
The Artisan of Glimmith is a cozy, relaxing puzzle game about coloring stained glass and restoring the artworks of a kingdom above the clouds. Explore a world of handcrafted puzzles designed with intent, where simple rules lead to delightful surprises.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 7 → 7.86/day in the week after.
About

You arrive in the lands of Glimmith, a kingdom above the clouds. Your newest benefactor has hired you, a famed stained glass artisan, to help him restore the area to its former glory. However, he has given you an unusual stipulation: use whatever colors you please, so long as you follow the rules!

A cozy hamlet, an enchanted forest, and a forlorn castle await. Keep your eyes open for hidden paths and secret puzzles nestled away for the most observant players.

Curated, Not Generated: Experience a journey handcrafted by human puzzle designers.
Variety: Discover over 20 unique rule types while you color, cut, and join beautiful stained glass artworks.
Mastery: Optional finale puzzles put experts to the test. These challenges require you to use every trick you’ve learned to pass.

Create your own puzzles and share them with the community using the in-game level editor.

Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 2.6Kreviews | 98% | — | $983.5K |
| $12.99 | 4ratings | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
puzzles are very well-designed
I completed the game 100% in 66.6 hours, make of that what you will. The game claims you never have to "guess", but unfortunately it’s sometimes quicker to guess, try a few things out and see what happens, than to follow a logical but slower method. For some of the trickiest puzzles, it can be really hard to find a definite starting point from which you can then work out the rest bit by bit, especially as they tend to be very large. I admit that when I lost patience trying to find a starting point that I just couldn’t find, I did resort to the hint button to create my own starting point. Not the most fun. The puzzles are ranked from 1 (easiest) to 7 (most difficult). But in reality, it’s very inconsistent, sometimes difficult puzzles took me less time than easier ones, or vice versa. The real difficulty seems to stem from your affinity (or lack thereof) with the different types of puzzles.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 8/day in the week to Jul 25 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Dutch*, Japanese*, Spanish - Latin America*, Filipino*, Simplified Chinese*, French*, Korean*, Traditional Chinese*, Turkish*, Italian* +4 more
Hours played at review time, across 636 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常精彩而且量大管饱的纸笔谜题合集 我真幸运,玩完格里米斯工匠就有沉星之序可以玩了
Must have for any puzzle game fan. It slowly introduces puzzling mechanics and slowly ramps up the difficulty to the point where even experienced puzzlers will scratch their head thinking of where to start a solve. I especially like that once it gets to the point where the difficulty of the mechanic can only be increased by increasing the size of the puzzle it starts combining the mechanics you have learned. With 1200+ puzzles and 70hrs of playtime it's full price feels like you're already getting a discount on your purchase. Highly recommend
谜题量巨大。。。提示功能非常友好
10時間位やっても半分も終わらない、値段に対するボリュームがとてつもないパズルゲー。 基本的にルールに従ってパネルを埋めるだけなのだがエリア毎に違うルールが設定されていて、これが良い味出しており300問以上やっても飽きが来ないパズルゲーとなっている。 難易度も視覚的にわかりやすく数値化されており、難しいのはすっ飛ばして低難易度だけでも先に進めるし、気軽に使えるヒント機能があるので何とでもなる(はず)。 個人的に面倒だと感じたのはマップに問題ステージが配置されているのだが、一部凝った隠し方されており探すのが微妙に面倒くさいことになっている。街並みを見てもらいたかったのかもしれないけど、そこまでして隠す必要なかったんじゃないですかね。
Hesitated at the price, since it looks like something that might exist free as a mobile game, but overall really enjoyed it, and there's a workshop with more puzzles to come back to when I'm in the mood. Took me 92 hrs to get 100%. Part of that is how hard it was to locate some of the puzzles. :/ Part of that is the game failing to save one time when I exited and then I had to relocate those hard to find puzzles. T__T (Took photos of the puzzles I didn't want to have to solve again after that, just in case it happened a second time, but it didn't.) And part of that is that some puzzles just did NOT click with my brain and took over an hour to solve. (And part of that is leaving the game sitting for 30 minutes here and there while I went and took care of something else real quick.) Wish there were more difficult puzzles, though. At the end, a lot of those puzzles were supposed to be difficult, but if you've solved everything up to there, a lot of the harder puzzles no longer feel particularly difficult, due to having learned some tricks and patterns. Wanted more difficulty 7s. Favorite types were probably the solitude and rose windows. Least favorite were some of the Gemini and whatever the 'every shape has to be the same' was called (I just recognized it as, "Oh, no. The blue one again.") My brain did not like trying to mentally rotate and flip pieces to get a matching piece to fit in a different way.
Easily one of the best games I've played in my entire life. The only downside is the annoying way to find the puzzles. It reminds me a lot of Conceptis Puzzles games (sometimes Link-a-Pix, sometimes Sym-a-Pix, sometimes Slitherlink, sometimes Block-a-Pix, sometimes Nurikabe). Go check them if you liked this game or if you wanna find out if you will like it.
I've played 40ish hours/800 puzzles, and I hate this game so much. The puzzles are fine, often good even. I mean, there had to be something to get invested in before I could hate the game. But the UI is hostile to the act of puzzling and the aesthetic is banal to the point of being insulting. Plus, it's a resource hog, and lacks settings to adapt to a small screen or low-powered hardware. All this for an incredibly shallow hidden-object level select screen. It's just a horrible piece of software. The last straw was an update that changed your cursor to disappear when not moving. No setting to change it back. Want to use your cursor to keep track of your place in the puzzle? Too bad! That would get in the way of the primary colors, and it's clear that's what's selling here. And every design choice is like that. It's the opposite of polishing a turd. Really disappointing.
正方形を敷き詰めたような盤面を色々なルールに従って塗り分けていくパズル。大抵の面は適当にガチャガチャいじっていればそのうち解けると思う。頭使えば解けるのも分かってはいるのだが、ついつい勢い任せに塗ってしまう感じになりがち。残り四つまできたのだけれど、しんどいのでレビューして終わりにしようかなと諦め状態… パズルの数も種類も豊富で、一面あたりに換算すると一円とかになるので、値段に対して不満はない。特定のパズルと相性が悪いとかはあるかも知れないけれど、それを無視したとしても十分な物量だと思う。 残念なポイントとしては、ステージ選択が異常にやりづらいこと。固定アングルの俯瞰3Dっぽいフィールドにステージがちらばっているのだが、微妙に3Dなので陰に隠れたりして選びにくい。クリアした後にどれをやっていたのか分からないので、前の問題をちょっと見直してみようと思っても、どれだったか分からない。多分無味乾燥なUIになるのを嫌ったのだとは思うけれど、普通に一覧形式で表示してくれた方が嬉しいと思う。番号があれば解けないヤツの正解を調べるとかもやりやすいだろうし。 難易度の数字が微妙にあっていない気がしたが、ルールごとに相性があるので同じルールの中ではそこまで大きくずれないのかも知れない ペンシルパズル系が好きな人には文句なしにお勧めできるので、画面見てこれはいけると思ったのなら買っていいと思う。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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