
The Battle of Sol is an intense space action game where you participate in epic capital ship battles, thrilling dogfights, space station raids, and much more as you liberate humanity's solar system from enemies determined to bring us to its fiery end.
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Languages: English**languages with full audio support
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tags: 6DOF - Flight & Space Pilot Additional Tags: Delete Local Content & Remove from Library TLDR: Checkpoint chasing adventure in space with overly complicated keybinds, static 2D space backgrounds, ecology plot and somewhat clumsy dogfighting. The game failed to give a coherent tutorial while using only one interface method. I had to sort of frankenstein my way through using both input methods. I can see what this game is trying to accomplish. It is an on-rail with combat instance-based adventure. Probably with a rail shooter segment here and there. There are better more modern alternatives for this kind of space 6DOF space combat, and some involve a sandbox world or a more streamlined control interface. Removing Battle of Sol for being redundant with a dated execution on its feature set.
Cool little indie project reminds me of the old Xwing series. Minor glitches but so did Xwing. Note: This is pretty much just a remake of the first half of Sol: Exodus. And it also ends on a cliffhanger. Hopefully the devs don't abandon the series.
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Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hey guys.. weeell.. all in all this wasn't such a bad game after all. Just push back your exspectations.. your competetive mind.. and then it is a quite enjoyable expirience. I was playing this with the tobii eye tracker and though there are better space sims to make this expirience.. well it was still really cool to play this game for moments when I need something casual to enjoy. The story was a nice though plain one. It was like a day dreaming from a sci fi fan. Nothing big. But I would consider it outstanding. I could become a fan of it if it was deeper. Even if I liked listening to it. The campaign was fastly done. I admit I put it on easy to enjoy flying spacecrafts and fighting other spacecrafts in this neat little game. The grafics are not outstanding though the designs are really cool. The story is short and gets to the point without any trickery or confusion. The ship steering is easy and enjoyable. What else can I say? Competative players better go somewhere else. Casual players who need a moment to relax might like this one. Thanks for developing! Gotta see if I try out the sequel if I can spare some money! Cheers!
"The Battle of Sol" is a spaceship game with no open world or RPG features - it´s a sequence of missions where you must do what you´re told with the gear you´ve been given. Right off the bat I liked how the devs tried to input personality into the characters, especially with humor in the dialogues - I have heard pretty dull dialogues in other games lately. I loved the fighter takeoff, it really gives you a sense of speed. I also liked the sound effects of the engine and of the lasers. The cockpit instruments and indicators are great, also. I like the overall graphics, I don´t know why other reviews disliked or "meh" them. But the ship controls are so different from what I am currently playing that I will have to finish my current, ongoing space sims before hopping into this one, so that I don´t get confused. Good thing is that you can remap the key bindings, which I will do eventually. I like to match ship controls throughout all the games as much as I can. There is a feature called "slide", where you essencially turn off the engine and drift in space. I think this is the substitute for the strafe, which is non-existent - actually, you don´t use WASD to pilot, which is very very weird. So "slide" is mouse right-button, while "missile" is F. Looks like this slide thing is important. And "enemy target" is 2. Why? Because R, T and G are used as a means of allocating energy to after-burners, weapons or hull integrity. This is a big deal, too. The energy gets depleted quite fast, so you have to manage the allocation in-battle. I don´t think I´ll remap the keys after all... And I got to play for the other side, too! At least once, as far as I know. The enemy - a kind of Oriental/Middle-East/religious people in red-lighted ships - can hack systems; you have to memorize a series of letters that appear and then input them to hack. I imagine that doing this mid-battle will be hard. Anyway, it is different, it is promising. Five missions in, I like it so far. UPDATE: ten missions in, + or -. You keep switching between two different ships, with two different characteristics, so you never have time to get really good in neither of them. And now I´m at a mission where I have to: 1) scan and destroy like a dozen of APD (stationary radar transmitters or something like it); 2) fight an old foe, who´s in a huge gunship; 3) fight off several waves of fighters pestering you. Detail: the gunship has, like, fifteen turrets, and you can only do damage to the gunship if you destroy each turret, and you can only destroy a turret if it´s locked on your targeting system, even if you´re face to face to it, super-close; (and when you try yo lock on one turret, all turrets stay highlighted at the same time, so it´s super hard to know which one you locked on, and even if it´s on the side facing you or the other side) and the gunship keeps moving frantically, so you´r always facing the rear engines of it and, since THERE´S NO STRAFE in the game, it´s almost impossible to circumvent the ship and position yourself better. Detail 2: the fighters pestering you appear out of nowhere, always behind you, and: a) they have missiles; b) you don´t have any missile, ever. So it´s super hard to the level of unfairness. * * * I´m still marking it as "recommend" because I´ll give it another try later, maybe tomorrow, but I´m almost rage quitting it. So I´m about to change the position of my thumb. And don´t "git gud" me. Games are supposed to be fun, not annoying, not irritating. I´ve been performing well in this game. I´ve already completed 19 games this year. I simply don´t want to play the same level over and over again just because the game was designed for children who can spend a whole afternoon playing one level. This game is not even that engaging. chances are the only memory I´ll have of this game is this moment where I´m mad when I was supposed to be happy. UPDATE 2 AND FINAL: Just as I found the strategy to beat the big gunship, the game started cheating by means of bugs. Bug 1 - the ship disappeared when its hull was at 50% and never returned. I spent more than half an hour going to and fro, to no avail.I had to start all over. Bug 2- this happened four times: every time I was about to destroy the ship, a message of "warning: you are leaving the mission area" appeared and in some of the times, I was very near the NPC ship, so the ship can leave the mission area while I cannot? Anyway, no matter which direction I went to avoid this, I ended up being destroyed, losing the mission. * * * Sorry, I cannot recommend a game that prevents you to progress by being impossible to play.
Bad UI, Bad controls, glitchy (currently that star from the title screen is frozen on my screen in the center of view so I basically can't see what's under my crosshair anymore), crashed twice, forgettable story, very repetitive gameplay... Stay clear of this crap.
Huh, go figure. They took a fun little game (Sol: Exodus) and made it less fun. Then they make you play part of the game as the bad guys. Hard pass for me. Play Sol:Exodus instead. It's a short game but a lot of fun.
If you like plot based arcade space combat sims like Wing Commander and Freespace you'll like The Battle of Sol. Looks great, plays fine but has the occasional bug. One major annoyance was setting up the joystick throttle axis because of unintuitive control setup. While the game ends on a high note there is a hook for a sequel/DLC that will probably, and unfortunately, never materialise. All in all a much improved version of Bit Planet's previous Sol:Exodus. They learned from their mistakes there and improved in all areas. More like this, please!
I realised I have 1100+ games in my Steam library and I was going to die before I played them all. So thought I'd spend a bit of time on each one, a new one every night, and leave a short initial review. This is quite a good basic space shoot em up - I like the fact that there is no trading, just missions and shooting. Everything is serviceable and if you have ever played anything like it before, you will get the hang of it. The problem for me is I have Elite Dangerous which I have spent hundreds of hours in in VR and this isn't that - nothing is - but if it runs on my Steam Deck I would probably play it on that. If you want something cheap, not too deep and easy to run/play, you can do worse than this. it would be a good entry point into the world of pew pew if you pick it up in a sale for a good price. Fun, but I have to move on. Recommended.
After playing "SOL: Exodus" of the same developers I decided to give this game a chance. And I don´t reject this decision! The storyline is quite different from the one in "Exodus" and more fleshed out. The best thing is that you don´t basically fly alone anymore, even if the wingmen are not very useful. It gives the whole game a bit more feeling of really fighting a war. Apart from that, it is pretty obvious that this is no AAA production, but the voice acting is good, the flight model is okay. What I really miss is the possibility to choose different weapons. I seem to only have one gun and one type of rocket. Again, this is no AAA production, but a bit "more" would have been good for the game. Also some missions are quite difficult and near to just unfair, even in Easy Mode. Would have been great if the developers would have reviewed those missions. Overall, when you want to play a nice space action game, you are at the right place.
Below average for the genre.
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