
The Advisor Series is a player-driven narrative where your choices & decisions, both in the game, and out of the game, determine how future episodes unfold. Play the role of villain protagonist Magnus the Magician, as he wreaks havoc across the land, one well-placed fireball at a time!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Priestess
Attack!
Blessing
The word I got is: Morale
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Morale, and definitely stay in the kingdom. Also amazing game.
Priestess, it's about time for bed when posting this so I ain't going to sneak it into a sentence this time. As for Magnus, personally I'm not one to want to waver in loyalty. If I remember correctly the king magnus is with now did lead his kingdom to ruin in the testing chamber. So... For a sort of continuity sake I'd say have Magnus at least hear out the lords story about the king, then have us make the choice. Mainly because depending on the players choices the kingdom could still be prosperous in the next installment. Who knows... but I can't be the only one seeing a connection between games. I'm actually getting interested in looking deeper into this down to what ever codes you guys snuck in. So keep up the good work.
Secret word: bard Assessment of my advisory skills: magnificent Magnus seemed like an interesting character to be the protagonist, but I still answered based on myself and didn't feel the need to roleplay. As for the end, I would not have taken their information at face value, as their first tactic was to use a hostage. The information should either be looked into for confirmation, as well as observe the king himself to see if there is any corruption, not like he would have been able to keep anything important hidden from Magnus for long. No important decisions should be made based on so little information. No harm in gathering information on the other king to determine who is the truly morally correct, and choose sides based on that. If neither king seems worth of loyalty, there's no harm in wandering just like before.
Continue button is obsolete. Since the playtime per sitting is fairly long, they should at least have rollback features to go back on a choice, or a skip feature to get past the intro for a fresh attempt. Some of the responses aren't reflective of the selected decision, and it's hard to know if you're answering these questions as yourself, or as the mage. Word: blessing. Not sure if there are alternate endings, but don't feel like exploring rn. My end assessment was fantastic so if anyone got terrible or something, comment what ending you got.
Pros: - Indie developers - Cute graphics _ Interesting character. Cons: - I became very tired/ bored about halfway through and was just waiting for it to end - If you are in to battle strategy questionnaires, this is for you, but that's the only demographic it will appeal to. - Although I can appreciate the time and effort that went into it, don't think it's worth the price tag. It seems more like a passion project/result of a hobby
My word is "bard" and tbh, I think magnus should defect, it would make a more interesting story, plus, I want to know what exactly are the motivations of each of the armies respectively. I liked looking at all the green numbers at the end too.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 691 | 98% | Free | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $65.2K | 524 | 83% | $4.99 | |
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| $65.3K | 472 | 58% | $4.99 | |
| $65.3K | 756 | 76% | $2.99 |