
싸움은 끝나지 않는다는 약간의 호러 요소가 가미된 어드벤처 게임입니다. 기존의 턴제 RPG 전투의 틀에서 벗어나 주변을 조사하고, 전투 공간과 상호작용하세요.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean
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전투 화면에서 나가지 못하는 상태와 스토리의 반전이 신선한 게임입니다. 플레이 타임이 길지 않은 점이 좀 아쉽긴 합니다만 한번쯤 해보면 재밌을 게임입니다.
RPG에서 전투 화면에 갇히는 스토리 게임. 용사가 용사다운 스토리여서 마음에 들었다.
초코바 사먹을 돈으로 플레이 할 수 있는 게임. 이거 정말... 괜찮다... 한 2천원했어도 불만이 없었을 것 같다. 플레이 타임 자체는 짧으나 그 짧은 플레이 타임 동안 밀도 높은 이야기를 보여준다. 꾸덕꾸덕한 초콜릿을 먹는 기분이다. '싸움은 끝나지 않는다는 조금의 호러 요소가 가미된 어드벤처 게임입니다.' 라고 게임소개를 해놨는데 정말 그 말대로다. 조금의 호러 요소를 가미시켜서 여러 생각을 하게 한다. 브랜드 향수 샘플 같은 고급 게임. 스토리를 좋아하는 사람이라면 정말 재밌게 플레이 할 수 있을 것이다.
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Hours played at review time, across 32 reviews with recorded playtime.
잘 만든 단편소설 하나 읽은 듯한 느낌이었습니다.^^ 이 게임 개발자의 미래가 상당히 기대됩니다. 앞으로도 좋은 게임 만들어주세요^^
특이하네..
짧지만 자연스럽고 재미난 영화. 비주얼이 너무 고전적이라 인기를 못끈듯해서 아쉬움
지렸다
가볍게 즐기기 좋음
The Battle Never Ends, developed by 275 and published by PsychoFlux Entertainment, is an indie RPG that takes a deceptively simple premise and turns it into a quietly intriguing, almost existential exploration of what happens after victory. The game begins at what would traditionally be the triumphant conclusion of a fantasy adventure: the demon king has been defeated, the climactic battle is over, and the heroes should be free to return home. Instead, they remain trapped within the battlefield itself, unable to leave the combat space. This unusual starting point immediately sets the tone for a game that is less about saving the world and more about questioning the nature of the space the characters inhabit. Built using RPG Maker, The Battle Never Ends embraces a familiar top-down, pixel-art aesthetic that will feel nostalgic to fans of classic JRPGs. However, it subverts expectations by shifting focus away from conventional dungeon crawling and combat-heavy progression. While there are moments of turn-based combat, the real core of the experience lies in exploration and environmental interaction. The battlefield is no longer simply a backdrop for fighting; it becomes a puzzle-like environment filled with oddities and subtle clues. Players are encouraged to examine terrain tiles, interact with objects that would normally be ignored in a traditional RPG, and uncover the logic behind why the battle space persists even after the supposed victory. The game’s strongest asset is its atmosphere. What begins as a curious glitch in the narrative soon takes on a more unsettling tone. The characters’ confusion and growing unease mirror the player’s own, as the battlefield shifts from a familiar RPG setting into something more surreal and ambiguous. The world feels suspended in a liminal state—neither fully alive nor fully resolved. This subtle psychological edge gives the game an identity that separates it from standard RPG Maker projects. Rather than relying on dramatic plot twists or heavy exposition, it builds tension through restraint and mystery. Narratively, The Battle Never Ends unfolds at a deliberate pace. Dialogue exchanges between party members reveal cracks in their understanding of their situation. Questions about purpose, existence, and the finality of conflict emerge organically as players progress. The writing is understated but effective, allowing the strange premise to breathe without overwhelming the player with lore. The story invites interpretation, leaving space for players to reflect on the metaphorical implications of being trapped in an endless conflict even after achieving victory. Gameplay mechanics support this introspective approach. Exploration often requires careful observation rather than brute force. Certain interactions involve thinking beyond standard RPG conventions—questioning the functionality of battle grids, examining unusual environmental details, and experimenting with actions that would normally seem out of place. This design choice encourages players to engage thoughtfully with their surroundings. While the game’s runtime is relatively short, its structure makes the experience feel purposeful and tightly constructed rather than padded. Visually, the retro presentation works in the game’s favor. The simplicity of the pixel art enhances the surreal quality of the environment. Small distortions or unexpected design elements stand out more sharply against the otherwise familiar RPG framework. Sound design complements this tone, with subtle audio cues reinforcing the sense of isolation and stagnation. Together, these elements create a mood that is contemplative and slightly eerie without ever leaning into overt horror. Despite its modest scope, The Battle Never Ends leaves a lasting impression because of its conceptual ambition. It takes a common fantasy trope—the final battle against evil—and uses it as a launching point for a more reflective narrative. Rather than celebrating triumph, it asks what remains when the fight is over and resolution fails to arrive. The result is a compact but thoughtful experience that lingers beyond its playtime. Overall, The Battle Never Ends stands out as a creative twist on the RPG genre. It does not rely on complex mechanics or large-scale worldbuilding, but instead focuses on atmosphere, theme, and clever subversion of expectations. For players who appreciate indie RPGs that experiment with narrative structure and challenge traditional genre assumptions, it offers a quietly compelling journey through a battlefield that refuses to fade. Rating: 7/10
랄프...넌 언제쯤 행복해지니...
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