
The Bazaar is a fast-paced multiplayer Roguelike where every run is a new puzzle. Choose from unique heroes, uncover powerful combos, and outwit your opponents in a dynamic, ever-changing marketplace. Play at your own pace while discovering endless ways to win.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Welcome to The Bazaar, a hero-building strategy game set in a vibrant, ever-changing galactic marketplace. Collect exotic tools and weapons and strategically assemble them on your board, then unleash your arsenal against fantastical creatures and rival players! Hundreds of fully-voiced, unique encounters await adventurers looking to find fortune in The Bazaar.
Master the meta or make your own.

Choose from an expanding roster of heroes, each with their own distinct play-style, over 100 unique items, and an ever-growing catalog of content. Equip weapons, skills, tools, potions, dinosaurs, and more to construct the ultimate strategy–then watch it destroy your enemies! With hundreds of items and combinations to discover, every run is a unique puzzle to be solved. Choose wisely!
Plan your adventure on your own time. You'll face real players during their journey, turning encounters into a unique combination of planning and creativity, all without worrying about real-time timers.

Whether you're building your board around one powerful item to crush your opponents in a single blow, or orchestrating elaborate combos, The Bazaar rewards creativity and risk-taking. No two runs are the same, and mastery comes from learning to adapt on the fly.

There’s more to the Bazaar than combat! Each hero has their own journey, and you’ll meet a sprawling cast of memorable characters along the way, from friendly merchants to robot revolutionaries to powerful entities with motives unknown–all fully voiced in a rich and atmospheric environment. The Bazaar is a surreal crossroads of magic, machines, and ancient secrets, a high-tech fantasy world packed with deep lore that you’ll uncover one run at a time.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1501 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能在10天后匹配到巨多被克阵容也是牛b
改动的莫名其妙,改完直接不会玩了,这游戏怕不是设计师在玩玩家吧
区,我是区,游戏也是,数不清多少次都是差一点点,让人清晰的感觉到嘲讽,“看啊,你的构筑和你的胜利毫无关系”,其他的都很好,玩法构筑深度等等,但不快乐才是大多数时间
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Korean, Portuguese - Brazil, Simplified Chinese, Italian, Spanish - Spain, Spanish - Latin America, Turkish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 但是总感觉制作组没钱 明天就要跑路了 ui改得看着就很穷 可能上班碳水不足 办公室没咖啡机 平衡是在意识模模糊糊的时候 随手点点鼠标搞定 暗黑4充钱至少还能爽一个赛季 这里两周就让你从从容容到连滚带爬
正在寻找你完全打不过的对手 教团活到导致不进教团几乎打不过,加入教团给的牌全看运气,既然全看运气还往排位里面加???
平衡烂成这样还卡 制作组里有人拿钱不干活
The other reviews you'll see that mention the monetization are off-base. Each character can provide hundreds of hours of varied gameplay and the base game comes with three. If you ever enjoyed drafting any TCG, this game is that on steroids.
谨慎入坑,游戏里有大量隐藏要素,新手进去会像无头苍蝇,最明显的就是每个怪物的掉落,都需要自己去查,或者是依靠大佬开发的软件挂在一边。 build难组 简单来说,想要玩懂需要大量游戏外学习时间。(如果能忍住数倍的游戏时间在游戏外进行学习,相信你做什么都会成功的)
设计师不玩自己的游戏就不配设计游戏
我不知道是不是我个人独有的状况或者说这个版本真的改动了匹配系统,但是现在运气差一点就完全打不了了。 其中官方表明的: 让达到传说级评级更加困难+降低了黄金级和钻石级的排名积分变化,需要更高的平均胜场才能晋级下一级别:目前黄金5 五胜(还是6胜)是完全不不会动段位的。 体感到的:就是低胜排到高胜的几率体感变得特别高,我经常再前五天0胜碰2-3胜的;刚刚一把,0胜到底,7天滚粗,在最后一天甚至匹配到了满血完胜的角色。我不是很懂,这合理么?(如果合理,我只能认为这个赛季玩得人太少了,样本少了) 此外,随机事件给的东西我不知道是不是出现bug了,一局小型的回复道具给了我4次香蕉;又或者一局连拿到3-4次的同一个伙伴。 当然匹配和随机道具问题都是体感,没有办法完全证明的问题。而经济问题就影响很多了,我大部分前期low roll了以后,不出经济事件,完全没有能力去超市补充战力,从而被滚雪球。就算在中期稳住,经济也爆炸了。 当然也可能归结为我菜,但是前三个版本我都偶尔能钻石胜利或者北伐成功的菜鸡玩家来说,这游戏走位恶心就算了,比如减速充能流遇到充能减半,比如冰冻遇到辉耀大锤或者仙女环,这些都没有问题。但是现在就连拿箱子都拿不了就很窝火了。 我一般打排位就是为了拿箱子,也不冲分,但是现在拿箱子都成为了奢望。综上我不觉得这个版本适合像我这样的非专精随机玩家在黄金后玩排位,会玩得非常艰难。当然也不推荐这个版本入坑。 ---------------------------------------------------- 8.13 在经历了数把,又是不平衡的匹配后,我依然不推荐有玩家新入坑,直到匹配系统弄好。喜欢第7天0胜的打6胜的对手么?喜欢第8天2胜打对面带冰附魔的7胜么?你要说让我打一个同样在淘汰边缘的兄弟,输了我就不说什么了。是专注于锦标赛内容去了还是说觉得这样随机匹配真的很cool?不会真没那么多样本让玩家去碰了吧?我打的区为啥就不能碰到区多蠕动一两轮呢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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