posts more often, and when reviewing games, I try harder to find their strengths while downplaying their weaknesses — just so I don't let any hasty or ill-considered judgment negatively affect the developers or anyone who genuinely enjoys the game. After all, writing a review might be a low-barrier activity, but it can mean a great deal to some people in a certain way. I think this is part of the social charm that emerges when single-player games and gaming communities come together. It truly connects developers to players, and players to other players. [spoiler]At the final chapter, I really wanted to reach through the internet and talk to Coda(or the author himself): the desire for recognition is not a disease.No matter how much you disapprove of your own work, sharing it is always worth encouraging.[/spoiler] Now I completely abandoned my previous bias against games that might contain negative or pessimistic ideas (except for horror games, that's a different kind of stuff that I can't enjoy). Because every work may contain something extremely important from the author's consciousness, and I'm willing to believe that this core is always positive and worth exploring. Gifted by o1ta 26/03/22
Starts out super interesting and then falls on its face in a gigantic melodramatic heap. Save yourself a couple of bucks and watch any daytive tv show that has two teenage girls arguing about being misunderstood about the other.
https://youtube.com/watch?v=7VYXgy5LSyg&list=RD7VYXgy5LSyg&start_radio=1&pp=ygUhc3RyYWlnaHQgdG8gbnVtYmVyIDEgdG91Y2ggYW5kIGdvoAcB
Попытка понять не понятое. Нам свойственно искать смысл там, где его нет. Отличная игра.
Очень личная история. Больше слов нет
[h1]A Strange Little Gem[/h1] The Beginner’s Guide is best described as walking through an old friend’s computer. To say much more than that would risk encroaching on your own discovery of this little gem, and a gem it is. Buy it, play it, and “enjoy” it. Don’t do any more research than you already have. At worst, you’ve wasted the price of the game. But you never know, you might just find something that makes you feel something.
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