
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1504 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡全看高分主播反馈 无视普通玩家发声 基础功能不做 纯靠插件作者兜底 本质野狗小团体游戏
its fun, but its not free to play so its not worth it in the slightest. free mobile game monetization in a paid pc game is absolutely atrocious. doesnt surprise me considering the devs background, just disappointing. also despite what other reviews say, the monetization got worse! you used to be able to buy the other characters with in game currency you earned from playing the game, since launch that is no longer the case. game is pay to win
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ehhhhhhhhhhhh, i regret spending any money on this game at all. reyfkd
进不去总是访问错误
我玩了1000多个小时的猪猪海海马马鸡济卡卡,只能说对设计师非常失望。猪猪作为最开始的三角色之一,其初始特色就是经济和大数值。时至今日,这两个猪猪的特色都在逐渐失去。首先是经济系统,猪猪依然具有全游最好的经济,但经济带来的收益已经没有了。优秀的经济意味着更好的搜牌效率,所以猪猪理应有着更高品质的物品,但是由于过多的卡牌,导致猪猪的升级效率反而不如卡牌少的角色,解决方法很容易,给予猪猪钱买升级的机会。另一方面,是猪猪曾经以金钱大炮当铺葡萄园景观楼为核心的刷刷刷体系,这在之前的改动中被移除了。设计师的意思是减少局外成长并简化操作,从而限制了猪猪的刷刷刷能力。这样的需求是合理的,问题是没有给予猪猪相应的局内成长能力或者高额基础数值。这就回归到猪猪的第二个特色——大数值。大数值猪猪有两种,一个是五中,一个是成长。五中作为猪猪最初的强力打法,在拐杖下调青铜后获得了一段时间的辉煌,但又随着堡垒腰带的削弱没落。五中的问题在于这已经不是一个完整的打法了,五中能玩的牌几乎全是青铜起步,白银能用的只有弓,解决方法自然是让更多的白银起步中型物品参与进来,例如让矛1攻减1cd,给匕首一定的基础攻击力等等。而在后期的大数值上,猪猪主要体现为百分比血量肉猪。在这方面的数值上,猪猪已经完全落后于卡卡了,解决方案也很容易,增加数值减少冷却或者具有基础暴击。设计师或许担心一击秒杀的阵容对于其他职业体验很差,那么也可以数值减半的同时冷却减半。关于成长,猪猪具有最多的成长牌,但在数值上却都跟不上别人了,这主要体现在黄金成长牌和白银成长牌上。白银成长牌典型的有走地的深潜器和充能的鸡煲数值核心,表现为3S 20攻20盾,猪猪的则是巫师帽,一般4重7S 24攻24盾24奶,另一种典型的是被动触发的,例如臂缠数值为8,而猪猪的私人飞机和直播设备数值是5且限制很多。在金色物品里,成长牌有探照灯,番红花,毒田和配方,这些牌的共同特点都是指数,猪猪也有这样的牌香料,但是香料cd极其的长。那么28和风暴训练营就显得不适合呆在金色成长的位置了,他们应该呆在白银,或者成为指数成长牌。
我真的草你血妈设计师,老子玩啥你麻痹削啥,草死你血妈,新角色出来玩几把半个月,你麻痹削两次,后期削完削中期,中期削完砍前期,我削你吗臭逼,老子你吗玩马克你砍马克,玩猎人你改猎人,玩鸡宝你削鸡宝,你麻痹你会不会做游戏,不会做就滚回你吗臭逼里面
什么叫每个角色卖tmd115HK$ 115HK$能买好多游戏了 在这里只配买一个角色 而且你花钱买的角色还要因为要给新角色让路而削弱 评价为制作组想钱想疯了 ------------------------------ 很难想象一个卡牌游戏没有图鉴 每个角色一开始玩都是两眼一抹黑 玩熟的角色想看看图鉴想想康巴都不行 圈钱倒是使劲圈 sb制作组
Сел покидать картишки пару вечеров, вспомнил про другие игры через пол года. 10 свиней из 10.
第一次评价没有给ck3,给了这个游戏。前5小时坐牢,中50小时好玩,后面还没感受到。 实在是要狠狠吐槽一下cult机制,纯nt来着的,后期一人一个毁灭物品玩nm,纯纯rng,那放进排位里是什么意义,比谁运气好比谁的职业和神器相性好吗?又想骂又默默去开一把。设计师nmsl
This is a weird game to review. As a standalone game in a vacuum, it's incredible. It's got so much depth to it. The characters feel varied and have unique playstyles while still have items that would slot perfectly into other characters. The balance can be kinda hit or miss at times, but usually they'll patch it before [i]too[/i] terribly long. The gameplay has also just been fun enough that it keeps me coming back without feeling stale. It really gets the thing right that a lot of rougelikes don't these days where there's enough stuff that, while you can can get pretty similar builds consistently, no two games feel identical and it's hard to force one specific build. There are times I get beat by another player doing something I never considered and it inspires me to try new things. It's a really great game. When you consider this game as a product sold by Tempo, it gets worse. The guy who owns it, Reynad, really sucks. He insults the player base a lot. Tempo tends to not take kindly to even the most mild of criticism and will ban you from their discord/subreddit at the slightest provocation (idk if this is because of Reynad or what). There's even a separate subreddit not moderated by Tempo just so people can say something without fear of repercussions. That's a pretty damning state for any media to end up in. From what I hear, Tempo is hemorrhaging money from the Bazaar. Which, honestly, a lot of it is thanks to Tempo and the bizarre (pun intended) decisions they made around monetization and the Steam release last year. That whole situation was [b]bad[/b] and turned a lot of people who liked the game off of the game. But, the game is in a good position now. The monetization is a lot better. I've heard Reynad talk less (although every now and then I see a single sentence he said which is still too much. God he sucks). So for now I'll continue to support the Bazaar. I really like this game and don't want to see Tempo forced to shut it down.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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