
The Awakener: Battle Tendency fuses Diablo-style build depth with Dynasty Warriors crowd-clearing. In 20–50 intense hours, shred monster hordes and craft your own style with hundreds of affixes and talents—no filler, just kill, loot, grow.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Awakener: Battle Tendency is an action RPG that blends hack-and-slash combat with a deep loot grind and affix-driven builds. From a third person perspective, you command Awakeners to confront fate’s echoes. Across ever-shifting illusory battlefields, fight alongside warriors from different eras, defy the laws of fate, grow through life and death trials, and seek a way to defeat the encroaching demon lord, the Erosion King.
Experience the thrill of third-person action combat combined with large-scale enemy battles.
Each playable character features unique weapons, skills, and combat styles. Dodge, reposition, counterattack, and unleash powerful abilities by reacting to enemy attack patterns. As you face overwhelming enemy hordes and powerful bosses, adapting your strategy and mastering the flow of combat will be the key to victory.
As your equipment and build evolve, you'll become increasingly powerful, clearing massive waves of enemies with satisfying speed and impact.
Equipment progression lies at the heart of the experience.
Discover a wide variety of randomized affixes, equipment rarities, talents, and progression systems. Different combinations enable vastly different character builds.
Focus on critical strikes, elemental damage, or create your own playstyle around unique item effects. Every new piece of loot has the potential to reshape your build and open up new possibilities.
20–50 hours of gameplay, depending on your exploration, build experimentation, and preferred level of challenge.
Every stage is individually designed with unique enemy encounters, boss battles, and progression goals. After completing the main journey, you can continue taking on higher difficulty challenges, perfect your equipment and builds, and push your character beyond previous limits.
Local multiplayer requires at least one controller.
Keyboard and mouse are supported for single-player gameplay.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
作为一个独立游戏画面建模已经足够好了,游戏准备了很多种武器,都有自己不同的派生,以及判定很宽松的弹反闪避,但我只玩了两种,因为怎么说呢,玩家的数值似乎有点太高了,装备上秘偶之后所有人都是自动排队等枪毙,我理解割草游戏需要这种感觉,但是不能boss也都是见面秒吧,太高的数值让人很难有花心思构建bd的欲望。
This game is absolutely gorgeous, it reminds me of ps2/ps3 era, when games didn't have to be everything at once, and building the project around one gameplay feature was perfectly fine. The only thing present here is musou battle system, which is incredibly fun and satisfying to use, though it is a bit bare bones. Everything else is basic, but this doesn't interrupt me from having a lot of fun with this game. The story is almost non-existent, all unique locations and enemy types are shown in the first three hours or so, visual design is pleasing but also has nothing original to it, music is really good, but I suspect it is AI-generated. I'm sorry if that's not the case, but anyways, even if it is, I do not think this is bad. Technical condition is getting better with updates, I played the game from the release, and it had the most amount of bugs I have ever seen in a game, but now it's mostly fine. I also wish it had more armour customisation, more diverse ultimate tier items, and a bit more fleshed-out lore and story to it, but it is also fine in the current state. With all that being said, this game is surprisingly satisfying and addicting, and it is great for what it is. The Awakener: Battle Tendency aims at a very specific audience, but it is a real gift for those who wanted to play something like this. I feel inspired by this project, because it gives me a hope for renessaince of 2000s gaming, which had a lot of smaller scale yet solid 3D games. P.S. It is perfect to play while listening to music, because it doesn't have voiced dialogues and there is no need to stop your music to hear something happening in gameplay.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Inexpensive and on paper a lot of fun- hack-and-slash fantasy musou game on a budget. Worth picking up for mindless, stylish action fun. Those expecting a serious challenge should look elsewhere. "Diablo-style build depth" is kind of a misnomer, because while there are a lot of items to equip, your slots are limited, and enemies die so quickly anyway that it doesn't really matter- equip some damage dealing auras and they will practically melt when in melee range. If you want a solid challenge with similar gameplay, the previous Awakener game is a good fit. Edit: If you experience crashes with this game, it's UE5 related and can be solved by updating your drivers.
玩起來就很像這個價錢的遊戲 畫質倒是出乎意料的好 剩下的就....沒什麼亮點 打完兩關了還沒看到商店可以賣裝備 遊戲中也沒有足夠的提示知道招式怎麼按 手感還不至於一坨不過就一般般 給個好評鼓勵一下
游戏刷怪割草手感超级爽,装备搭配自由度很高,海量词条天赋能配出专属玩法,数小时流程全程高能,不用繁琐铺垫,只管打怪爆装备不断变强。
хорошая игра, хоть и однообразная.
This Game is awesome, the music rocks !!
Dynasty Warriors without the bases.
上手体验了一段时间,简单聊一下个人的看法,游戏的打击反馈和角色建模以及光影都比较优秀,在群战中也没有那种卡顿掉帧的情况发生,不同的角色战斗体验截然不同,可以深度探索相当多不同文化体系中的地图还是很有意思的。
感觉打击感怪怪的...不像真三那么爽...
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Where this game's players are, estimated from review languages.
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