
The Archetype is a psychological-horror where you'll be in control (or not) of Archty's psychological aspects, like Fear, Despair, Anxiety, Sadness, Jealousy, Anger, Aggression, Libido, Envy, Guilt, Depression and Solitude.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"The Archetype" ist ein psychologisches Horror-Spiel in First-Person Perspektive. Wir sind Archty Tolomei, ein neunjähriger Junge, der bei seinem Vater lebt. Als seine Mutter, nach einer Zeit der Trennung zurückkehrt, bricht ein essentieller Streit aus. Nachdem Lisa, eine der beiden Schwestern von Archty, den Notruf angerufen hat, erklärt der Vater, daß seine Frau und die beiden Töchter das Haus verlassen hätten. Archty ist sich aber sicher, daß die drei sich immer noch im Haus befinden... Die grundlegende Setzung des Titels scheint interessant zu sein. Wir streifen durch das Haus, entdecken Dinge und müssen auf unsere psychologischen Zustände achten. Mit dabei sind unter anderem Furcht, Traurigkeit, Neid, Aggression, Libido, Schuld und Einsamkeit. Insgesamt 12 solche "Zustände" gibt es, jeder mit seinem eigenen Balken, der leer startet und sich je nachdem wie wir agieren füllt. Das erhöht oder erniedrigt dann einen von vier Balken: Selbstmord, Neurose, Psychose und Mord. Die Einnahme bestimmter Psychopharmaka kann bestimmte Balken beeinflussen. Was wie ein interessantes und komplexes Konzept klingt, ist im Spiel unübersichtlich, kryptisch und überladen. Es wirkt, als habe ein zu Recht gescheiterter Psychologie-Student all sein Halbwissen ungeordnet auf einen großen Haufen geworfen. Vieles rekuriert auf Arbeiten von C.G.Jung, dem Begründer der analytischen Psychologie. Daher wohl auch der Titel. Nur scheinen die Macher die Werke des großen Denkers nicht in ihrer Tiefe durchdrungen zu haben, denn leider fehlt die Intelligenz und Schärfe Jungs. Das ganze Spiel besteht mehr aus einem unkoordinierten, sprunghaftem Fiebertraum denn aus einer strukturierten psychologischen Erzählung. Und nein, das läßt sich nicht mit Jungs Synchronizitäts-Überlegungen begründen. Die Grafik ist auf einem niedrigen, zehn Jahre alten Indie-Niveau, die Steuerung ist schwammig und die Sounds scheinen, wenn sie mal groß geworden sein sollten, Jump-Scares werden zu wollen. Macht das Spaß? Nein. Erzählt es irgendetwas Relevantes? Nein. Hat es einen künstlerisch ästhetischen Wert? Nein. Sollte man den Titel vermeiden? Auf jeden Fall. [h1]Wertung:[/h1] 3/10 Atmosphäre 4/10 Story 5/10 Grafik 6/10 Sound 4/10 Spielmechanik 2/10 Balancing 2/10 Spielspass [h1]Fazit:[/h1] "Zeigen Sie mir einen gesunden Mann und ich will ihn für Sie kurieren." (C.G. Jung) [h1][b]3/10 Gesamtwertung
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game seems very banal and ridiculous considering that the developers chose such a difficult setting for their project. The game has a very good atmosphere, but the design of the levels leaves much to be desired as it is very easy to get lost and simply lose track of the intended path to pass the plot
[h1] Shovelware. [/h1]
The Archetype is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. I recognized the "haunted mansion" interior right away as soon as I started the game... these asset flips seem to get worse as time goes on, or maybe it's just the frequency of my exposure to all these amateur plagiarisms. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. MacKenzie Kaser/Rafael Barreto/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [/list] In fairness some effort went into using the stolen assets to make a game... but effort does not translate to quality, and we already know the developer has behaved unethically and in a morally bankrupt manner by claiming someone else's work as their own. And when developers resort to do this, it's no surprise at all that they can't do the rest of the job of game development properly either, and "The Archetype" is a pretty typical example of this. They did slap some ugly screen filters and other effects over the stolen assets to try disguise the blatant asset flipping here, but it doesn't work. This asset flipped first person horror jumpscare game (yes, it's that kind of asset flip) hamfistedly uses mental illness as a driving theme for the game. You have a selection of mental health stats that are depleted as you wander around the asset flipped mansion. That adds little to nothing to the old and abused first person horror jumpscare asset flip genre. Trying to address social issues through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. Game developers are not professionals in areas of mental health and social problems, and when they use video games to pretend they are, this can cause far more harm than good. It's my opinion that it's improper to use video games to push political or social agendas. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get sales by exploiting such problems for their own benefit, as is the case here. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 100,000+ games on Steam. Bewilderingly, the game doesn't include proper audio controls, so you can't turn off the annoying sound/background music, you'll need to alt+tab out and stop it using the Windows sound mixer. This is obviously not okay and it's unclear why the developers chose not to include this basic feature. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The game has a lot of flashing effects/strobes, the kind of thing that can cause harm to epileptics, but the developer declined to put an epilepsy warning on the game. If you suffer from anything like that, you should avoid this game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. So, should you buy this asset flip? Is this one of the best of the 100,000+ games on Steam? The Archetype has the greedy, cash grab price of $30 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. THIRTY BUCKS FOR AN ASSET FLIP. For comparison, the $30 asking price for this game could get you games like "Subnautica", "Cities: Skylines" or "Final Fantasy XIV Online". Quality, professionally made games like those are frequently on sale cheaper than this.
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
A junk game with no redeeming qualities. Not worth even a quick try.
https://store.steampowered.com/points/shop
An interesting idea and implementation, but such a huge bunch of indicators that need to be monitored at the same time seems to me to be too much, although you gradually get used to it
The Archetype is a gripping psychological-horror game that delves into the depths of Archty's mind. The story is intense and keeps you on edge throughout
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 105.3K | 98% | $14.99 | |
| $53.2M | 117.4K | 90% | $29.99 | |
| $50.5M | 141.8K | 92% | $19.99 | |
| $42.2M | 108K | 96% | $24.99 | |
| $37.9M | 50.6K | 87% | $39.99 | |
| $34.1M | 88.7K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 51 | 90% | $3.99 | |
| $4.8K | 80 | 82% | $4.99 | |
| $4.8K | 79 | 89% | $3.49 | |
| $4.8K | 340 | 66% | $0.99 | |
| $4.8K | 170 | 56% | $0.99 | |
| $4.8K | 62 | 95% | $7.99 |