
A first-person psychological horror game. Explore a maze-like alleyway, using your camera to distinguish between supernatural "Aberrations" and deceptive "Deceptions" while escaping the relentless pursuit of a vengeful ghost.
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About
After class, you step into the familiar alley on your way home—then suddenly find yourself trapped in an endless maze.Search for Aberrations, signs of something beyond reality, and separate them from the eerie but ordinary Deceptions that surround you.Unravel the mystery hidden within the alley, outrun the ghosts that hunt you, and escape with your life.
Check the glow of the bracelet given to you by your Mudang grandmother to detect the presence of supernatural traces.
Every corner of the alley is littered with Aberrations, signs of an existence beyond reality, mixed among Deceptions that, despite their eerie appearance, could still be explained by the real world.
Photograph suspicious phenomena determine whether they are Aberrations or Deceptions.
Reporting specific Aberrations successfully will earn you Keys.
Use these Keys to unlock the "Chest of Truth" and reveal the dark secrets hidden behind the haunting.
Journey into secret spaces that conceal the truth behind the ghosts, and confront with another kind of fear.
Relentlessly pursuing you, the ghosts draw ever closer, driven by an obsession that only grows stronger.
If you feel a presence nearby, it means the ghost is close. Don't look back—just run.
[Some of the game's texture assets are AI-generated.]
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了一个多小时,内容还是比较丰富的。因为整个游戏的氛围做的比较好,这个小巷的设定本身就比较压抑,让我在前期玩的时候一直担心有突脸,但其实突脸不是很多,恐怖更多是通过这种氛围呈现的;然后“怪”的设定也比较多样,不是重复性相似性吓人的那种,需要一点操作,但多过几次也还是能找到规律,总体而言比较推荐;之后也会持续关注体验
퀄리티 좋고 너무 잘만들었네요. 무섭고 몰입감이 아주 좋습니다. 특히 한국 사람이라면 누구나 지나갔을 법한 골목길을 아주 잘 구현해서 외국 공포겜을 할때 보다 더 집중하게 되는거 같네요. 많이 판매되서 앞으로 차기작도 계속 하고 싶네요. 간만에 추천해봅니다.
对于韩国的小巷还原的比较好,我以为又回韩国了呢,设定的挺有意思的,有些新意。没有跳脸就更好了
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Languages: English, Korean*, Japanese, Simplified Chinese, Traditional Chinese, Russian, Czech*languages with full audio support
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Developed by AIXLAB and published by Smilegate and Thermite Games, The Alley is a first-person psychological horror game that embraces subtle terror instead of constant shock value. The story begins with a seemingly ordinary student heading home after class, only to become trapped inside an endlessly repeating alley where reality slowly unravels. As the familiar streets twist into an inescapable nightmare, a relentless ghost stalks every movement, forcing players to uncover the truth behind the curse before becoming another victim. Drawing inspiration from Korean folklore and shamanistic traditions, the game presents a supernatural mystery that feels distinctive and culturally grounded, helping it stand apart from many modern horror titles that rely on more familiar haunted-house settings. Rather than focusing on combat, The Alley challenges players to survive by observing their surroundings and distinguishing between genuine paranormal events and deceptive environmental changes. A camera becomes an essential investigative tool, allowing players to examine suspicious objects and hidden clues, while a mystical bracelet inherited from the protagonist's Mudang grandmother reacts to supernatural activity and guides important decisions. The gameplay revolves around identifying whether unusual occurrences are true aberrations or cleverly disguised deceptions, adding a layer of deduction that makes every trip through the looping alley feel tense. Because every mistake can carry serious consequences, players are encouraged to remain attentive and think carefully instead of rushing forward. The atmosphere is easily the game's strongest accomplishment. The seemingly ordinary urban setting gradually transforms into a place filled with uncertainty, where every corner, abandoned storefront, and dimly lit passage could conceal another horrifying surprise. Instead of overwhelming players with nonstop jump scares, the game builds suspense through subtle environmental changes, eerie silence, unsettling sound design, and the constant feeling that something is watching from just beyond sight. The endless repetition of the alley creates psychological discomfort, making familiar locations increasingly unsettling each time they reappear with new abnormalities. The ghost's persistent pursuit ensures that moments of investigation are never completely safe, maintaining tension from beginning to end. Visually, The Alley presents detailed environments that successfully capture the atmosphere of a quiet neighborhood corrupted by supernatural forces. The realistic presentation allows even small changes in scenery to become noticeable and unsettling, rewarding players who pay close attention to their surroundings. Audio design further strengthens the horror, using distant noises, ambient echoes, and carefully timed sound cues to create an overwhelming sense of isolation. Together, the visuals and soundscape immerse players in an experience where fear comes less from what is immediately visible and more from the uncertainty of what may appear next. The narrative also deserves recognition for weaving Korean spiritual traditions into its central mystery. The inherited bracelet and the protagonist's family connection to a Mudang create personal stakes that extend beyond simple survival. As players continue exploring the looping alley, they gradually uncover secrets surrounding ancient curses, lingering spirits, and supernatural forces tied to the protagonist's past. Rather than revealing every answer immediately, the story unfolds through exploration and environmental storytelling, encouraging curiosity while maintaining an air of mystery throughout the experience. Although players looking for action-heavy gameplay or complex combat mechanics may find the experience intentionally restrained, that focused design ultimately benefits the game. Every mechanic serves the central themes of investigation, observation, and psychological tension, resulting in a consistently immersive horror experience. While the gameplay loop can become somewhat repetitive due to the confined setting, the strong atmosphere, compelling mystery, and unique investigative systems help maintain interest until the conclusion. Overall, The Alley delivers an engaging psychological horror adventure that succeeds through atmosphere, cultural inspiration, and thoughtful investigative gameplay rather than relying solely on loud scares. Its blend of supernatural folklore, environmental storytelling, and observation-based mechanics creates a memorable experience that rewards patience and attention to detail. Horror fans who appreciate slow-building suspense and mysteries rooted in mythology will find plenty to admire in this unsettling journey through an endless haunted alley. Rating: 8/10
Wow...this is amazing horror game. Finally! Its story horror game with "finding anomaly" mechanic for those who dont know. Im not finished game yet (2 hours near), but man...Its interesting, its scary, anomaly is super cool, quality of this game is off the roof for any direction. Finally super good horror game. And im not much saw this bundle, but this gaame with "Who's at the door?" - its like rarity very good horror games. Devs, thanks alot! Hope this quality will be till the end of the game. Edit: complete game. 3,5 hours +-. Only one moment at the end annoying and bad executed, but overall super game.
Molto bello, finalmente un gioco di anomalie che non si basa sulla memoria ma sul concetto di aberrazione (una cosa che non può esistere) o inganno (anomala ma senza nulla di sovrannaturale). Discretamente lungo, vari puzzle oltre la meccanica delle anomalie. Graficamente ottimo, supporta anche DLSS 4 e frame generation. Consigliato!
《深巷》是一部非常令人惊喜的找异常游戏,主角是位拥有巫女血脉的学生,在回家路上被拖入了一条迷宫般的小巷。玩家需要通过莲花手环判断眼前发生的诡异事物究竟是“幻象”还是“鬼痕”,正确上报一定数量的异常后,游戏中会出现致死的红色异常,这类通常需要玩家根据每个异常的特性去互动才能成功上报。主角的体力条几乎是无限的,所以如果你留意文本信息其实难度非常低,且几乎没有什么解谜的元素(只有在后期有一段关于五行的小解密)。 游戏的恐怖氛围营造的很好,玩家在循环中一次次踏入这个看似固定的小巷时都不得不担心,下个转角会不会出现可怖的异常?那些熟悉的店铺和杂物会不会变成诡异的东西?[spoiler] (有一段手机APP会通过歌曲来暗示鬼所处状态的这个异常做的太有趣了,其实许多致死异常中都放了一些我们比较耳熟能详的“都市怪谈”中的小恐怖点,它们在世界观契合的同时也会冲淡玩家在小巷中循环寻找异常时感到枯燥,每隔段时间都会有一个小惊喜。) [/spoiler] 通关时长大概在2个小时左右,对于全收集玩家来说极其贴心的一点是,可以在游戏通关之后解锁“新试炼”这个模式,方便玩家做异常和调查文本的全收集(不同于故事模式的是异常上报如果失误就会直接死亡),收集完成可以解锁一段隐藏的结局。(个人对这个结局还是很兴奋的,我想如果制作组可以按照这个世界观接着往下展开女主后续的成长和经历一定会非常有趣。) 主角的亲情线真的蛮温馨的,有爱自己的姥姥和妈妈在守护着自己,甚至还有不知名的前辈都在默默地守护这条莲花血脉,其实非常有爱,主角自己也很有担当,果然被爱着的勇敢女孩就是这样!很期待主角之后的故事 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code]
感觉剧情写的一般,氛围还行吧,最期待的找异常环节其实在主线阶段不是很多,CGN:6.5
[h3]この夏イチオシのインディーホラゲはこれだ![/h3] 巫女の血を受け継ぐ少女が主役のホラーゲーム デモ版が好印象だったので期待していましたが 予想通り面白かったです おすすめです 日本語翻訳は良好です サポートしていただき感謝します フル音声なのは個人的に高評価ポイント ボイスがあるのとないのとでは全然違いますからね 少し残念だったのは エンディングテーマが短いこと もうちょっと尺が欲しいですね 余韻に浸れるように
I hesitate to call this an "anomalies game" because it has more than enough going for it to set it far apart from just that. It has great atmosphere/graphics, interesting plot, and other enjoyable gameplay features that are all balanced very nicely into a bite-sized, horror story experience. Current pricing ($8 USD) feels very correct for this with gameplay of about 3 hours, and a re-playable anomalies minigame afterwards. Really enjoyed this, and all the kitties.
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