
A brand-new action RPG from the creators of OCTOPATH TRAVELER and BRAVELY DEFAULT – The Adventures of Elliot: The Millennium Tales combines stunning HD-2D visuals and exciting action-adventure gameplay for the first time!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 19 → 4.5/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99−25% | 2.4Kreviews | 80% | — | $2.9M |
| $59.99 | 3Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best 2D sprite games of all time. It is very accessible, and not too hard. I am a Chrono Trigger and Minishcap fan, and in my opinion, this game is cut from their cloth. Less gimmicks and easier puzzles, but for me, the best combat system of any 2D RPG. This is the kind of game that used to come with a guidebook, and I recommend looking up an online guide. There are 360 degree attacks, and more weapons, but you have to unlock them. So the game itself uses its engine as a puzzle to unlock better equipment. It also uses combat performance to unlock upgrades. The combat system is fun, having parries, weapon upgrades, several weapons types, equipment that enables abilities, and magic. Progression flows very well, and it never felt too grindy. There are multiple endings, and curiosity is rewarded with "better" endings. There is a New Game+ after beating the game, so you can pick up where you left off, and continue upgrading.
高級版的聖劍傳說 難度適中玩起來無壓力 對80年代的我來說 是難得會一直玩到破關的好遊戲
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 5.5K | 76% | $39.99 | |
| $2.9M | 2.5K | 95% | $39.99 | |
| $2.9M | 3.2K | 84% | $31.99 | |
| $2.9M | 3.5K | 67% | $39.99 | |
| $2.9M | 8.6K | 95% | $24.99 | |
| $2.9M | 4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $10.4M | 15.5K | 88% | $34.99 | |
| $2.9M | 4K | 69% | $29.99 | |
| $5.5K | 61 | 98% | $4.99 | |
| $10.7K | 22 | 95% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 954 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a decent game, but a bit pricey; wait for it to be on sale. The issues were finally fixed. Now, I am having more fun playing this, because I can now use Faie without capping my FPS to 40ish frames. Thanks to the dev team, you have proven me wrong. I thought you'd ignore the issues. Hope you will listen to the feedback and criticisms and address them in the next game if you ever plan to make a sequel.
アクションゲーム部分が楽しく、ストーリーも楽しめた 1つだけ不満点があり、魔石のシステムが探索をつまらなくしていた 序盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 中盤で到達できない場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 回り道していった場所に置かれている宝箱をワクワクしながら開いたらもう持っている魔石 ガチャで全種類の魔石を排出するのではなくて、フィールド上に新規魔石をおいて、それをガチャで強化みたいな方がよかった 各武器の強さが一段上がる魔石が要所で手に入る作りになっていれば、特定の種類の武器だけ使い続けることにはならなかった
剧情非常牛
Le jeu a remplacé ma sauvegarde de 12 heures par celle de la démo après la désinstallation de cette dernière. J'ai perdu toute ma progression. Inacceptable pour un jeu sorti officiellement.
Ótimo jogo, amo esse estilo de gráfico (2D-HD), pode se tornar repetitivo para alguns, o enredo é muito bom também
怪是很多重復不過很好玩,特價入手吧
juegardo, lore bien entrelazado y cuando crees que se va a terminar resulta mentira, no estoy seguro si es posible perderse el final importante pero recomiendo explorar bien.
Meisterwerk!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.